Thread: "feedback"

From: "kygron" <kygron@yahoo.com>
Date: Sun, 10 Jan 2010 22:32:03 -0000
Subject: feedback



really sorry to do this, but I'm confused. I posted a message that was resp=
onded to within a few hours, so I followed up with one I thought would be e=
ven better, and there's silence for days. Have I committed some kind of int=
ernet faux pas? Or was I just really lucky to catch you guys at a good time=
the first time? confused,

Kyle




From: "kygron" <kygron@yahoo.com>
Date: Sun, 10 Jan 2010 14:44:34 -0800
Subject: feedback



No Kyle, you didn't commit any faux pas but then your last message
didn't contain any questions, and I guess nobody felt like replying.
Most of the time this list is very quiet until something interesting
comes up and causes a flurry of activity before going back to sleep
again. Don't be shy about asking questions or initiating discussion on
any topic even tangentially related to 4D cubing, but it's up to you to
make it interesting enough to elicit replies if that's what you want. ;-)

Happy New Year!
-Melinda

kygron wrote:
> really sorry to do this, but I'm confused. I posted a message that was responded to within a few hours, so I followed up with one I thought would be even better, and there's silence for days. Have I committed some kind of internet faux pas? Or was I just really lucky to catch you guys at a good time the first time? confused,
>
> Kyle




From: "kygron" <kygron@yahoo.com>
Date: Mon, 11 Jan 2010 19:31:06 -0000
Subject: Re: [MC4D] feedback



so when you guys say that you've been looking for a solution to a problem f=
or years and you can't come up with one and you'd love to have some method =
and then someone GIVES you one, not necessarily the perfect final solutions=
, but at least it's a step in the direction you said you want to go in.... =
that's not interesting?

ok, guess you guys weren't ready for solutions that don't involve twist cou=
nts. I'll stop before I sound rude, feel free to ignore the question mark a=
bove.

Kyle

--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> No Kyle, you didn't commit any faux pas but then your last message=20
> didn't contain any questions, and I guess nobody felt like replying.=20
> Most of the time this list is very quiet until something interesting=20
> comes up and causes a flurry of activity before going back to sleep=20
> again. Don't be shy about asking questions or initiating discussion on=20
> any topic even tangentially related to 4D cubing, but it's up to you to=20
> make it interesting enough to elicit replies if that's what you want. ;-=
)
>=20
> Happy New Year!
> -Melinda
>=20
> kygron wrote:
> > really sorry to do this, but I'm confused. I posted a message that was =
responded to within a few hours, so I followed up with one I thought would =
be even better, and there's silence for days. Have I committed some kind of=
internet faux pas? Or was I just really lucky to catch you guys at a good =
time the first time? confused,
> >
> > Kyle
>




From: Melinda Green <melinda@superliminal.com>
Date: Mon, 11 Jan 2010 12:45:00 -0800
Subject: Re: [MC4D] feedback



Kyle,

I don't think that you gave us a solution. Maybe I didn't understand
enough of what you were saying, but it seems as if you have come up with
exactly as much of a inkling as several of us have, and then got stumped
at the same point that we do. IOW, we all smell a N-D 1-click UI but
can't quite see how to nail it down. So it's not a lack of interest,
just a lack of inspiration for taking the idea any further than this.
David, who is one of our more mathematically inclined members did
comment in detail, suggesting that we're on the wrong track in the first
place, which seems like a perfectly good explanation for why we all get
stuck at the same point: It's a perfectly natural idea that simply
doesn't work. So you were not ignored, but I'm not surprised that nobody
has much more to add to the subject.

-Melinda

kygron wrote:
> so when you guys say that you've been looking for a solution to a problem for years and you can't come up with one and you'd love to have some method and then someone GIVES you one, not necessarily the perfect final solutions, but at least it's a step in the direction you said you want to go in.... that's not interesting?
>
> ok, guess you guys weren't ready for solutions that don't involve twist counts. I'll stop before I sound rude, feel free to ignore the question mark above.
>
> Kyle
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
>> No Kyle, you didn't commit any faux pas but then your last message
>> didn't contain any questions, and I guess nobody felt like replying.
>> Most of the time this list is very quiet until something interesting
>> comes up and causes a flurry of activity before going back to sleep
>> again. Don't be shy about asking questions or initiating discussion on
>> any topic even tangentially related to 4D cubing, but it's up to you to
>> make it interesting enough to elicit replies if that's what you want. ;-)
>>
>> Happy New Year!
>> -Melinda
>>
>> kygron wrote:
>>
>>> really sorry to do this, but I'm confused. I posted a message that was responded to within a few hours, so I followed up with one I thought would be even better, and there's silence for days. Have I committed some kind of internet faux pas? Or was I just really lucky to catch you guys at a good time the first time? confused,
>>>
>>> Kyle
>>>
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>
>




From: "kygron" <kygron@yahoo.com>
Date: Tue, 12 Jan 2010 16:27:05 -0000
Subject: Re: [MC4D] feedback



ok, thank you for letting me know why my description failed to meet your ne=
eds, now I can adjust it accordingly. As you can see, I don't know what you=
r needs are, which is why I was unable to put the work into describing, in =
your language, the solution I had come up with.

What I gave you was not a complete N-D 1 click interface, just as you say. =
However, it WAS a complete 4-D 1 click interface that would be better (for =
people like me, perhaps have options in the menu?), and I have included it =
below for reference. If able, please let me know if/how this particular int=
erface fails to meet your standards.

I would like to see David's work on this. If you have a link, or even a sui=
table search term, please let me know. My feeling on this matter is that, w=
hile he may be correct, a N-D solution is currently unnecessary. If we coul=
d get even a 2-click 6-D solution that would be all we ever need, and more =
than we have.

My full solution involves a multi-click "conversation" with the interface, =
but the interface is able to make enough (predictable) assumptions that one=
or two clicks is all that will be necessary for common twists. I believe t=
he macro system is already set up this way (though I haven't used it much).=
Select a macro, set reference positions, execute macro, etc.

