Thread: "How many eyes?"

From: "guy_padfield" <guy@guypadfield.com>
Date: Sat, 13 Sep 2008 17:49:13 -0000
Subject: How many eyes?



Forgive me for asking a question that is only indirectly related to=20
higher dimensional cubing. I'm sure many of you can give me an=20
authoritative answer.

The question: how many eyes would a 4D creature, living in a 4D=20
world, need to see the world around (including, of course, his=20
Rubik's hypercube) in full 4D stereo vision?

My layman's answer, which I can't fully justify, is that two eyes=20
would suffice.

Ignoring any contextual clues to distance, in a 2D world, a single=20
eye reveals a closed 1D visual field (like the interior of a circle).=20
Adding a second eye allows the seer to see the plane in 2D. In a 3D=20
world, a single eye reveals a closed 2D visual field (like the=20
interior of a sphere). Adding a second eye brings depth to the=20
sphere. SO, the natural extension would be to say that in a 4D world=20
a single eye would reveal a closed 3D visual field (like the interior=20
of a hypersphere) and that a second eye would bring 4D depth to it.=20
Continuing the logic, two eyes would be enough for stereo vision in=20
any number of dimensions.

Is that right, or would more eyes be needed?

Guy




From: Melinda Green <melinda@superliminal.com>
Date: Sat, 13 Sep 2008 13:22:33 -0700
Subject: Re: [MC4D] How many eyes?



Guy,

Anything even remotely related to 4D cubing is fair game on this list so
don't worry about that. Your question is very interesting and appropriate.

It should be possible for a creature in N dimensions to fully perceive
the space with a single eye. The trick is that it would need to be able
to move that eye around. A brain can fuse multiple points of view into
a single mental perception of depth even if those points of view are
captured at different times. You can try this by closing one eye and
noticing how flat the world looks, and then moving your head around and
noticing how your ability to determine depth comes back. Once you stop
moving, it all goes flat again. Cats use this effect by moving their
heads around before making a big leap so that they can judge the
distance better than they can with just their normal eye separation.
You'll also notice the effect as a passenger in a moving car when you'll
find it much easier to judge long distances when looking out the side of
the car as opposed to out the front or back. At long distances, your
normal eye separation is useless but the motion parallax gives you
stereopsis.

Is this cheating or not really answering your question? Well yes and no.
"No" because stereopsis is the "perception" of depth (I.E. a purely
internal, mental phenomenon), but "yes" if you are asking a purely
geometric question. As to the geometric question, I've long thought that
the answer is N-1 but now I'm not so sure. In 3D for example, imagine
looking at a circular disk edge-on. If that edge is vertically aligned,
you'll be able to fully perceive its full 3D form but if its
horizontally aligned you will not. I don't think that suggests that you
really need 3 eyes to fully perceive a 3D space because, depending upon
how a scene is arranged, each additional eye can give you more depth
information. In order for the geometric question to make sense I think
we'll need to be a lot more specific and therefore more removed from
questions of actual physical worlds. For example, one reasonable
restriction might be to assume that the scenes to be viewed only contain
point objects. With that restriction it does seem that 2 eyes would
suffice in N dimensions. Except what about when trying to judge the
distance to a point that is perfectly in line with your 2 eyes? In that
case both eyes would see the point in the same position and you would
not be able to determine its distance. If you're allowed to turn your
head to face the point, then fine but that's a lot like the case of a
single eye that you're allowed to move around in time. Without the
ability to turn your head, the answer appears to be that you need N eyes
to perceive an N dimensional point space.

The geometric reduction above seems very much removed from your original
question of how many eyes an actual 4D creature in a real physical world
would need. Depending upon how you want to reduce it to a geometrical
question, it appears that you can defend any number from one to infinity.

