Thread: "Announcing MagicCube4D version 4.0 beta ready for download!"

From: Melinda Green <melinda@superliminal.com>
Date: Fri, 23 Oct 2009 18:00:04 -0700
Subject: Announcing MagicCube4D version 4.0 beta ready for download!



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Here it is, the puzzle you've been waiting for: the first beta release
of MC4D version 4.0! You can get it now from the project's Downloads
page here:

http://code.google.com/p/magiccube4d/downloads/list

Bookmark that page because that will be where you will find all future
versions too.

For questions, discussion, and general feedback during the beta phase,
please reply to this message ("to all" or just to Roice or me) or send
new messages to the list. If you think you have found a bug, please
check the issue tracker (under the Issues
tab). Note that you
will need to log into a gmail account in order to create new issues. We
will be happy to also add you as an official contributor
to the project if you
like though you won't need to do that to use the issue tracker. Just
send your gmail address to Roice for him to add it the project.

We are using a Wiki for documentation and listing records, but decided
not to use the project's Wiki since that requires a gmail membership to
edit, so I've added a Wiki to the Superliminal site for this purpose.
Check out the main page
and be sure to read the release notes
. You should
post your firsts and shortest on the records page
.

Finally, here's a snapshot to give you a taste of what is available.
Happy puzzling; now get to work and try to claim one of the record
firsts! :-)


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Here it is, the puzzle you've been waiting for: the first beta release
of MC4D version 4.0! You can get it now from the project's href="http://code.google.com/p/magiccube4d/downloads/list">Downloads
page here:



             href="http://code.google.com/p/magiccube4d/downloads/list">http://code.google.com/p/magiccube4d/downloads/list



Bookmark that page because that will be where you will find all future
versions too.



For questions, discussion, and general feedback during the beta phase,
please reply to this message ("to all" or just to Roice or me) or send
new messages to the list. If you think you have found a bug, please
check the issue tracker (under the href="http://code.google.com/p/magiccube4d/issues/list">Issues
tab). Note that you will need to log into a gmail account in order to
create new issues. We will be happy to also add you as an href="http://code.google.com/p/magiccube4d/people/list">official
contributor to the project if you like though you won't need to do
that to use the issue tracker. Just send your gmail address to Roice
for him to add it the project.



We are using a Wiki for documentation and listing records, but decided
not to use the project's Wiki since that requires a gmail membership to
edit, so I've added a Wiki to the Superliminal site for this purpose.
Check out the
main page
and be sure to read the
release
notes
.
You should post your firsts and shortest on the href="http://wiki.superliminal.com/wiki/MC4D_Records">records page.




Finally, here's a snapshot to give you a taste of what is available.
Happy puzzling; now get to work and try to claim one of the record
firsts!  :-)



src="cid:part1.05070606.00000905@superliminal.com" alt="">




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From: "matthewsheerin" <damienturtle@hotmail.co.uk>
Date: Sat, 24 Oct 2009 09:56:50 -0000
Subject: Re: Announcing MagicCube4D version 4.0 beta ready for download!



Hello everyone,

May I be the first to comment on the new software. Truly mouth-watering!!

I wish I could spend more time on it just now, but unfortunately I can't.

Many, many thanks for those who brought this to life (you know who you are)=
, it is amazing!

happy hyper...polytoping :)

Matthew

PS. Not found any bugs so far :)

--- In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
>
> Here it is, the puzzle you've been waiting for: the first beta release=20
> of MC4D version 4.0! You can get it now from the project's Downloads=20
> page here:
>=20
> http://code.google.com/p/magiccube4d/downloads/list
>=20
> Bookmark that page because that will be where you will find all future=20
> versions too.
>=20
> For questions, discussion, and general feedback during the beta phase,=20
> please reply to this message ("to all" or just to Roice or me) or send=20
> new messages to the list. If you think you have found a bug, please=20
> check the issue tracker (under the Issues=20
> tab). Note that you=20
> will need to log into a gmail account in order to create new issues. We=20
> will be happy to also add you as an official contributor=20
> to the project if you=
=20
> like though you won't need to do that to use the issue tracker. Just=20
> send your gmail address to Roice for him to add it the project.
>=20
> We are using a Wiki for documentation and listing records, but decided=20
> not to use the project's Wiki since that requires a gmail membership to=20
> edit, so I've added a Wiki to the Superliminal site for this purpose.=20
> Check out the main page =20
> and be sure to read the release notes=20
> . You should=20
> post your firsts and shortest on the records page=20
> .
>=20
> Finally, here's a snapshot to give you a taste of what is available.=20
> Happy puzzling; now get to work and try to claim one of the record=20
> firsts! :-)
>