Kyle=20


Complete 3^4 1-click instant gratification interface:

3 mouse buttons
left-click
right-click
translate-click

3 slices, as standard

the interface is a 3x3 "face" of a 4-face viewed as a 3^3. Call it the boar=
d for
now. this is slice 1, any work with alternate slices requires a slice butto=
n.

translate-click board center: entire 4face translates toward board (adjacen=
t
4face rotates all slices from perpendicular)

left/right-click board center: board rotates (opposite 4face rotates opposi=
te
direction)

translate-click board edge: board translates in direction of edge-from-cent=
er
(opposite 4face rotates from perpendicular)

left/right-click a board edge: nothing
any-click a board corner: nothing

that's everything you need! you can even avoid the slice masks altogether i=
f you
allow edge-of-sticky clicking. each board boundary defines one board-slice =
and
direction for translating. rotate-click a board edge for a board-slice rota=
tion.


--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Kyle,
>=20
> I don't think that you gave us a solution. Maybe I didn't understand=20
> enough of what you were saying, but it seems as if you have come up with=
=20
> exactly as much of a inkling as several of us have, and then got stumped=
=20
> at the same point that we do. IOW, we all smell a N-D 1-click UI but=20
> can't quite see how to nail it down. So it's not a lack of interest,=20
> just a lack of inspiration for taking the idea any further than this.=20
> David, who is one of our more mathematically inclined members did=20
> comment in detail, suggesting that we're on the wrong track in the first=
=20
> place, which seems like a perfectly good explanation for why we all get=20
> stuck at the same point: It's a perfectly natural idea that simply=20
> doesn't work. So you were not ignored, but I'm not surprised that nobody=
=20
> has much more to add to the subject.
>=20
> -Melinda
>=20
> kygron wrote:
> > so when you guys say that you've been looking for a solution to a probl=
em for years and you can't come up with one and you'd love to have some met=
hod and then someone GIVES you one, not necessarily the perfect final solut=
ions, but at least it's a step in the direction you said you want to go in.=
... that's not interesting?
> >
> > ok, guess you guys weren't ready for solutions that don't involve twist=
counts. I'll stop before I sound rude, feel free to ignore the question ma=
rk above.
> >
> > Kyle
> >
> > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> >=20=20=20
> >> No Kyle, you didn't commit any faux pas but then your last message=20
> >> didn't contain any questions, and I guess nobody felt like replying.=20
> >> Most of the time this list is very quiet until something interesting=20
> >> comes up and causes a flurry of activity before going back to sleep=20
> >> again. Don't be shy about asking questions or initiating discussion on=
=20
> >> any topic even tangentially related to 4D cubing, but it's up to you t=
o=20
> >> make it interesting enough to elicit replies if that's what you want. =
;-)
> >>
> >> Happy New Year!
> >> -Melinda
> >>
> >> kygron wrote:
> >>=20=20=20=20=20
> >>> really sorry to do this, but I'm confused. I posted a message that wa=
s responded to within a few hours, so I followed up with one I thought woul=
d be even better, and there's silence for days. Have I committed some kind =
of internet faux pas? Or was I just really lucky to catch you guys at a goo=
d time the first time? confused,
> >>>
> >>> Kyle
> >>>=20=20=20=20=20=20=20
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Tue, 12 Jan 2010 11:52:18 -0600
Subject: Re: [MC4D] feedback



--0015174ff13ca40fc2047cfb50c6
Content-Type: text/plain; charset=ISO-8859-1

Hi Kyle,

The group always welcomes suggestions for enhancements to the program, and
hence your interface doesn't fail to meet any standards. I for one was
interested to read and try to understand your ideas, even though I didn't
feel I had anything to add to them. I can comment that there may not be
much motivation to change the current behavior because we already have a
very nice twisting interface. If something like you've described were added
(and of course someone has to be motivated enough to do the work to code
it!), it would certainly be in addition to the current behavior, with an
option to choose the mode (as you considered). I find the elegance of the
current behavior unassailable, and don't imagine I'd prefer something
different. But I can understand that different solution methods than I use,
like the one you described after joining the group, might lend themselves to
an alternative design.

Might I suggest adding your feature request to our issue
tracker,
so that the idea does not get lost?

Take Care,
Roice

P.S. David's comments about the possibility of a 1-click interface in 5D
were simply earlier in the original thread,
here
.



