Thread: "commercializing cubing"

From: Roice Nelson <roice3@gmail.com>
Date: Tue, 26 Jan 2010 19:18:19 -0600
Subject: commercializing cubing



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Hi all,

Here's a non-technical question I'd be curious for any and all to weigh in
on. I'm on the cusp of releasing another (beta) Rubik analogue program I've
worked on a bit over the past half year, and was planning to post it free
as I've done with other hobby projects. Then this blog
postshows
up in my reader today describing "the radical idea that you should
sell what you make." I'm curious what others think of this. Is it
unrealistic to expect people to pay, say $5, for a Rubik like program?
Would doing something like that injure the commercial-free spirit of
communities like this? Is the Rubik software market simply supersaturated
with freeware, such that it'd be hopeless to try to charge anything for yet
another Rubik program? (I tend to suspect the answer to the last is yes.)

These projects are an incredible amount of fun, but an equally incredible
amount of work. I happily pay for physical puzzles on a regular basis, but
have always downplayed the monetary value of the software versions. How
come? I don't think I've had any fundamental reversal in my plans or
anything, but the blog entry at least made me want to post this.

I'd love to hear your thoughts,

Roice

--000325554c76890662047e1b2d73
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi all,

=A0

Here's a non-technical question I'd be curious for any and all=
to weigh in on.=A0 I'm on the cusp of releasing another (beta) Rubik a=
nalogue program I've worked on a bit over the past half year, and was p=
lanning to post it free as=A0I've done with other hobby projects.=A0 Th=
en ell-it/?utm_source=3Dfeedburner&utm_medium=3Dfeed&utm_campaign=3DFe=
ed%253A+TheEndeavour+%2528The+Endeavour%2529">this blog post
shows up i=
n my reader today describing "the radical idea that you should sell wh=
at you make."=A0 I'm curious what others think of this.=A0 Is it u=
nrealistic to expect people to pay, say $5, for a Rubik like program?=A0 Wo=
uld doing something like that injure the commercial-free spirit of communit=
ies like this?=A0 Is the Rubik software market=A0simply supersaturated with=
freeware, such that=A0it'd be hopeless to try to charge anything for y=
et another Rubik program?=A0 (I tend to suspect the answer to the last is y=
es.)


=A0

These projects are an incredible amount of fun, but an equally incredi=
ble amount of work.=A0 I happily pay for physical puzzles on a regular basi=
s, but have always downplayed the monetary value of the software versions.=
=A0 How come?=A0 I don't think I've had any fundamental reversal in=
my plans or anything, but the blog entry at least made me want to post thi=
s.


=A0

I'd love to hear your thoughts,

=A0

Roice


--000325554c76890662047e1b2d73--




From: Melinda Green <melinda@superliminal.com>
Date: Tue, 26 Jan 2010 22:33:46 -0800
Subject: Re: [MC4D] commercializing cubing



Roice,

I'd love to hear other members opinions too but for my sake I think that
you deserve everything that you can get for your creative works. The
problem as you wonder is just how much you can hope for. People hate to
pay for software or other digital content but as you point out they'll
gladly pay for physical objects. I suppose there's some sort of animal
instinct here because intellectually it doesn't make sense. The article
you cite seems to want everybody to suddenly feel differently, and that
seems like a very silly thing to ask. Maybe we feel that when we pay for
something, it should cost the other person something too, otherwise it's
not fair. Whatever the reason, I doubt that you could make more than one
or two thousand dollars from a virtual twisty puzzle. Maybe you could
make more but I suspect that you'd have to put a lot more effort into
promoting it and protecting it, and that those efforts wouldn't be
nearly as fun as your day job. But what do I know? You can certainly
charge for it and then change your mind later if you like too. You might
also try finding the highest quality, most successful looking commercial
puzzle software and asking the creators how it's going for them. If it's
not working for the best of them then I'd be convinced that it's an
unlikely way to make money. Plus they might have other suggestions.
Maybe Meffert would be a good person to ask. Regardless, I certainly
won't hold it against you for trying.

-Melinda

Roice Nelson wrote:
>
>
> Hi all,
>
> Here's a non-technical question I'd be curious for any and all to
> weigh in on. I'm on the cusp of releasing another (beta) Rubik
> analogue program I've worked on a bit over the past half year, and was
> planning to post it free as I've done with other hobby projects. Then
> this blog post
>
> shows up in my reader today describing "the radical idea that you
> should sell what you make." I'm curious what others think of this.
> Is it unrealistic to expect people to pay, say $5, for a Rubik like
> program? Would doing something like that injure the commercial-free
> spirit of communities like this? Is the Rubik software market simply
> supersaturated with freeware, such that it'd be hopeless to try to
> charge anything for yet another Rubik program? (I tend to suspect the
> answer to the last is yes.)
>
> These projects are an incredible amount of fun, but an equally
> incredible amount of work. I happily pay for physical puzzles on a
> regular basis, but have always downplayed the monetary value of the
> software versions. How come? I don't think I've had any fundamental
> reversal in my plans or anything, but the blog entry at least made me
> want to post this.
>
> I'd love to hear your thoughts,
>
> Roice
>
>
>




From: "JohnG" <jwgibson3@yahoo.com>
Date: Wed, 27 Jan 2010 05:26:04 -0000
Subject: Re: commercializing cubing





I think it's a great idea. The 5D version everyone in this group uses (i.e=
., the one you made) is fantastic, and I have no qualms about a $5 donation=
to defray any expenses and to compensate you for your time.