From: "Klaus" <klaus.weidinger@yahoo.com>
Date: Sat, 24 Oct 2009 17:48:14 -0000
Subject: Re: Announcing MagicCube4D version 4.0 beta ready for download!



Wow, these new puzzles are really astonishing. They look really good and th=
e new freedom of rotating them in 4D is really great.

However there are two problems I currently have with the programme:
First of all, please give every puzzle a default setting for "view-scale" a=
nd "eye-w-scale" because almost every time you open a new puzzle it looks r=
eally confusing and you first have to find some settings in which you can v=
iew it properly.=20
And secondly, the "Invent my own"-tool doesn't work correctly, because when=
ever I enter {3,3,4} it just gives me a hypercube which is {4,3,3} (the dua=
l polytope) and {3,4,3} doesn't work at all.

Despite these two facts the programme really works nice and I think I'll do=
my next 3^4 in this new programme. However I have to finish my current sol=
ve first.

btw: I solved the {3,3,3} 2 and it was really simple. I did it in 5 moves m=
y first time. However, it seems like I had really luck with the scramble, b=
ecause God's algorithm can take up to 10 twists on this puzzle.

Have a nice twist,
Klaus




From: Melinda Green <melinda@superliminal.com>
Date: Sat, 24 Oct 2009 15:03:57 -0700
Subject: Re: [MC4D] Announcing MagicCube4D version 4.0 beta ready for download!



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Dear Cubists,

Thanks everyone for testing and for your initial feedback. It's been
very helpful. I don't want to discourage any discussion here but please
also file all of your bugs and feature requests into our issue tracker
. Just check first to
see if it is already there, and if so, then vote for it by clicking the
star, and add any additional comments you have.

Please also remember to enter your own records on the wiki
. I had simply linked
from my name to my solution but I /really /like the way that Klaus
entered his even better by adding his solutions to his user page and
linking to anchors on that page. I'm not going to lay down any law on
this because we're still just figuring it out together but please see
what he did when it comes time to add your own records and consider
copying his format.

Just to add confusion at the very start, Remi sent me his shortest
{3,3,3} 2 solution with the same number of twists as Klaus', and of
course both on the same day. I think that the claim should go to the
first solution with a digital recording but I'm not sure which one that
is. Remi's arrived at 6:25 PDT and Klaus' was posted at 17:04 but in
some other time zone. As Remi pointed out to me privately, this tiny
puzzle is a little bit silly in its simplicity, so maybe no shortest
record should be kept at all. What do you guys think? Personally I'm
fine with it though I'd rather see one of you guys do it in less than 5
twists so that we won't have to figure out who gets the credit for the
first 5-twist solution. Unlike with the 2^4, I get the feeling that if
you scramble this one enough times, there's a real chance that you'll
find a scramble that is one twist from solved. ;-)

Now on to your feedback:

Norbert Hantos wrote:
> Amazing... Nice job, nice puzzles! Thank you all!
>
> A simple question: could I re-color a puzzle? Now I can only re-color
> the ground, the outlines and the sky... I really missed my color scheme.