On 1/12/10, kygron wrote:
>
> ok, thank you for letting me know why my description failed to meet your
> needs, now I can adjust it accordingly. As you can see, I don't know what
> your needs are, which is why I was unable to put the work into describing,
> in your language, the solution I had come up with.
>
> What I gave you was not a complete N-D 1 click interface, just as you say.
> However, it WAS a complete 4-D 1 click interface that would be better (for
> people like me, perhaps have options in the menu?), and I have included it
> below for reference. If able, please let me know if/how this particular
> interface fails to meet your standards.
>
> I would like to see David's work on this. If you have a link, or even a
> suitable search term, please let me know. My feeling on this matter is that,
> while he may be correct, a N-D solution is currently unnecessary. If we
> could get even a 2-click 6-D solution that would be all we ever need, and
> more than we have.
>
> My full solution involves a multi-click "conversation" with the interface,
> but the interface is able to make enough (predictable) assumptions that one
> or two clicks is all that will be necessary for common twists. I believe the
> macro system is already set up this way (though I haven't used it much).
> Select a macro, set reference positions, execute macro, etc.
>
> Kyle
>
>
> Complete 3^4 1-click instant gratification interface:
>
> 3 mouse buttons
> left-click
> right-click
> translate-click
>
> 3 slices, as standard
>
> the interface is a 3x3 "face" of a 4-face viewed as a 3^3. Call it the
> board for
> now. this is slice 1, any work with alternate slices requires a slice
> button.
>
> translate-click board center: entire 4face translates toward board
> (adjacent
> 4face rotates all slices from perpendicular)
>
> left/right-click board center: board rotates (opposite 4face rotates
> opposite
> direction)
>
> translate-click board edge: board translates in direction of
> edge-from-center
> (opposite 4face rotates from perpendicular)
>
> left/right-click a board edge: nothing
> any-click a board corner: nothing
>
> that's everything you need! you can even avoid the slice masks altogether
> if you
> allow edge-of-sticky clicking. each board boundary defines one board-slice
> and
> direction for translating. rotate-click a board edge for a board-slice
> rotation.
>
>
> --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> >
> > Kyle,
> >
> > I don't think that you gave us a solution. Maybe I didn't understand
> > enough of what you were saying, but it seems as if you have come up with
> > exactly as much of a inkling as several of us have, and then got stumped
> > at the same point that we do. IOW, we all smell a N-D 1-click UI but
> > can't quite see how to nail it down. So it's not a lack of interest,
> > just a lack of inspiration for taking the idea any further than this.
> > David, who is one of our more mathematically inclined members did
> > comment in detail, suggesting that we're on the wrong track in the first
> > place, which seems like a perfectly good explanation for why we all get
> > stuck at the same point: It's a perfectly natural idea that simply
> > doesn't work. So you were not ignored, but I'm not surprised that nobody
> > has much more to add to the subject.
> >
> > -Melinda
> >
> > kygron wrote:
> > > so when you guys say that you've been looking for a solution to a
> problem for years and you can't come up with one and you'd love to have some
> method and then someone GIVES you one, not necessarily the perfect final
> solutions, but at least it's a step in the direction you said you want to go
> in.... that's not interesting?
> > >
> > > ok, guess you guys weren't ready for solutions that don't involve twist
> counts. I'll stop before I sound rude, feel free to ignore the question mark
> above.
> > >
> > > Kyle
> > >
> > > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> > >
> > >> No Kyle, you didn't commit any faux pas but then your last message
> > >> didn't contain any questions, and I guess nobody felt like replying.
> > >> Most of the time this list is very quiet until something interesting
> > >> comes up and causes a flurry of activity before going back to sleep
> > >> again. Don't be shy about asking questions or initiating discussion on
> > >> any topic even tangentially related to 4D cubing, but it's up to you
> to
> > >> make it interesting enough to elicit replies if that's what you
> want. ;-)
> > >>
> > >> Happy New Year!
> > >> -Melinda
> > >>
> > >> kygron wrote:
> > >>
> > >>> really sorry to do this, but I'm confused. I posted a message that
> was responded to within a few hours, so I followed up with one I thought
> would be even better, and there's silence for days. Have I committed some
> kind of internet faux pas? Or was I just really lucky to catch you guys at a
> good time the first time? confused,
> > >>>
> > >>> Kyle
> > >>>
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--0015174ff13ca40fc2047cfb50c6
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi Kyle,

=A0

The group always welcomes suggestions for enhancements to the program,=
and hence your interface doesn't fail to meet any standards.=A0 I for =
one was interested to read and try to understand your ideas, even though I =
didn't feel I had anything to add to them.=A0 I can comment that there =
may not be much motivation to change the current behavior because=A0we alre=
ady have a very nice twisting interface. =A0If something like you've de=
scribed were added (and of course someone has to be motivated enough to do =
the work to code it!), it would certainly be in addition to the current beh=
avior, with an option to choose the mode (as you considered). =A0I find the=
elegance of the current behavior unassailable, and don't imagine I'=
;d prefer something different. =A0But I can understand that different solut=
ion methods than I use, like the one you described after joining the group,=
might lend themselves to an alternative design.


=A0

Might I suggest adding your feature request to our n top.js.OpenExtLink(window,event,this)" href=3D"http://code.google.com/p/m=
agiccube4d/issues/list" target=3D"_blank">issue tracker
, so that the id=
ea does not get lost?


=A0

Take Care,

Roice

=A0


P.S. David's comments about the possibility of a 1-click interface=
in 5D were simply earlier in the original thread, .js.OpenExtLink(window,event,this)" href=3D"http://games.groups.yahoo.com/g=
roup/4D_Cubing/message/811" target=3D"_blank">here
.



=A0

On 1/12/10, =
kygron
<href=3D"mailto:kygron@yahoo.com" target=3D"_blank">kygron@yahoo.com>=
wrote:
=20
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">ok, thank you for letting me kno=
w why my description failed to meet your needs, now I can adjust it accordi=
ngly. As you can see, I don't know what your needs are, which is why I =
was unable to put the work into describing, in your language, the solution =
I had come up with.


What I gave you was not a complete N-D 1 click interface, just as you s=
ay. However, it WAS a complete 4-D 1 click interface that would be better (=
for people like me, perhaps have options in the menu?), and I have included=
it below for reference. If able, please let me know if/how this particular=
interface fails to meet your standards.


I would like to see David's work on this. If you have a link, or ev=
en a suitable search term, please let me know. My feeling on this matter is=
that, while he may be correct, a N-D solution is currently unnecessary. If=
we could get even a 2-click 6-D solution that would be all we ever need, a=
nd more than we have.


My full solution involves a multi-click "conversation" with t=
he interface, but the interface is able to make enough (predictable) assump=
tions that one or two clicks is all that will be necessary for common twist=
s. I believe the macro system is already set up this way (though I haven=
9;t used it much). Select a macro, set reference positions, execute macro, =
etc.


Kyle


Complete 3^4 1-click instant gratification interface:r>
3 mouse buttons
left-click
right-click
translate-click
r>3 slices, as standard

the interface is a 3x3 "face" of a=
4-face viewed as a 3^3. Call it the board for

now. this is slice 1, any work with alternate slices requires a slice butto=
n.

translate-click board center: entire 4face translates toward boar=
d (adjacent
4face rotates all slices from perpendicular)

left/rig=
ht-click board center: board rotates (opposite 4face rotates opposite

direction)

translate-click board edge: board translates in direction=
of edge-from-center
(opposite 4face rotates from perpendicular)

=
left/right-click a board edge: nothing
any-click a board corner: nothing=



that's everything you need! you can even avoid the slice masks alto=
gether if you
allow edge-of-sticky clicking. each board boundary defines=
one board-slice and
direction for translating. rotate-click a board edg=
e for a board-slice rotation.



--- In href=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoo=
groups.com
, Melinda Green <melinda@...> wrote:
>
> Ky=
le,

>
> I don't think that you gave us a solution. Maybe I didn=
9;t understand
> enough of what you were saying, but it seems as if y=
ou have come up with
> exactly as much of a inkling as several of us =
have, and then got stumped

> at the same point that we do. IOW, we all smell a N-D 1-click UI butr>> can't quite see how to nail it down. So it's not a lack of i=
nterest,
> just a lack of inspiration for taking the idea any further=
than this.