-melinda

guy_padfield wrote:
> Forgive me for asking a question that is only indirectly related to
> higher dimensional cubing. I'm sure many of you can give me an
> authoritative answer.
>
> The question: how many eyes would a 4D creature, living in a 4D
> world, need to see the world around (including, of course, his
> Rubik's hypercube) in full 4D stereo vision?
>
> My layman's answer, which I can't fully justify, is that two eyes
> would suffice.
>
> Ignoring any contextual clues to distance, in a 2D world, a single
> eye reveals a closed 1D visual field (like the interior of a circle).
> Adding a second eye allows the seer to see the plane in 2D. In a 3D
> world, a single eye reveals a closed 2D visual field (like the
> interior of a sphere). Adding a second eye brings depth to the
> sphere. SO, the natural extension would be to say that in a 4D world
> a single eye would reveal a closed 3D visual field (like the interior
> of a hypersphere) and that a second eye would bring 4D depth to it.
> Continuing the logic, two eyes would be enough for stereo vision in
> any number of dimensions.
>
> Is that right, or would more eyes be needed?
>
> Guy




From: "Guy" <guy@guypadfield.com>
Date: Sat, 13 Sep 2008 23:13:39 +0200
Subject: RE: [MC4D] How many eyes?



------=_NextPart_000_001B_01C915F6.5B58E3A0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Thank you very much for your answer, Melinda.

=20

The motion parallax point is interesting but yes, it is cheating as far as
answering my real question is concerned!! As you guessed, it was more the
geometry than the psychology of perception that was challenging me!

=20

I think you have confirmed (tell me if I=92ve misunderstood you) that two
stationary eyes would suffice to see at least a part of N-dimensional space
in full N-D stereo, just as in 3D reality our two eyes allow us to see dept=
h
in a part of our visual field. Many predators remain stock still while they
observe their prey. Herons, for example, stand motionless, bill poised over
the water, waiting for a fish to move into spearing range (they have to dea=
l
with refractive depth effects too when they strike, of course!). If I
understand you aright, a 4D heron would indeed only need two eyes for there
to be a part of its visual field in full 4D, enabling it to strike with
accuracy within that range.

=20

Most animals with good binocular vision are hunters =96 the hunted tend to
have widely separated eyes pointing in different directions, like rabbits.
Hunters only need really accurate depth perception in a limited field =96
namely, in the direction of the prey, for the final attack. So maybe
predatory animals in N dimensions would be able to get away with just two
eyes.

=20

Thanks again,

=20

Guy

=20

_____=20=20

De : 4D_Cubing@yahoogroups.com [mailto:4D_Cubing@yahoogroups.com] De la par=
t
de Melinda Green
Envoy=E9 : samedi, 13. septembre 2008 22:23
=C0 : 4D_Cubing@yahoogroups.com
Objet : Re: [MC4D] How many eyes?

=20

Guy,

Anything even remotely related to 4D cubing is fair game on this list so=20
don't worry about that. Your question is very interesting and appropriate.

It should be possible for a creature in N dimensions to fully perceive=20
the space with a single eye. The trick is that it would need to be able=20
to move that eye around. A brain can fuse multiple points of view into=20
a single mental perception of depth even if those points of view are=20
captured at different times. You can try this by closing one eye and=20
noticing how flat the world looks, and then moving your head around and=20
noticing how your ability to determine depth comes back. Once you stop=20
moving, it all goes flat again. Cats use this effect by moving their=20
heads around before making a big leap so that they can judge the=20
distance better than they can with just their normal eye separation.=20
You'll also notice the effect as a passenger in a moving car when you'll=20
find it much easier to judge long distances when looking out the side of=20
the car as opposed to out the front or back. At long distances, your=20
normal eye separation is useless but the motion parallax gives you=20
stereopsis.

Is this cheating or not really answering your question? Well yes and no.=20
"No" because stereopsis is the "perception" of depth (I.E. a purely=20
internal, mental phenomenon), but "yes" if you are asking a purely=20
geometric question. As to the geometric question, I've long thought that=20
the answer is N-1 but now I'm not so sure. In 3D for example, imagine=20
looking at a circular disk edge-on. If that edge is vertically aligned,=20
you'll be able to fully perceive its full 3D form but if its=20
horizontally aligned you will not. I don't think that suggests that you=20
really need 3 eyes to fully perceive a 3D space because, depending upon=20
how a scene is arranged, each additional eye can give you more depth=20
information. In order for the geometric question to make sense I think=20
we'll need to be a lot more specific and therefore more removed from=20
questions of actual physical worlds. For example, one reasonable=20
restriction might be to assume that the scenes to be viewed only contain=20
point objects. With that restriction it does seem that 2 eyes would=20
suffice in N dimensions. Except what about when trying to judge the=20
distance to a point that is perfectly in line with your 2 eyes? In that=20
case both eyes would see the point in the same position and you would=20
not be able to determine its distance. If you're allowed to turn your=20
head to face the point, then fine but that's a lot like the case of a=20
single eye that you're allowed to move around in time. Without the=20
ability to turn your head, the answer appears to be that you need N eyes=20
to perceive an N dimensional point space.