There is currently no support for custom colors, as is mentioned in the
release notes
. That feature
needs to be redesigned with the new puzzles in mind. I've been thinking
about this a little and have a proposal for you guys: What if we extend
the color file to have a different number of colors on each line; then
when creating a puzzle with N faces, the program looks for the first
line in the color file with exactly N colors and maps those colors to
the faces? Any puzzle without a matching line will use the automated
coloring you see now. It might be difficult to remap the same colors to
the same faces each time because the faces may change numbers during
rotate-like twists. Roice would need to tell us if that will be a
problem, but would anyone still have a problem with custom coloring if
we can make it work that way?


thesamer@interia.pl wrote:
> Program is great! Damn! It's brilliant! Thank you for a lot of
> entertainment (in the past, now and in the future!)
>
> 1. I suggest changing RightMouseButton and dragging for changing scale
> view insted 4D point of view (really please about this feature)
>

I think I have something even better. :-)
This has bothered me a lot too and sometimes I even found myself trying
to use the mouse scroll wheel to change the view scale like some other
applications offer, so I just hooked that up last night. Actually I
don't have a mouse on my laptop, but the vertical scroll region on the
right edge of the touch pad does the same thing. It's not in the current
download but will be in the next one.

> 2. Option of colouring faces needed.
>

See above and please comment on the design proposal.

> 3. I've tried to make macro using in "making time" another macro but I
> couldn't.
>

Macros-within-macros should definitely be added as a feature request in
the issue tracker. Would you add that please?

> 4. Is there way to open old logs and macros? (I see new style of
> notation inside of log)
>

Not yet. That's another feature that should be on the list. Please add
that too?

> 5. I don't think that simplex-2 should be on an
>
> Which puzzles will have Hall of Fame? (for example simplex-2 seems to
> simple to compete with 2^4, not mentioning rest of "miracle" puzzles :)
>

As I mentioned above, I don't really mind supporting the trivial puzzles
in the Wiki HOF because it will be no work for me. A related question
that I find more interesting is what to do with solutions to
user-invented puzzles? Some of them which are simple variations on the
existing ones definitely make sense but others are buggy or otherwise
problematic, and since all of them are officially unsupported, maybe
they don't belong in the HOF. Thoughts anyone?

>
> Great job Melinda, Don and Roice, Jay!
>
> Solving is one thing but... Creating working and consistent things like
> your puzzles is amazing!
>
> All the best,
> Remigiusz D.
>
> Ps. I've already solved simplex-2 and simplex-3 :) that was nice fun!
>

I might have spent 150 hours on this update, but some of you are going
to spend that much time on a single solution!! I'm just really, really
happy that you guys are having fun!


Klaus wrote:
> Wow, these new puzzles are really astonishing. They look really good and the new freedom of rotating them in 4D is really great.
>

That part was done by Roice as inspired by the Jenn3D UI. I'd
implemented interactive 4D rotations before but resisted adding it to
MC4D because I never saw one that gave "predictable" results. When Roice
showed me how Jenn3D did it such that the center always moves in the
direction of the cursor, I was sold! Oh, and in case you didn't notice
in the release notes, all the new transforms can be auto-rotated just
like with the 3D rotations. Very trippy!

> However there are two problems I currently have with the programme:
> First of all, please give every puzzle a default setting for "view-scale" and "eye-w-scale" because almost every time you open a new puzzle it looks really confusing and you first have to find some settings in which you can view it properly.
>

This is issue 34
and
definitely one that we should do soon.

> And secondly, the "Invent my own"-tool doesn't work correctly, because whenever I enter {3,3,4} it just gives me a hypercube which is {4,3,3} (the dual polytope) and {3,4,3} doesn't work at all.
>

Yes, I think that I mentioned before that the 16, 24, and 600 cell
puzzles are currently unimplemented. I expect that we will support them
someday but not in 4.0 and probably not soon. If you run out of puzzles
to solve I'll see if I can hurry that along. ;-) In the meantime, the
invent-my-own option is there for your amusement but is unsupported.

> Despite these two facts the programme really works nice and I think I'll do my next 3^4 in this new programme. However I have to finish my current solve first.
>
> btw: I solved the {3,3,3} 2 and it was really simple. I did it in 5 moves my first time. However, it seems like I had really luck with the scramble, because God's algorithm can take up to 10 twists on this puzzle.

Really? How do you know that?
I suspect that there may be confusion between different possible ways of
defining a Rubik's 4-simplex because this one is extremely easy to
solve. In fact it's *so* easy that I suspect that its state graph is
small enough to draw. If so, then I /really /want to see that graph!!

Well, thank you to everyone who has replied or simply tested the beta.
BTW are any of you testers running on Linux or Mac operating system? I'd
really love to get some confirmation that everything is also working
well on those platforms.