All the best,

John


--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi all,
>=20
> Here's a non-technical question I'd be curious for any and all to weigh i=
n
> on. I'm on the cusp of releasing another (beta) Rubik analogue program I=
've
> worked on a bit over the past half year, and was planning to post it free
> as I've done with other hobby projects. Then this blog
> post?utm_source=3Dfeedburner&utm_medium=3Dfeed&utm_campaign=3DFeed%253A+TheEnde=
avour+%2528The+Endeavour%2529>shows
> up in my reader today describing "the radical idea that you should
> sell what you make." I'm curious what others think of this. Is it
> unrealistic to expect people to pay, say $5, for a Rubik like program?
> Would doing something like that injure the commercial-free spirit of
> communities like this? Is the Rubik software market simply supersaturate=
d
> with freeware, such that it'd be hopeless to try to charge anything for y=
et
> another Rubik program? (I tend to suspect the answer to the last is yes.=
)
>=20
> These projects are an incredible amount of fun, but an equally incredible
> amount of work. I happily pay for physical puzzles on a regular basis, b=
ut
> have always downplayed the monetary value of the software versions. How
> come? I don't think I've had any fundamental reversal in my plans or
> anything, but the blog entry at least made me want to post this.
>=20
> I'd love to hear your thoughts,
>=20
> Roice
>




From: Brandon Enright <bmenrigh@ucsd.edu>
Date: Wed, 27 Jan 2010 06:59:34 +0000
Subject: Re: [MC4D] commercializing cubing



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From: David Smith <djs314djs314@yahoo.com>
Date: Wed, 27 Jan 2010 03:05:11 -0800 (PST)
Subject: Re: [MC4D] commercializing cubing








=C2=A0



=20=20


=20=20=20=20
=20=20=20=20=20=20
=20=20=20=20=20=20
Hi all,
=C2=A0
Here's a non-technical question I'd be curious for any and all to weigh in =
on.=C2=A0 I'm on the cusp of releasing another (beta) Rubik analogue progra=
m I've worked on a bit over the past half year, and was planning to post it=
free as=C2=A0I've done with other hobby projects.=C2=A0 Then this blog pos=
t shows up in my reader today describing "the radical idea that you should =
sell what you make."=C2=A0 I'm curious what others think of this.=C2=A0 Is =
it unrealistic to expect people to pay, say $5, for a Rubik like program?=
=C2=A0 Would doing something like that injure the commercial-free spirit of=
communities like this?=C2=A0 Is the Rubik software market=C2=A0simply supe=
rsaturated with freeware, such that=C2=A0it'd be hopeless to try to charge =
anything for yet another Rubik program?=C2=A0 (I tend to suspect the answer=
to the last is yes.)

=C2=A0
These projects are an incredible amount of fun, but an equally incredible a=
mount of work.=C2=A0 I happily pay for physical puzzles on a regular basis,=
but have always downplayed the monetary value of the software versions.=C2=
=A0 How come?=C2=A0 I don't think I've had any fundamental reversal in my p=
lans or anything, but the blog entry at least made me want to post this.

=C2=A0
I'd love to hear your thoughts,
=C2=A0
Roice


=20=20=20=20
=20=20=20=20=20

=20=20=20=20
=20=20=20=20


=20



=20=20






=20=20=20=20=20=20
--0-123129332-1264590311=:37542
Content-Type: text/html; charset=utf-8
Content-Transfer-Encoding: quoted-printable

top" style=3D"font: inherit;">Hi Roice,

I think you should definitel=
y receive compensation for all of your hard work!  Having seen your pr=
ogram, I believe (or at least would hope) that people would gladly pay for =
it considering how unique and enjoyable it is.  Paying five dollars fo=
r the many hours of fun that I know your very original program will provide=
seems like a bargain to me!  Hopefully, word about your program would=
spread throughout the cubing forums.  If your program were just like =
another Rubik's Cube program I don't think it would sell very well, despite=
the amount of work and effort you would have put into it, simply because t=
here are so many free versions available.  Your program, however, is v=
ery unique and will appeal to puzzle fans and also those with a mathematica=
l inclination.  If you choose to sell it, I know I will buy
one!