> David, who is one of our more mathematically inclined members did
&=
gt; comment in detail, suggesting that we're on the wrong track in the =
first
> place, which seems like a perfectly good explanation for why =
we all get

> stuck at the same point: It's a perfectly natural idea that simply=

> doesn't work. So you were not ignored, but I'm not surpris=
ed that nobody
> has much more to add to the subject.
>

> -Melinda
>
> kygron wrote:
> > so when you guys s=
ay that you've been looking for a solution to a problem for years and y=
ou can't come up with one and you'd love to have some method and th=
en someone GIVES you one, not necessarily the perfect final solutions, but =
at least it's a step in the direction you said you want to go in.... th=
at's not interesting?

> >
> > ok, guess you guys weren't ready for solutions t=
hat don't involve twist counts. I'll stop before I sound rude, feel=
free to ignore the question mark above.
> >
> > Kyle

> >
> > --- In w,event,this)" href=3D"mailto:4D_Cubing@yahoogroups.com" target=3D"_blank">=
4D_Cubing@yahoogroups.com
, Melinda Green <melinda@> wrote:
>=
; >

> >> No Kyle, you didn't commit any faux pas but then your las=
t message
> >> didn't contain any questions, and I guess no=
body felt like replying.
> >> Most of the time this list is ver=
y quiet until something interesting

> >> comes up and causes a flurry of activity before going back to=
sleep
> >> again. Don't be shy about asking questions or i=
nitiating discussion on
> >> any topic even tangentially relate=
d to 4D cubing, but it's up to you to

> >> make it interesting enough to elicit replies if that's wh=
at you want.=A0=A0;-)
> >>
> >> Happy New Year!
=
> >> -Melinda
> >>
> >> kygron wrote:
&=
gt; >>

> >>> really sorry to do this, but I'm confused. I posted a=
message that was responded to within a few hours, so I followed up with on=
e I thought would be even better, and there's silence for days. Have I =
committed some kind of internet faux pas? Or was I just really lucky to cat=
ch you guys at a good time the first time? confused,

> >>>
> >>> Kyle
> >>>
> &g=
t;
> >
> >
> >
> > --------------------=
----------------
> >
> > Yahoo! Groups Links
> >=


> >
> >
> >
> >
>



>------------------------------------

Yahoo! Groups Links

<=
;*> To visit your group on the web, go to:
=A0=A0 n top.js.OpenExtLink(window,event,this)" href=3D"http://groups.yahoo.com/gr=
oup/4D_Cubing/" target=3D"_blank">http://groups.yahoo.com/group/4D_Cubing/<=
/a>


<*> Your email settings:
=A0=A0 Individual Email | Traditional=


<*> To change settings online go to:
=A0=A0
return top.js.OpenExtLink(window,event,this)" href=3D"http://groups.yahoo.c=
om/group/4D_Cubing/join" target=3D"_blank">http://groups.yahoo.com/group/4D=
_Cubing/join


=A0=A0 (Yahoo! ID required)

<*> To change settings via email:<=
br>=A0=A0 =3D"mailto:4D_Cubing-digest@yahoogroups.com" target=3D"_blank">4D_Cubing-di=
gest@yahoogroups.com


=A0=A0 mailto:4D_Cubing-fullfeatured@yahoogroups.com" target=3D"_blank">4D_Cubing-=
fullfeatured@yahoogroups.com


<*> To unsubscribe from this =
group, send an email to:

=A0=A0 mailto:4D_Cubing-unsubscribe@yahoogroups.com" target=3D"_blank">4D_Cubing-u=
nsubscribe@yahoogroups.com


<*> Your use of Yahoo! Groups i=
s subject to:

=A0=A0 http://docs.yahoo.com/info/terms/" target=3D"_blank">http://docs.yahoo.com/=
info/terms/





--0015174ff13ca40fc2047cfb50c6--




From: "kygron" <kygron@yahoo.com>
Date: Wed, 13 Jan 2010 19:01:09 -0000
Subject: Re: [MC4D] feedback



I was able to add a suggestion to the issue tracker, though clumsily (it en=
ded up as a defect?).

My main goal was to increase the usability of your program. If elegance is =
your main concern then I'm sure you're doing just fine without my input. Ho=
wever, as a solver, I can tell you that my main difficulty was trying to fi=
gure out what button to click to achieve the twist that I could visualize. =
This reaches crippling levels in 5D.

I believe that to expand your audience, and their enjoyment of the puzzle, =
it needs to be FUN. For experienced puzzlers, your current system is suffic=
ient, but for people who just want to "see what happens when I do some stuf=
f" it is not. These are the people you want to attract, because the more th=
ey play, the more they learn, and the more interested in furthering their d=
evelopment they become.

The goal of my interface was to consolidate observation, interface, and fee=
dback onto a limited section of n-d space, allowing the user to focus atten=
tion at that point. Unfocused attention leads to distraction, loss of atten=
tion, and frustration. With focused attention, multi-click interfaces are m=
ore feasible. I understand that this is an entry-level interface, but I bel=
ieve that the advanced interface should be composed of your macro systems, =
and not minimal-click systems, elegant as they may be.

I'll let you consider that, but I do have one question: in the average solv=
e, how often do people use click interfaces vs. macro interfaces (4d and 5d=
)? Personally I avoided macros for the learning experience, but I doubt thi=
s is the norm.