The geometric reduction above seems very much removed from your original=20
question of how many eyes an actual 4D creature in a real physical world=20
would need. Depending upon how you want to reduce it to a geometrical=20
question, it appears that you can defend any number from one to infinity.

-melinda

guy_padfield wrote:
> Forgive me for asking a question that is only indirectly related to=20
> higher dimensional cubing. I'm sure many of you can give me an=20
> authoritative answer.
>
> The question: how many eyes would a 4D creature, living in a 4D=20
> world, need to see the world around (including, of course, his=20
> Rubik's hypercube) in full 4D stereo vision?
>
> My layman's answer, which I can't fully justify, is that two eyes=20
> would suffice.
>
> Ignoring any contextual clues to distance, in a 2D world, a single=20
> eye reveals a closed 1D visual field (like the interior of a circle).=20
> Adding a second eye allows the seer to see the plane in 2D. In a 3D=20
> world, a single eye reveals a closed 2D visual field (like the=20
> interior of a sphere). Adding a second eye brings depth to the=20
> sphere. SO, the natural extension would be to say that in a 4D world=20
> a single eye would reveal a closed 3D visual field (like the interior=20
> of a hypersphere) and that a second eye would bring 4D depth to it.=20
> Continuing the logic, two eyes would be enough for stereo vision in=20
> any number of dimensions.
>
> Is that right, or would more eyes be needed?
>
> Guy

=20


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charset="iso-8859-1"
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osoft-com:office:office" xmlns:w=3D"urn:schemas-microsoft-com:office:word" =
xmlns=3D"http://www.w3.org/TR/REC-html40">


>










EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Thank you very much=
for
your answer, Melinda.



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>The motion parallax=
point
is interesting but yes, it is cheating as far as answering my real question=
is
concerned!! As you guessed, it was more the geometry than the psychology of
perception that was challenging me!



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>I think you have
confirmed (tell me if I’ve misunderstood you) that two stationary eye=
s would
suffice to see at least a part<=
/i> of
N-dimensional space in full N-D stereo, just as in 3D reality our two eyes
allow us to see depth in a part of our visual field. Many predators remain
stock still while they observe their prey. Herons, for example, stand
motionless, bill poised over the water, waiting for a fish to move into
spearing range (they have to deal with refractive depth effects too when th=
ey
strike, of course!). If I understand you aright, a 4D heron would indeed on=
ly
need two eyes for there to be a part of its visual field in full 4D, enabli=
ng
it to strike with accuracy within that range.



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Most animals with g=
ood binocular
vision are hunters – the hunted tend to have widely separated eyes
pointing in different directions, like rabbits. Hunters only need really ac=
curate
depth perception in a limited field – namely, in the direction of the
prey, for the final attack. So maybe predatory animals in N dimensions woul=
d be
able to get away with just two eyes.



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Thanks again,<=
/o:p>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'>Guyn>



EN-GB
style=3D'font-size:10.0pt;font-family:Arial;color:navy'> span>





e=3D3
face=3D"Times New Roman">






style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:bold'>De :pan>size=3D2 face=3DTahoma>mily:Tahoma'>
4D_Cubing@yahoogroups.com [mailto:4D_Cubing@yahoogroups.com] style=3D'font-weight:bold'>De la part de
Melinda Green

Envoy=E9 : samedi, 13.
septembre ze:10.0pt;
font-family:Tahoma'>2008 22:23

=C0 : 4D_Cubing@yahoogr=
oups.com

Objet : Re: [MC4D] How =
many
eyes?