Please keep up the testing; and keep the feedback, solutions, and issue
reports coming.

Happy puzzling!!
-Melinda






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Dear Cubists,



Thanks everyone for testing and for your initial feedback. It's been
very helpful. I don't want to discourage any discussion here but please
also file all of your bugs and feature requests into our href="http://code.google.com/p/magiccube4d/issues/list">issue tracker.
Just check first to see if it is already there, and if so, then vote
for it by clicking the star, and add any additional comments you have.



Please also remember to enter your own href="http://wiki.superliminal.com/wiki/MC4D_Records">records on the
wiki. I had simply linked from my name to my solution but I really
like the way that Klaus entered his even better by adding his
solutions to his user page and linking to anchors on that page. I'm not
going to lay down any law on this because we're still just figuring it
out together but please see what he did when it comes time to add your
own records and consider copying his format.



Just to add confusion at the very start, Remi sent me his shortest
{3,3,3} 2 solution with the same number of twists as Klaus', and of
course both on the same day. I think that the claim should go to the
first solution with a digital recording but I'm not sure which one that
is. Remi's arrived at 6:25 PDT and Klaus' was posted at 17:04 but in
some other time zone. As Remi pointed out to me privately, this tiny
puzzle is a little bit silly in its simplicity, so maybe no shortest
record should be kept at all. What do you guys think? Personally I'm
fine with it though I'd rather see one of you guys do it in less than 5
twists so that we won't have to figure out who gets the credit for the
first 5-twist solution. Unlike with the 2^4, I get the feeling that if
you scramble this one enough times, there's a real chance that you'll
find a scramble that is one twist from solved.  ;-)



Now on to your feedback:



Norbert Hantos wrote:
cite="mid:a000325d0910240330m61e7faadsbeb5b5b74adf13dc@mail.gmail.com"
type="cite">

Amazing... Nice job, nice puzzles!
Thank you all!



A simple question: could I re-color a puzzle? Now I can only re-color
the ground, the outlines and the sky... I really missed my color scheme.




There is currently no support for custom colors, as is mentioned in the
release
notes
. That feature needs to be redesigned with the new puzzles in
mind. I've been thinking about this a little and have a proposal for
you guys: What if we extend the color file to have a different number
of colors on each line; then when creating a puzzle with N faces, the
program looks for the first line in the color file with exactly N
colors and maps those colors to the faces? Any puzzle without a
matching line will use the automated coloring you see now. It might be
difficult to remap the same colors to the same faces each time because
the faces may change numbers during rotate-like twists. Roice would
need to tell us if that will be a problem, but would anyone still have
a problem with custom coloring if we can make it work that way?





thesamer@interia.pl wrote:


Program is great! Damn! It's brilliant! Thank you for a lot of 
entertainment (in the past, now and in the future!)

1. I suggest changing RightMouseButton and dragging for changing scale
view insted 4D point of view (really please about this feature)




I think I have something even better.  :-)

This has bothered me a lot too and sometimes I even found myself trying
to use the mouse scroll wheel to change the view scale like some other
applications offer, so I just hooked that up last night. Actually I
don't have a mouse on my laptop, but the vertical scroll  region on the
right edge of the touch pad does the same thing. It's not in the
current download but will be in the next one.




2. Option of colouring faces needed.




See above and please comment on the design proposal.




3. I've tried to make macro using in "making time" another macro but I 
couldn't.




Macros-within-macros should definitely be added as a feature request in
the issue tracker. Would you add that please?




4. Is there way to open old logs and macros? (I see new style of 
notation inside of log)




Not yet. That's another feature that should be on the list. Please add
that too?




5. I don't think that simplex-2 should be on an

Which puzzles will have Hall of Fame? (for example simplex-2 seems to
simple to compete with 2^4, not mentioning rest of "miracle" puzzles :)




As I mentioned above, I don't really mind supporting the trivial
puzzles in the Wiki HOF because it will be no work for me. A related
question that I find more interesting is what to do with solutions to
user-invented puzzles? Some of them which are simple variations on the
existing ones definitely make sense but others are buggy or otherwise
problematic, and since all of them are officially unsupported, maybe
they don't belong in the HOF. Thoughts anyone?