Kyle

--- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
>
> Hi Kyle,
>=20
> The group always welcomes suggestions for enhancements to the program, an=
d
> hence your interface doesn't fail to meet any standards. I for one was
> interested to read and try to understand your ideas, even though I didn't
> feel I had anything to add to them. I can comment that there may not be
> much motivation to change the current behavior because we already have a
> very nice twisting interface. If something like you've described were ad=
ded
> (and of course someone has to be motivated enough to do the work to code
> it!), it would certainly be in addition to the current behavior, with an
> option to choose the mode (as you considered). I find the elegance of th=
e
> current behavior unassailable, and don't imagine I'd prefer something
> different. But I can understand that different solution methods than I u=
se,
> like the one you described after joining the group, might lend themselves=
to
> an alternative design.
>=20
> Might I suggest adding your feature request to our issue
> tracker,
> so that the idea does not get lost?
>=20
> Take Care,
> Roice
>=20
> P.S. David's comments about the possibility of a 1-click interface in 5D
> were simply earlier in the original thread,
> here
> .
>=20
>=20
>=20
> On 1/12/10, kygron wrote:
> >
> > ok, thank you for letting me know why my description failed to meet you=
r
> > needs, now I can adjust it accordingly. As you can see, I don't know wh=
at
> > your needs are, which is why I was unable to put the work into describi=
ng,
> > in your language, the solution I had come up with.
> >
> > What I gave you was not a complete N-D 1 click interface, just as you s=
ay.
> > However, it WAS a complete 4-D 1 click interface that would be better (=
for
> > people like me, perhaps have options in the menu?), and I have included=
it
> > below for reference. If able, please let me know if/how this particular
> > interface fails to meet your standards.
> >
> > I would like to see David's work on this. If you have a link, or even a
> > suitable search term, please let me know. My feeling on this matter is =
that,
> > while he may be correct, a N-D solution is currently unnecessary. If we
> > could get even a 2-click 6-D solution that would be all we ever need, a=
nd
> > more than we have.
> >
> > My full solution involves a multi-click "conversation" with the interfa=
ce,
> > but the interface is able to make enough (predictable) assumptions that=
one
> > or two clicks is all that will be necessary for common twists. I believ=
e the
> > macro system is already set up this way (though I haven't used it much)=
.
> > Select a macro, set reference positions, execute macro, etc.
> >
> > Kyle
> >
> >
> > Complete 3^4 1-click instant gratification interface:
> >
> > 3 mouse buttons
> > left-click
> > right-click
> > translate-click
> >
> > 3 slices, as standard
> >
> > the interface is a 3x3 "face" of a 4-face viewed as a 3^3. Call it the
> > board for
> > now. this is slice 1, any work with alternate slices requires a slice
> > button.
> >
> > translate-click board center: entire 4face translates toward board
> > (adjacent
> > 4face rotates all slices from perpendicular)
> >
> > left/right-click board center: board rotates (opposite 4face rotates
> > opposite
> > direction)
> >
> > translate-click board edge: board translates in direction of
> > edge-from-center
> > (opposite 4face rotates from perpendicular)
> >
> > left/right-click a board edge: nothing
> > any-click a board corner: nothing
> >
> > that's everything you need! you can even avoid the slice masks altogeth=
er
> > if you
> > allow edge-of-sticky clicking. each board boundary defines one board-sl=
ice
> > and
> > direction for translating. rotate-click a board edge for a board-slice
> > rotation.
> >
> >
> > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> > >
> > > Kyle,
> > >
> > > I don't think that you gave us a solution. Maybe I didn't understand
> > > enough of what you were saying, but it seems as if you have come up w=
ith
> > > exactly as much of a inkling as several of us have, and then got stum=
ped
> > > at the same point that we do. IOW, we all smell a N-D 1-click UI but
> > > can't quite see how to nail it down. So it's not a lack of interest,
> > > just a lack of inspiration for taking the idea any further than this.
> > > David, who is one of our more mathematically inclined members did
> > > comment in detail, suggesting that we're on the wrong track in the fi=
rst
> > > place, which seems like a perfectly good explanation for why we all g=
et
> > > stuck at the same point: It's a perfectly natural idea that simply
> > > doesn't work. So you were not ignored, but I'm not surprised that nob=
ody
> > > has much more to add to the subject.
> > >
> > > -Melinda
> > >
> > > kygron wrote:
> > > > so when you guys say that you've been looking for a solution to a
> > problem for years and you can't come up with one and you'd love to have=
some
> > method and then someone GIVES you one, not necessarily the perfect fina=
l
> > solutions, but at least it's a step in the direction you said you want =
to go
> > in.... that's not interesting?
> > > >
> > > > ok, guess you guys weren't ready for solutions that don't involve t=
wist
> > counts. I'll stop before I sound rude, feel free to ignore the question=
mark
> > above.
> > > >
> > > > Kyle
> > > >
> > > > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> > > >
> > > >> No Kyle, you didn't commit any faux pas but then your last message
> > > >> didn't contain any questions, and I guess nobody felt like replyin=
g.
> > > >> Most of the time this list is very quiet until something interesti=
ng
> > > >> comes up and causes a flurry of activity before going back to slee=
p
> > > >> again. Don't be shy about asking questions or initiating discussio=
n on
> > > >> any topic even tangentially related to 4D cubing, but it's up to y=
ou
> > to
> > > >> make it interesting enough to elicit replies if that's what you
> > want. ;-)
> > > >>
> > > >> Happy New Year!
> > > >> -Melinda
> > > >>
> > > >> kygron wrote:
> > > >>
> > > >>> really sorry to do this, but I'm confused. I posted a message tha=
t
> > was responded to within a few hours, so I followed up with one I though=
t
> > would be even better, and there's silence for days. Have I committed so=
me
> > kind of internet faux pas? Or was I just really lucky to catch you guys=
at a
> > good time the first time? confused,
> > > >>>
> > > >>> Kyle
> > > >>>
> > > >
> > > >
> > > >
> > > >
> > > > ------------------------------------
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>




From: Roice Nelson <roice3@gmail.com>
Date: Wed, 13 Jan 2010 13:36:44 -0600
Subject: Re: [MC4D] feedback



--0015175cd1620f206b047d10e442
Content-Type: text/plain; charset=ISO-8859-1

Hi Kyle,

I updated the issue for you, to mark it as an enhancement request.

Usefulness and fun are both high priorities for the design, in addition to
elegance (in my experience, all these design metrics tend to be
correlated). I'm a little surprised that you find the current designs
deficient in these respects (especially the 4D design), but of course each
user will have a different experience. So I'm glad you recorded your
thoughts in the new issue.

To weigh in on your question about macros, I personally don't find them
necessary in 4D and tend to not use them (though I did use them on my last
solve, mainly for testing, and found it quite convenient). In 5D, I can't
imagine attempting a solution without them. In any case, even when using
macros for standard sequences, my solution approach still involves lots of
non-macro twisting for setup moves...