'font-size:
12.0pt'> 









<=
span
style=3D'font-size:12.0pt'>Guy,



Anything even remotely related to 4D cubing is fair game on this list so r>
don't worry about that. Your question is very interesting and appropriate.<=
br>


It should be possible for a creature in N dimensions to fully perceive

the space with a single eye. The trick is that it would need to be able >
to move that eye around. A brain can fuse multiple points of view into

a single mental perception of depth even if those points of view are

captured at different times. You can try this by closing one eye and

noticing how flat the world looks, and then moving your head around and >
noticing how your ability to determine depth comes back. Once you stop

moving, it all goes flat again. Cats use this effect by moving their

heads around before making a big leap so that they can judge the

distance better than they can with just their normal eye separation.

You'll also notice the effect as a passenger in a moving car when you'll r>
find it much easier to judge long distances when looking out the side of r>
the car as opposed to out the front or back. At long distances, your

normal eye separation is useless but the motion parallax gives you

stereopsis.



Is this cheating or not really answering your question? Well yes and no. r>
"No" because stereopsis is the "perception" of depth (I=
.E.
a purely

internal, mental phenomenon), but "yes" if you are asking a purel=
y

geometric question. As to the geometric question, I've long thought that r>
the answer is N-1 but now I'm not so sure. In 3D for example, imagine

looking at a circular disk edge-on. If that edge is vertically aligned, >
you'll be able to fully perceive its full 3D form but if its

horizontally aligned you will not. I don't think that suggests that you >
really need 3 eyes to fully perceive a 3D space because, depending upon >
how a scene is arranged, each additional eye can give you more depth

information. In order for the geometric question to make sense I think

we'll need to be a lot more specific and therefore more removed from

questions of actual physical worlds. For example, one reasonable

restriction might be to assume that the scenes to be viewed only contain r>
point objects. With that restriction it does seem that 2 eyes would

suffice in N dimensions. Except what about when trying to judge the

distance to a point that is perfectly in line with your 2 eyes? In that >
case both eyes would see the point in the same position and you would

not be able to determine its distance. If you're allowed to turn your

head to face the point, then fine but that's a lot like the case of a

single eye that you're allowed to move around in time. Without the

ability to turn your head, the answer appears to be that you need N eyes r>
to perceive an N dimensional point space.



The geometric reduction above seems very much removed from your original r>
question of how many eyes an actual 4D creature in a real physical world r>
would need. Depending upon how you want to reduce it to a geometrical

question, it appears that you can defend any number from one to infinity.r>


-melinda



guy_padfield wrote:

> Forgive me for asking a question that is only indirectly related to r>
> higher dimensional cubing. I'm sure many of you can give me an

> authoritative answer.

>

> The question: how many eyes would a 4D creature, living in a 4D

> world, need to see the world around (including, of course, his

> Rubik's hypercube) in full 4D stereo vision?

>

> My layman's answer, which I can't fully justify, is that two eyes

> would suffice.

>

> Ignoring any contextual clues to distance, in a 2D world, a single >
> eye reveals a closed 1D visual field (like the interior of a circle). =


> Adding a second eye allows the seer to see the plane in 2D. In a 3D r>
> world, a single eye reveals a closed 2D visual field (like the

> interior of a sphere). Adding a second eye brings depth to the

> sphere. SO, the natural extension would be to say that in a 4D world <=
br>
> a single eye would reveal a closed 3D visual field (like the interior =


> of a hypersphere) and that a second eye would bring 4D depth to it. r>
> Continuing the logic, two eyes would be enough for stereo vision in r>
> any number of dimensions.

>

> Is that right, or would more eyes be needed?

>

> Guy





=
style=3D'font-size:12.0pt;color:white'>





=09
=09


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From: Melinda Green <melinda@superliminal.com>
Date: Sat, 13 Sep 2008 16:52:34 -0700
Subject: RE: [MC4D] How many eyes?



Guy,

When you talk about animals and predator/prey strategies, you are
talking about real-world situations and not purely geometric ones, and
the difference is everything. I suspect that the need to instantly judge
the distance to prey as it briefly flashes past from any relative
direction makes binocular vision important. From your natural world
description, I think the best geometric reduction of your question is
the minimum number of eyes needed to determine the distance to a point
from a swivelable platform. In that one particular case I think that
your answer of two is correct.