 
Great job Melinda, Don and Roice, Jay!

Solving is one thing but... Creating working and consistent things like
your puzzles is amazing!

All the best,
Remigiusz D.

Ps. I've already solved simplex-2 and simplex-3 :) that was nice fun!




I might have spent 150 hours on this update, but some of you are going
to spend that much time on a single solution!! I'm just really, really
happy that you guys are having fun!





Klaus wrote:

Wow, these new puzzles are really astonishing. They look really good and the new freedom of rotating them in 4D is really great.




That part was done by Roice as inspired by the Jenn3D UI. I'd
implemented interactive 4D rotations before but resisted adding it to
MC4D because I never saw one that gave "predictable" results. When
Roice showed me how Jenn3D did it such that the center always moves in
the direction of the cursor, I was sold! Oh, and in case you didn't
notice in the release notes, all the new transforms can be auto-rotated
just like with the 3D rotations. Very trippy!




However there are two problems I currently have with the programme:
First of all, please give every puzzle a default setting for "view-scale" and "eye-w-scale" because almost every time you open a new puzzle it looks really confusing and you first have to find some settings in which you can view it properly.




This is href="http://code.google.com/p/magiccube4d/issues/detail?id=34">issue
34 and definitely one that we should do soon.




And secondly, the "Invent my own"-tool doesn't work correctly, because whenever I enter {3,3,4} it just gives me a hypercube which is {4,3,3} (the dual polytope) and {3,4,3} doesn't work at all.




Yes, I think that I mentioned before that the 16, 24, and 600 cell
puzzles are currently unimplemented. I expect that we will support them
someday but not in 4.0 and probably not soon. If you run out of puzzles
to solve I'll see if I can hurry that along.  ;-)  In the meantime, the
invent-my-own option is there for your amusement but is unsupported.




Despite these two facts the programme really works nice and I think I'll do my next 3^4 in this new programme. However I have to finish my current solve first.

btw: I solved the {3,3,3} 2 and it was really simple. I did it in 5 moves my first time. However, it seems like I had really luck with the scramble, because God's algorithm can take up to 10 twists on this puzzle.




Really? How do you know that?

I suspect that there may be confusion between different possible ways
of defining a Rubik's 4-simplex because this one is extremely easy to
solve. In fact it's *so* easy that I suspect that its state graph is
small enough to draw. If so, then I really want to see that
graph!!



Well, thank you to everyone who has replied or simply tested the beta.
BTW are any of you testers running on Linux or Mac operating system?
I'd really love to get some confirmation that everything is also
working well on those platforms.



Please keep up the testing; and keep the feedback, solutions, and issue
reports coming.



Happy puzzling!!

-Melinda














--------------020006090808090504000805--




From: Jay Berkenbilt <ejb@ql.org>
Date: Sun, 25 Oct 2009 10:04:27 -0400
Subject: Re: [MC4D] Announcing MagicCube4D version 4.0 beta ready for download!



Melinda Green wrote:

> Here it is, the puzzle you've been waiting for: the first beta release
> of MC4D version 4.0! You can get it now from the project's Downloads
> page here:
>
> http://code.google.com/p/magiccube4d/downloads/list
>
> Bookmark that page because that will be where you will find all future
> versions too.

This is breathtaking. Now I'm going to have to quit my job so I can
spend all my time playing with it! Not sure what to do about those
pesky bills though.

I've tried this in Linux, and although it starts up okay, it doesn't
really run, at least my system. I'll go through the issue tracker with
details. Who knows....maybe I'll end up, 11 years after my initial
involvement, once again helping to get it smooth on Linux! I'm half
joking though -- it's in Java, so I don't anticipate a problem. It's
probably an issue of 3D graphics drivers or something along those lines.

--Jay




From: Melinda Green <melinda@superliminal.com>
Date: Sun, 25 Oct 2009 10:18:52 -0700
Subject: Re: [MC4D] Announcing MagicCube4D version 4.0 beta ready for download!



Hello Jay!

How is everything with you?