Roice


On 1/13/10, kygron wrote:
>
> I was able to add a suggestion to the issue tracker, though clumsily (it
> ended up as a defect?).
>
> My main goal was to increase the usability of your program. If elegance is
> your main concern then I'm sure you're doing just fine without my input.
> However, as a solver, I can tell you that my main difficulty was trying to
> figure out what button to click to achieve the twist that I could visualize.
> This reaches crippling levels in 5D.
>
> I believe that to expand your audience, and their enjoyment of the puzzle,
> it needs to be FUN. For experienced puzzlers, your current system is
> sufficient, but for people who just want to "see what happens when I do some
> stuff" it is not. These are the people you want to attract, because the more
> they play, the more they learn, and the more interested in furthering their
> development they become.
>
> The goal of my interface was to consolidate observation, interface, and
> feedback onto a limited section of n-d space, allowing the user to focus
> attention at that point. Unfocused attention leads to distraction, loss of
> attention, and frustration. With focused attention, multi-click interfaces
> are more feasible. I understand that this is an entry-level interface, but I
> believe that the advanced interface should be composed of your macro
> systems, and not minimal-click systems, elegant as they may be.
>
> I'll let you consider that, but I do have one question: in the average
> solve, how often do people use click interfaces vs. macro interfaces (4d and
> 5d)? Personally I avoided macros for the learning experience, but I doubt
> this is the norm.
>
> Kyle
>
> --- In 4D_Cubing@yahoogroups.com, Roice Nelson wrote:
> >
> > Hi Kyle,
> >
> > The group always welcomes suggestions for enhancements to the program,
> and
> > hence your interface doesn't fail to meet any standards. I for one was
> > interested to read and try to understand your ideas, even though I didn't
> > feel I had anything to add to them. I can comment that there may not be
> > much motivation to change the current behavior because we already have a
> > very nice twisting interface. If something like you've described were
> added
> > (and of course someone has to be motivated enough to do the work to code
> > it!), it would certainly be in addition to the current behavior, with an
> > option to choose the mode (as you considered). I find the elegance of
> the
> > current behavior unassailable, and don't imagine I'd prefer something
> > different. But I can understand that different solution methods than I
> use,
> > like the one you described after joining the group, might lend themselves
> to
> > an alternative design.
> >
> > Might I suggest adding your feature request to our issue
> > tracker,
> > so that the idea does not get lost?
> >
> > Take Care,
> > Roice
> >
> > P.S. David's comments about the possibility of a 1-click interface in 5D
> > were simply earlier in the original thread,
> > here
> > .
> >
> >
> >
> > On 1/12/10, kygron wrote:
> > >
> > > ok, thank you for letting me know why my description failed to meet
> your
> > > needs, now I can adjust it accordingly. As you can see, I don't know
> what
> > > your needs are, which is why I was unable to put the work into
> describing,
> > > in your language, the solution I had come up with.
> > >
> > > What I gave you was not a complete N-D 1 click interface, just as you
> say.
> > > However, it WAS a complete 4-D 1 click interface that would be better
> (for
> > > people like me, perhaps have options in the menu?), and I have included
> it
> > > below for reference. If able, please let me know if/how this particular
> > > interface fails to meet your standards.
> > >
> > > I would like to see David's work on this. If you have a link, or even a
> > > suitable search term, please let me know. My feeling on this matter is
> that,
> > > while he may be correct, a N-D solution is currently unnecessary. If we
> > > could get even a 2-click 6-D solution that would be all we ever need,
> and
> > > more than we have.
> > >
> > > My full solution involves a multi-click "conversation" with the
> interface,
> > > but the interface is able to make enough (predictable) assumptions that
> one
> > > or two clicks is all that will be necessary for common twists. I
> believe the
> > > macro system is already set up this way (though I haven't used it
> much).
> > > Select a macro, set reference positions, execute macro, etc.
> > >
> > > Kyle
> > >
> > >
> > > Complete 3^4 1-click instant gratification interface:
> > >
> > > 3 mouse buttons
> > > left-click
> > > right-click
> > > translate-click
> > >
> > > 3 slices, as standard
> > >
> > > the interface is a 3x3 "face" of a 4-face viewed as a 3^3. Call it the
> > > board for
> > > now. this is slice 1, any work with alternate slices requires a slice
> > > button.
> > >
> > > translate-click board center: entire 4face translates toward board
> > > (adjacent
> > > 4face rotates all slices from perpendicular)
> > >
> > > left/right-click board center: board rotates (opposite 4face rotates
> > > opposite
> > > direction)
> > >
> > > translate-click board edge: board translates in direction of
> > > edge-from-center
> > > (opposite 4face rotates from perpendicular)
> > >
> > > left/right-click a board edge: nothing
> > > any-click a board corner: nothing
> > >
> > > that's everything you need! you can even avoid the slice masks
> altogether
> > > if you
> > > allow edge-of-sticky clicking. each board boundary defines one
> board-slice
> > > and
> > > direction for translating. rotate-click a board edge for a board-slice
> > > rotation.
> > >
> > >
> > > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> > > >
> > > > Kyle,
> > > >
> > > > I don't think that you gave us a solution. Maybe I didn't understand
> > > > enough of what you were saying, but it seems as if you have come up
> with
> > > > exactly as much of a inkling as several of us have, and then got
> stumped
> > > > at the same point that we do. IOW, we all smell a N-D 1-click UI but
> > > > can't quite see how to nail it down. So it's not a lack of interest,
> > > > just a lack of inspiration for taking the idea any further than this.
> > > > David, who is one of our more mathematically inclined members did
> > > > comment in detail, suggesting that we're on the wrong track in the
> first
> > > > place, which seems like a perfectly good explanation for why we all
> get
> > > > stuck at the same point: It's a perfectly natural idea that simply
> > > > doesn't work. So you were not ignored, but I'm not surprised that
> nobody
> > > > has much more to add to the subject.
> > > >
> > > > -Melinda
> > > >
> > > > kygron wrote:
> > > > > so when you guys say that you've been looking for a solution to a
> > > problem for years and you can't come up with one and you'd love to have
> some
> > > method and then someone GIVES you one, not necessarily the perfect
> final
> > > solutions, but at least it's a step in the direction you said you want
> to go
> > > in.... that's not interesting?
> > > > >
> > > > > ok, guess you guys weren't ready for solutions that don't involve
> twist
> > > counts. I'll stop before I sound rude, feel free to ignore the question
> mark
> > > above.
> > > > >
> > > > > Kyle
> > > > >
> > > > > --- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
> > > > >
> > > > >> No Kyle, you didn't commit any faux pas but then your last message
> > > > >> didn't contain any questions, and I guess nobody felt like
> replying.
> > > > >> Most of the time this list is very quiet until something
> interesting
> > > > >> comes up and causes a flurry of activity before going back to
> sleep
> > > > >> again. Don't be shy about asking questions or initiating
> discussion on
> > > > >> any topic even tangentially related to 4D cubing, but it's up to
> you
> > > to
> > > > >> make it interesting enough to elicit replies if that's what you
> > > want. ;-)
> > > > >>
> > > > >> Happy New Year!
> > > > >> -Melinda
> > > > >>
> > > > >> kygron wrote:
> > > > >>
> > > > >>> really sorry to do this, but I'm confused. I posted a message
> that
> > > was responded to within a few hours, so I followed up with one I
> thought
> > > would be even better, and there's silence for days. Have I committed
> some
> > > kind of internet faux pas? Or was I just really lucky to catch you guys
> at a
> > > good time the first time? confused,
> > > > >>>
> > > > >>> Kyle
> > > > >>>
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------
> > > > >
> > > > > Yahoo! Groups Links
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> > >
> > >
> > > ------------------------------------
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> >
>
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