-melinda

Guy wrote:
>
> Thank you very much for your answer, Melinda.
>
> The motion parallax point is interesting but yes, it is cheating as
> far as answering my real question is concerned!! As you guessed, it
> was more the geometry than the psychology of perception that was
> challenging me!
>
> I think you have confirmed (tell me if I�ve misunderstood you) that
> two stationary eyes would suffice to see at least a /part/ of
> N-dimensional space in full N-D stereo, just as in 3D reality our two
> eyes allow us to see depth in a part of our visual field. Many
> predators remain stock still while they observe their prey. Herons,
> for example, stand motionless, bill poised over the water, waiting for
> a fish to move into spearing range (they have to deal with refractive
> depth effects too when they strike, of course!). If I understand you
> aright, a 4D heron would indeed only need two eyes for there to be a
> part of its visual field in full 4D, enabling it to strike with
> accuracy within that range.
>
> Most animals with good binocular vision are hunters � the hunted tend
> to have widely separated eyes pointing in different directions, like
> rabbits. Hunters only need really accurate depth perception in a
> limited field � namely, in the direction of the prey, for the final
> attack. So maybe predatory animals in N dimensions would be able to
> get away with just two eyes.
>
> Thanks again,
>
> Guy
>




From: "Jenelle Levenstein" <jenelle.levenstein@gmail.com>
Date: Sat, 13 Sep 2008 21:53:56 -0500
Subject: Re: [MC4D] How many eyes?



------=_Part_11123_8689523.1221360836595
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How many legs would a 4D creature need to walk on a 4D planet. On a 3D worl=
d
an object neads at least three legs to stand stably. Would that mean that i=
n
order for something to stand upright in a 4D world you would need at least =
4
legs?

On Sat, Sep 13, 2008 at 6:52 PM, Melinda Green wr=
ote:

> Guy,
>
> When you talk about animals and predator/prey strategies, you are
> talking about real-world situations and not purely geometric ones, and
> the difference is everything. I suspect that the need to instantly judge
> the distance to prey as it briefly flashes past from any relative
> direction makes binocular vision important. From your natural world
> description, I think the best geometric reduction of your question is
> the minimum number of eyes needed to determine the distance to a point
> from a swivelable platform. In that one particular case I think that
> your answer of two is correct.
>
> -melinda
>
> Guy wrote:
> >
> > Thank you very much for your answer, Melinda.
> >
> > The motion parallax point is interesting but yes, it is cheating as
> > far as answering my real question is concerned!! As you guessed, it
> > was more the geometry than the psychology of perception that was
> > challenging me!
> >
> > I think you have confirmed (tell me if I've misunderstood you) that
> > two stationary eyes would suffice to see at least a /part/ of
> > N-dimensional space in full N-D stereo, just as in 3D reality our two
> > eyes allow us to see depth in a part of our visual field. Many
> > predators remain stock still while they observe their prey. Herons,
> > for example, stand motionless, bill poised over the water, waiting for
> > a fish to move into spearing range (they have to deal with refractive
> > depth effects too when they strike, of course!). If I understand you
> > aright, a 4D heron would indeed only need two eyes for there to be a
> > part of its visual field in full 4D, enabling it to strike with
> > accuracy within that range.
> >
> > Most animals with good binocular vision are hunters =96 the hunted tend
> > to have widely separated eyes pointing in different directions, like
> > rabbits. Hunters only need really accurate depth perception in a
> > limited field =96 namely, in the direction of the prey, for the final
> > attack. So maybe predatory animals in N dimensions would be able to
> > get away with just two eyes.
> >
> > Thanks again,
> >
> > Guy
> >
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

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Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline

How many legs would a 4D creature need to walk on a 4D pla=
net. On a 3D world an object neads at least three legs to stand stably. Wou=
ld that mean that in order for something to stand upright in a 4D world you=
would need at least 4 legs?


On Sat, Sep 13, 2008 at 6:52 PM, Melinda Gre=
en <melind=
a@superliminal.com
>
wrote:
e" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt =
0.8ex; padding-left: 1ex;">
Guy,



When you talk about animals and predator/prey strategies, you are

talking about real-world situations and not purely geometric ones, and

the difference is everything. I suspect that the need to instantly judge>
the distance to prey as it briefly flashes past from any relative

direction makes binocular vision important. From your natural world

description, I think the best geometric reduction of your question is

the minimum number of eyes needed to determine the distance to a point

from a swivelable platform. In that one particular case I think that

your answer of two is correct.