All the best,
David

--- On Tue, 1/26/10, Ro=
ice
Nelson <roice3@gmail.com>
wrote:
style=3D"border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; paddin=
g-left: 5px;">
From: Roice Nelson <roice3@gmail.com>
Subject: [=
MC4D] commercializing cubing
To: 4D_Cubing@yahoogroups.com
Date: Tues=
day, January 26, 2010, 8:18 PM







 




=20=20=20=20=20=20
=20=20=20=20=20=20

Hi all,

 

Here's a non-technical question I'd be curious for any and all to weig=
h in on.  I'm on the cusp of releasing another (beta) Rubik analogue p=
rogram I've worked on a bit over the past half year, and was planning to po=
st it free as I've done with other hobby projects.  Then =3D"nofollow" target=3D"_blank" href=3D"http://www.johndcook.com/blog/2010/=
01/22/make-something-and-sell-it/?utm_source=3Dfeedburner&utm_medium=3D=
feed&utm_campaign=3DFeed%253A+TheEndeavour+%2528The+Endeavour%2529">thi=
s blog post
shows up in my reader today describing "the radical idea th=
at you should sell what you make."  I'm curious what others think of t=
his.  Is it unrealistic to expect people to pay, say $5, for a Rubik l=
ike program?  Would doing something like that injure the commercial-fr=
ee spirit of communities like this?  Is the Rubik software market =
;simply supersaturated with freeware, such that it'd be hopeless to tr=
y to
charge anything for yet another Rubik program?  (I tend to suspect th=
e answer to the last is yes.)


 

These projects are an incredible amount of fun, but an equally incredi=
ble amount of work.  I happily pay for physical puzzles on a regular b=
asis, but have always downplayed the monetary value of the software version=
s.  How come?  I don't think I've had any fundamental reversal in=
my plans or anything, but the blog entry at least made me want to post thi=
s.


 

I'd love to hear your thoughts,

 

Roice




=20=20=20=20=20



=20







=20=20=20=20=20=20
--0-123129332-1264590311=:37542--




From: "David Vanderschel" <DvdS@Austin.RR.com>
Date: Thu, 28 Jan 2010 09:17:09 -0600
Subject: Re: [MC4D] commercializing cubing



I think the prospects of making money from such software are very
limited. Part of the problem is that the number of potential
customers is so small. Furthermore, those potential customers
have plenty of free options for intellectually interesting
challenges on their computers. They can move on to something
else.

IMO, the most relevant response so far was the short one from
John, who wrote, "... I have no qualms about a $5 donation ... ".
The key here is "donation". This is the approach taken by many
sites that distribute good free software: "If you like my
programs, please feel free to make a donation." Such a site may
even offer a link to PayPal to facilitate making such a donation.
Here's a good example: http://noscript.net/ (See upper right
hand corner.) I think some folks who have made sufficiently good
free software contributions (and NoScript is certainly a good
example of that) are making out pretty well with the donations.
(But you have to have something with _very_ broad appeal.) The
donation approach may even be effective at getting compensation
from someone who would not have paid to download it. If they do
download it and find that they use it a lot, then they might feel
they can justify a donation. Even better than "try before you
buy".

All that said, I must admit that I recently paid money for a
Rubik's Cube simulator program. It was for my iPod Touch. It
cost a whopping $0.99. I must say that it was well worth it.
(It does up to order 6, and I did not even possess a
still-working order 4.) Here is a video review of it:
http://www.youtube.com/watch?v=GJokEe9YJp0 The touch screen
interface is very natural. (Many of the Java applets for the
puzzle on the Web use the same sort of dragging concept with the
mouse, but it is much more natural with a touch screen.) This is
probably a better illustration of the touch concept in this
regard than that rather clumsy "Touch Cube". (Roice had pointed
us to a video illustrating that one.) The solver that is built
into LCUBE is remarkably efficient, but it fails to correctly
orient face-center cubies when in a mode in which the orientation
of those cubies is apparent. (Regarding the feature about which
the reviewer admitted failed comprehension: The feature is
something I had not seen before. When the cubie size is small
(so you can see between them), you can enable stickers on ALL
facelets of the cubies. In such case, all 26 visible cubies are
'decorated' in precisely the same manner. This gives you another
way to tell which sticker is on a facelet that is facing away
from you. The "small cubies" option strikes me as useless
without also enabling this option. However, it presents more
than you really want to see. IMO, it is not as effective as
making the cubies transparent; and I have no idea why the Cool
Moon folks failed to offer that option.)

Regards,
David V.


----- Original Message -----
From: Roice Nelson
To: 4D_Cubing@yahoogroups.com
Sent: Tuesday, January 26, 2010 7:18 PM
Subject: [MC4D] commercializing cubing

Hi all,

Here's a non-technical question I'd be curious for any and all to
weigh in on. I'm on the cusp of releasing another (beta) Rubik
analogue program I've worked on a bit over the past half year,
and was planning to post it free as I've done with other hobby
projects. Then this blog post shows up in my reader today
describing "the radical idea that you should sell what you make."
I'm curious what others think of this. Is it unrealistic to
expect people to pay, say $5, for a Rubik like program? Would
doing something like that injure the commercial-free spirit of
communities like this? Is the Rubik software market simply
supersaturated with freeware, such that it'd be hopeless to try
to charge anything for yet another Rubik program? (I tend to
suspect the answer to the last is yes.)

These projects are an incredible amount of fun, but an equally
incredible amount of work. I happily pay for physical puzzles on
a regular basis, but have always downplayed the monetary value of
the software versions. How come? I don't think I've had any
fundamental reversal in my plans or anything, but the blog entry
at least made me want to post this.

I'd love to hear your thoughts,

Roice







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