--0015175cd1620f206b047d10e442
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

Hi Kyle,

=A0

I updated the issue for you, to mark it as an enhancement request.v>
=A0

Usefulness and fun=A0are both high priorities for the design, in addit=
ion to elegance (in my experience, all these design metrics tend to be corr=
elated).=A0 I'm a little surprised that you find the current designs de=
ficient in these respects (especially the 4D design), but of course each us=
er will have a different experience.=A0 So I'm glad you recorded your t=
houghts in the new issue.


=A0

To weigh in on your question about macros, I personally don't find=
them necessary in 4D and tend to not use them=A0(though I did use them on =
my last solve, mainly for testing,=A0and found it quite convenient).=A0 In =
5D, I can't imagine attempting a solution without them.=A0 In any case,=
even when using macros for standard sequences, my solution approach still =
involves lots of non-macro twisting for setup moves...


=A0

Roice

=A0

On 1/13/10, =
kygron
<kygron@yahoo.com>=
wrote:

px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">I was able to add a suggestion t=
o the issue tracker, though clumsily (it ended up as a defect?).

My =
main goal was to increase the usability of your program. If elegance is you=
r main concern then I'm sure you're doing just fine without my inpu=
t. However, as a solver, I can tell you that my main difficulty was trying =
to figure out what button to click to achieve the twist that I could visual=
ize. This reaches crippling levels in 5D.


I believe that to expand your audience, and their enjoyment of the puzz=
le, it needs to be FUN. For experienced puzzlers, your current system is su=
fficient, but for people who just want to "see what happens when I do =
some stuff" it is not. These are the people you want to attract, becau=
se the more they play, the more they learn, and the more interested in furt=
hering their development they become.


The goal of my interface was to consolidate observation, interface, and=
feedback onto a limited section of n-d space, allowing the user to focus a=
ttention at that point. Unfocused attention leads to distraction, loss of a=
ttention, and frustration. With focused attention, multi-click interfaces a=
re more feasible. I understand that this is an entry-level interface, but I=
believe that the advanced interface should be composed of your macro syste=
ms, and not minimal-click systems, elegant as they may be.


I'll let you consider that, but I do have one question: in the aver=
age solve, how often do people use click interfaces vs. macro interfaces (4=
d and 5d)? Personally I avoided macros for the learning experience, but I d=
oubt this is the norm.


Kyle

--- In 4D_Cubi=
ng@yahoogroups.com
, Roice Nelson <roice3@...> wrote:
>
&=
gt; Hi Kyle,
>
> The group always welcomes suggestions for enha=
ncements to the program, and

> hence your interface doesn't fail to meet any standards.=A0=A0I fo=
r one was
> interested to read and try to understand your ideas, even=
though I didn't
> feel I had anything to add to them.=A0=A0I can=
comment that there may not be

> much motivation to change the current behavior because we already have=
a
> very nice twisting interface.=A0=A0If something like you've =
described were added
> (and of course someone has to be motivated eno=
ugh to do the work to code

> it!), it would certainly be in addition to the current behavior, with =
an
> option to choose the mode (as you considered).=A0=A0I find the e=
legance of the
> current behavior unassailable, and don't imagine=
I'd prefer something

> different.=A0=A0But I can understand that different solution methods t=
han I use,
> like the one you described after joining the group, migh=
t lend themselves to
> an alternative design.
>
> Might I=
suggest adding your feature request to our issue

> tracker<">http://code.google.com/p/magiccube4d/issues/list>,
> so that=
the idea does not get lost?
>
> Take Care,
> Roice

>
>=A0=A0P.S. David's comments about the possibility of a 1-cl=
ick interface in 5D
> were simply earlier in the original thread,
=
> here<ge/811">http://games.groups.yahoo.com/group/4D_Cubing/message/811>r>
> .
>
>
>
> On 1/12/10, kygron <kygron@...>=
; wrote:
> >
> > ok, thank you for letting me know why my=
description failed to meet your
> > needs, now I can adjust it ac=
cordingly. As you can see, I don't know what

> > your needs are, which is why I was unable to put the work into de=
scribing,
> > in your language, the solution I had come up with.r>> >
> > What I gave you was not a complete N-D 1 click int=
erface, just as you say.

> > However, it WAS a complete 4-D 1 click interface that would be be=
tter (for
> > people like me, perhaps have options in the menu?), =
and I have included it
> > below for reference. If able, please le=
t me know if/how this particular

> > interface fails to meet your standards.
> >
> >=
I would like to see David's work on this. If you have a link, or even =
a
> > suitable search term, please let me know. My feeling on this=
matter is that,

> > while he may be correct, a N-D solution is currently unnecessary.=
If we
> > could get even a 2-click 6-D solution that would be all=
we ever need, and
> > more than we have.
> >
> >=
; My full solution involves a multi-click "conversation" with the=
interface,

> > but the interface is able to make enough (predictable) assumption=
s that one
> > or two clicks is all that will be necessary for com=
mon twists. I believe the
> > macro system is already set up this =
way (though I haven't used it much).