-melinda



Guy wrote:

>

> Thank you very much for your answer, Melinda.

>

> The motion parallax point is interesting but yes, it is cheating as>
> far as answering my real question is concerned!! As you guessed, it>
> was more the geometry than the psychology of perception that was

> challenging me!

>

> I think you have confirmed (tell me if I've misunderstood you) that>
> two stationary eyes would suffice to see at least a /part/ of

> N-dimensional space in full N-D stereo, just as in 3D reality our two<=
br>
> eyes allow us to see depth in a part of our visual field. Many

> predators remain stock still while they observe their prey. Herons,>
> for example, stand motionless, bill poised over the water, waiting for=


> a fish to move into spearing range (they have to deal with refractive<=
br>
> depth effects too when they strike, of course!). If I understand your>
> aright, a 4D heron would indeed only need two eyes for there to be ar>
> part of its visual field in full 4D, enabling it to strike with

> accuracy within that range.

>

> Most animals with good binocular vision are hunters =96 the hunted ten=
d

> to have widely separated eyes pointing in different directions, liker>
> rabbits. Hunters only need really accurate depth perception in a

> limited field =96 namely, in the direction of the prey, for the final<=
br>
> attack. So maybe predatory animals in N dimensions would be able to>
> get away with just two eyes.

>

> Thanks again,

>

> Guy

>





------------------------------------



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From: Melinda Green <melinda@superliminal.com>
Date: Sun, 14 Sep 2008 16:19:43 -0700
Subject: Re: [MC4D] How many eyes?



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I don't know about you but I'm able to stand upright in 3 dimensions
with only 2 legs. ;-)
Seriously though I think you are right that N legs are required to build
a stable platform in N dimensions and that this can be shown with a
simple inductive argument. It appears as simple as the fact that a
stable platform in N-1 dimensions will tip over into the new dimension.
That tipping will happen with a single degree of freedom which can be
halted with the addition of a new leg with a displacement in the new
dimension.

I recently read the book Diaspora
by Greg
Egan. in which some of the main characters would move between universes
with different properties and would construct interesting bodies when in
5 dimensional universes. The author was smart enough to realize that
they'd also need brains wired to be able to deal with life in higher
dimensions. It's not quite as good as his amazing book Permutation City
, but at
least it's still not bad.

-melinda

Jenelle Levenstein wrote:
> How many legs would a 4D creature need to walk on a 4D planet. On a 3D
> world an object neads at least three legs to stand stably. Would that
> mean that in order for something to stand upright in a 4D world you
> would need at least 4 legs?

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I don't know about you but I'm able to stand upright in 3 dimensions
with only 2 legs.� ;-)

Seriously though I think you are right that N legs are required to
build a stable platform in N dimensions and that this can be shown with
a simple inductive argument. It appears as simple as the fact that a
stable platform in N-1 dimensions will tip over into the new dimension.
That tipping will happen with a single degree of freedom which can be
halted with the addition of a new leg with a displacement in the new
dimension.



I recently read the book href="http://www.amazon.com/Diaspora-Novel-Greg-Egan/dp/B000C4T3OI/">Diaspora
by Greg Egan. in which some of the main characters would move between
universes with different properties and would construct interesting
bodies when in 5 dimensional universes. The author was smart enough to
realize that they'd also need brains wired to be able to deal with life
in higher dimensions. It's not quite as good as his amazing book href="http://www.amazon.com/Permutation-City-Greg-Egan/dp/006105481X">Permutation
City, but at least it's still not bad.



-melinda



Jenelle Levenstein wrote:
cite="mid:1c558e4f0809131953yc69a9f8iff35965b23ba80e5@mail.gmail.com"
type="cite">

How many legs would a 4D creature need to walk on a 4D
planet. On a 3D world an object neads at least three legs to stand
stably. Would that mean that in order for something to stand upright in
a 4D world you would need at least 4 legs?





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