Jay Berkenbilt wrote:
> Melinda Green wrote:
>
>
>> Here it is, the puzzle you've been waiting for: the first beta release
>> of MC4D version 4.0! You can get it now from the project's Downloads
>> page here:
>>
>> http://code.google.com/p/magiccube4d/downloads/list
>>
>> Bookmark that page because that will be where you will find all future
>> versions too.
>>
>
> This is breathtaking. Now I'm going to have to quit my job so I can
> spend all my time playing with it! Not sure what to do about those
> pesky bills though.
>

Hey, if I quit my job just to implement it, it's the least you can do! ;-)
Actually this was only one of many reasons but I'm still very glad that
you like it.

> I've tried this in Linux, and although it starts up okay, it doesn't
> really run, at least my system. I'll go through the issue tracker with
> details.

OK, well at least it's a start. What exactly happens when you attempt a
twist? Does it get any better if you uncheck "Allow Antialiasing"?

> Who knows....maybe I'll end up, 11 years after my initial
> involvement, once again helping to get it smooth on Linux! I'm half
> joking though -- it's in Java, so I don't anticipate a problem. It's
> probably an issue of 3D graphics drivers or something along those lines.
>

Has it really been 11 years?! You sure were a godsend the last time
around when we were stuck with code that was too much of a mess to clean
or release. It sure would be wonderful to see you getting involved
again. The code is *much* cleaner now.

Looking forward to at least seeing you take one of the new "firsts" prizes!

Happy puzzling!
-Melinda




From: Jay Berkenbilt <ejb@ql.org>
Date: Sun, 01 Nov 2009 17:20:03 -0500
Subject: Re: [MC4D] Announcing MagicCube4D version 4.0 beta ready for download!



Melinda Green wrote:

> Hello Jay!
>
> How is everything with you?

I've been pretty busy these days with many things. My wife and I moved
into a new (to us) house this summer, which has taken up a lot of time,
and I've also just finish a pretty big update to my open source PDF
manipulation software. It seems that I'm lucky if I get just a few
hours a week to do other things. We're probably about 95% on the
unpacking now, and with qpdf 2.1 out the door, I'm hoping to have some
time soon. I appreciate Roice's comment about going back to obsessive
mode for a while. Maybe I'll get that chance at some point, but now,
free time is at a premium.

>> This is breathtaking. Now I'm going to have to quit my job so I can
>> spend all my time playing with it! Not sure what to do about those
>> pesky bills though.
>
> Hey, if I quit my job just to implement it, it's the least you can do!
> ;-) Actually this was only one of many reasons but I'm still very glad
> that you like it.

I've always liked the way you plan your work vs. non-work time to
actually get a chance to work on projects like this. There are so many
things I'd like to do "if only I had the time". I do manage to find
time for plenty of things though, so I can't really complain. :-)

> Has it really been 11 years?! You sure were a godsend the last time
> around when we were stuck with code that was too much of a mess to
> clean or release. It sure would be wonderful to see you getting
> involved again. The code is *much* cleaner now.

My first solution was October 2, 1998. That was, of course, after
having spent quite a bit of time hacking on the code. My first email to
you and Don was August 29, 1998. I saw you and Don in San Francisco
somewhere around September, 1998. A lot has changed since then!

> Looking forward to at least seeing you take one of the new "firsts"
> prizes!

I hope not to disappoint. There are plenty of firsts to be had.

I would like to be able to get into the code a little. My expectation
is that, as I find things that I think need tweaking, I'll stick close
to the issue tracking system and send you patches relative to the svn
trunk. Even with the latest beta (130), I still haven't gotten much off
the ground on my Linux system. I have video drivers without opengl
support in them though. I'm going to experiment a little this evening
and see if I can make any progress. I barely had a chance to check
email to this group since last weekend, and I haven't had the chance
time to play with the puzzle much yet. I do intend to spend some time
with it this evening though! I think I tend to get a little more into
the code sometimes than the puzzles -- I'm sure you can relate.
Although Java is not my primary language, I have worked quite a bit more
with it recently than I had around the time of the 3.0 release, and I
only expect that to increase.

Even though I don't post much, I do still follow the traffic, and I read
most of the posts. A lot of it is a little over my head, at least to
the point where it's hard to follow with a casual read, but it's all
interesting anyway.

--Jay





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