> > Select a macro, set reference positions, execute macro, etc.
&=
gt; >
> > Kyle
> >
> >
> > Complete =
3^4 1-click instant gratification interface:
> >
> > 3 mo=
use buttons

> > left-click
> > right-click
> > translate-click<=
br>> >
> > 3 slices, as standard
> >
> > t=
he interface is a 3x3 "face" of a 4-face viewed as a 3^3. Call it=
the

> > board for
> > now. this is slice 1, any work with altern=
ate slices requires a slice
> > button.
> >
> > =
translate-click board center: entire 4face translates toward board
> =
> (adjacent

> > 4face rotates all slices from perpendicular)
> >
>=
> left/right-click board center: board rotates (opposite 4face rotates<=
br>> > opposite
> > direction)
> >
> > tra=
nslate-click board edge: board translates in direction of

> > edge-from-center
> > (opposite 4face rotates from perpen=
dicular)
> >
> > left/right-click a board edge: nothingr>> > any-click a board corner: nothing
> >
> > tha=
t's everything you need! you can even avoid the slice masks altogether<=
br>
> > if you
> > allow edge-of-sticky clicking. each board bou=
ndary defines one board-slice
> > and
> > direction for t=
ranslating. rotate-click a board edge for a board-slice
> > rotati=
on.

> >
> >
> > --- In ogroups.com">4D_Cubing@yahoogroups.com, Melinda Green <melinda@> =
wrote:
> > >
> > > Kyle,
> > >
> =
> > I don't think that you gave us a solution. Maybe I didn't=
understand

> > > enough of what you were saying, but it seems as if you have =
come up with
> > > exactly as much of a inkling as several of u=
s have, and then got stumped
> > > at the same point that we do=
. IOW, we all smell a N-D 1-click UI but

> > > can't quite see how to nail it down. So it's not a l=
ack of interest,
> > > just a lack of inspiration for taking th=
e idea any further than this.
> > > David, who is one of our mo=
re mathematically inclined members did

> > > comment in detail, suggesting that we're on the wrong tr=
ack in the first
> > > place, which seems like a perfectly good=
explanation for why we all get
> > > stuck at the same point: =
It's a perfectly natural idea that simply

> > > doesn't work. So you were not ignored, but I'm not s=
urprised that nobody
> > > has much more to add to the subject.=

> > >
> > > -Melinda
> > >
> >=
; > kygron wrote:

> > > > so when you guys say that you've been looking for a=
solution to a
> > problem for years and you can't come up wit=
h one and you'd love to have some
> > method and then someone =
GIVES you one, not necessarily the perfect final

> > solutions, but at least it's a step in the direction you said=
you want to go
> > in.... that's not interesting?
> >=
; > >
> > > > ok, guess you guys weren't ready for=
solutions that don't involve twist

> > counts. I'll stop before I sound rude, feel free to ignore th=
e question mark
> > above.
> > > >
> > >=
; > Kyle
> > > >
> > > > --- In "mailto:4D_Cubing@yahoogroups.com">4D_Cubing@yahoogroups.com, Melinda G=
reen <melinda@> wrote:

> > > >
> > > >> No Kyle, you didn't comm=
it any faux pas but then your last message
> > > >> didn&=
#39;t contain any questions, and I guess nobody felt like replying.

> > > >> Most of the time this list is very quiet until some=
thing interesting
> > > >> comes up and causes a flurry o=
f activity before going back to sleep
> > > >> again. Don=
't be shy about asking questions or initiating discussion on

> > > >> any topic even tangentially related to 4D cubing, b=
ut it's up to you
> > to
> > > >> make it in=
teresting enough to elicit replies if that's what you
> > want=
.=A0=A0;-)

> > > >>
> > > >> Happy New Year!
> =
> > >> -Melinda
> > > >>
> > > &g=
t;> kygron wrote:
> > > >>
> > > >>&=
gt; really sorry to do this, but I'm confused. I posted a message that<=
br>
> > was responded to within a few hours, so I followed up with one I =
thought
> > would be even better, and there's silence for days=
. Have I committed some
> > kind of internet faux pas? Or was I ju=
st really lucky to catch you guys at a

> > good time the first time? confused,
> > > >>>=
;
> > > >>> Kyle
> > > >>>
>=
; > > >
> > > >
> > > >
> >=
> >

> > > > ------------------------------------
> > > =
>
> > > > Yahoo! Groups Links
> > > >
&=
gt; > > >
> > > >
> > > >
> &g=
t; > >

> > >
> >
> >
> >
> >
> =
> ------------------------------------
> >
> > Yahoo! =
Groups Links
> >
> >
> >
> >
>>




------------------------------------

Yahoo! Groups L=
inks

<*> To visit your group on the web, go to:
=A0=A0 ref=3D"http://groups.yahoo.com/group/4D_Cubing/">http://groups.yahoo.com/gr=
oup/4D_Cubing/



<*> Your email settings:
=A0=A0 Individual Email | Traditional=


<*> To change settings online go to:
=A0=A0 p://groups.yahoo.com/group/4D_Cubing/join">http://groups.yahoo.com/group/4D=
_Cubing/join


=A0=A0 (Yahoo! ID required)

<*> To change settings via email:<=
br>=A0=A0 4D_Cubing-dig=
est@yahoogroups.com

=A0=A0 yahoogroups.com">4D_Cubing-fullfeatured@yahoogroups.com


<*> To unsubscribe from this group, send an email to:
=A0=A0 <=
a href=3D"mailto:4D_Cubing-unsubscribe@yahoogroups.com">4D_Cubing-unsubscri=
be@yahoogroups.com

<*> Your use of Yahoo! Groups is subjec=
t to:

=A0=A0 http://docs.yahoo.com/=
info/terms/





--0015175cd1620f206b047d10e442--





Return to MagicCube4D main page
Return to the Superliminal home page