--- In 4D_Cubing@yahoogrou ps.com, David Smith
> I also do speedcubing, but my times are probably not close to yours
>- I average around a minute.
Well, if you give a look in the WCA database, you'll see my times at
Brussels Summer Open: I averaged at 57 s, which is in fact quite close
to your times.
Thibaut.
=20
=20=20=20=20=20=20
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--- On Wed, 9/17/08, thibaut.kirchner <thibaut.kirchner@yahoo.fr> wrote:From: thibaut.kirchner <thibaut.kirchner@yahoo.fr>
Subject: Re: [MC4D] Thibaut Kirchner
To: 4D_Cubing@yahoogroups.com
Date: Wednesday, September 17, 2008, 4:08 AM
> I also do speedcubing, but my times are probably not close to yours
>- I average around a minute.
Well, if you give a look in the WCA database, you'll see my times at
Brussels Summer Open: I averaged at 57 s, which is in fact quite close
to your times.
Thibaut.
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Thibaut,
That's a very good suggestion. It wouldn't be a trivial change because
we want to support more puzzle types and therefore this sort of feature
belongs in the core polygon generation code. Also I tend to only work on
this in spurts between jobs and don't know when the next chance will
happen but I like this idea very much, especially because it would be
very helpful for more complicated puzzles.
-melinda
thibaut.kirchner wrote:
> Hello!
>
> I haven't read the old messages, therefore I don't know if this has
> already been suggested, and apologize in advance if this is the case,
> but here is my suggestion:
> What about adding to MC4D a tool to show / hide n-stickered pieces for
> each value of n (as there is in Magic 120-Cell)?
> I believe this could be useful to solve the 3^4, and much more to
> solve the 4^4 and higher-sized hyercubes.