Thread: "Magic120Cell Crash Fix"

From: "Roice Nelson" <roice3@gmail.com>
Date: Tue, 20 May 2008 23:25:25 -0500
Subject: Magic120Cell Crash Fix



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Sorry for the spam, but I wanted to let people know about a problem I found
this evening which could easily cause loss of work :( The new piece finding
function would crash the program if used on the central 1C stickers. This
is fixed, so please update if you are working on a solution (I only know of
one who is so hopefully this just went unnoticed). And please let me know
if you happen upon any other problems like this! Much thanks to everyone
who has been providing good feedback so far :)

Have a nice evening,

Roice


On Tue, May 20, 2008 at 9:15 AM, Roice Nelson wrote:

> Hey guys,
>
> Just a heads up that I uploaded a newer version of Magic120Cell. There is
> some fine-tuning of mouse controls and a couple new ones, most notably the
> new piece finder (info is on the help menu), as well as these other
> improvements Melinda had suggested:
>
> - new option for scrambling with a custom number of twists.
> - puzzle beeps when solved.
> - puzzle recognizes when twists are actually undos and applies them as
> such.
> - new slider to easily hide layers of cells relative to puzzle "center".
> - escape will stop an auto-solve so you aren't stuck having to close the
> program.
> - new menu option for controlling the geometry of the cell slices (and lots
> of fun to be had by hacking the R1, R2, and R3 values in the .settings files
> if you are so inclined - these are sticker size ratios).
>
> That's it for now. This will be the official version (1+sqrt(5))/2 (the
> golden ratio, which permeates the geometry of this puzzle).
>
> cya,
> Roice
>
> P.S. Slashdot accepted a post about Magic120Cell last week, and the article
> is at http://games.slashdot.org/article.pl?sid=08/05/13/1454243&from=rss if
> you are interested to check it out. The traffic wasn't nearly as heavy for
> me as when MC5D was slashdotted, about a third of what I saw before. I
> think that is likely because the post lacked the eye-catching word "Rubik",
> but it still resulted in a huge boost in traffic (about 40K visitors, and
> hopefully some new group members too). I'm attaching a couple of pics
> showing how "the slashdot effect"
> played out...
>
>
>

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Sorry for the spam, but I wanted to let people know about a problem I found this evening which could easily cause loss of work :(  The new piece finding function would crash the program if used on the central 1C stickers.  This is fixed, so please update if you are working on a solution (I only know of one who is so hopefully this just went unnoticed).  And please let me know if you happen upon any other problems like this!  Much thanks to everyone who has been providing good feedback so far :)


 

Have a nice evening,

 

Roice


 

On Tue, May 20, 2008 at 9:15 AM, Roice Nelson <roice3@gmail.com> wrote:


Hey guys,

 

Just a heads up that I uploaded a newer version of Magic120Cell.  There is some fine-tuning of mouse controls and a couple new ones, most notably the new piece finder (info is on the help menu), as well as these other improvements Melinda had suggested:


 

- new option for scrambling with a custom number of twists.

- puzzle beeps when solved.
- puzzle recognizes when twists are actually undos and applies them as such.
- new slider to easily hide layers of cells relative to puzzle "center".
- escape will stop an auto-solve so you aren't stuck having to close the program.

- new menu option for controlling the geometry of the cell slices (and lots of fun to be had by hacking the R1, R2, and R3 values in the .settings files if you are so inclined - these are sticker size ratios).

 

That's it for now.  This will be the official version (1+sqrt(5))/2 (the golden ratio, which permeates the geometry of this puzzle).

 

cya,

Roice

 

P.S. Slashdot accepted a post about Magic120Cell last week, and the article is at http://games.slashdot.org/article.pl?sid=08/05/13/1454243&from=rss if you are interested to check it out.  The traffic wasn't nearly as heavy for me as when MC5D was slashdotted, about a third of what I saw before.  I think that is likely because the post lacked the eye-catching word "Rubik", but it still resulted in a huge boost in traffic (about 40K visitors, and hopefully some new group members too).  I'm attaching a couple of pics showing how "the slashdot effect" played out...


 




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