Hey Roice,
Well, I said I'd do it and it's done. This thing was HARD. I had a parity
error at every step of solving it like a 3x3 and I had to kind of make up a
sequence on the fly that would correct it. I'm looking forward to the 5^5
where I won't have to worry about parity! But I think I'll take a bit of a
break before that.
This is by no means a shortest move solution, I gave up on trying to have a
low move count when I hit the parities. I suspect that if someone else
solves it they'll have less moves but that's fine by me, I don't plan on
doing this ever again. Thanks again for the update to the program, I
couldn't have done it without your help!
Cheers,
Noel
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Congratulations indeed!!
This is definitely a tour de force, Noel. Congratulations on setting a
record that can never be taken from you. There is no question that you
are the first human being to perform this feat and for all we know this
may be the first time in the universe!
One thing that I'm confused about is why you say that you won't face
parity problems in the 5^5. Doesn't the 5^5 contain the 4^5? I know that
it's been said that after 5^d there are no more new combinatorial
elements for all dimensions. Can someone please spell out exactly what
the issues are and why this is true?
I can certainly understand why Noel says that he'll never do the 4^5
again. I can imagine that other people might accomplish that if they
feel that they can turn in a shorter solution, and I'll also make a
guess that this is the year that someone will solve the 5^5 for the
first time. I'm also on record for predicting that it will be a very
long time before a second person slays that monster if ever! The lure of
the shortest 5^5 may simply not be attractive enough for anyone to
attempt it.
So please tell us, Noel. What was it like to battle this beast and did
it really only take you a week? Any advice for others thinking about
attempting to repeat your achievement? And are you *really* going to
take a break before attempting the 5^5 or are you just trying to make
other would-be solvers *think* that they don't need to hurry to be the
first? No need to answer that last question, BTW. :-)
-Melinda
jwgibson3 wrote:
> CONGRATS!!!! Fantastic! Although, I must admit, I'm a little
> jealous. I was hoping I could be first ;) And Noel, your solution is
> a great length; it's shorter than the median solution for the 3^5.
> I'm still pairing up edges and have reached 4000 moves. Roice - the
> finder will be fantastic. It's pretty mind-rotting looking through
> 1000 pieces with the shift key held down hoping the next one is it.
> Congrats Noel! And thanks for the new features, Roice!
>
> Best wishes,
>
> John
>
> --- In 4D_Cubing@yahoogroups.com, "Roice Nelson"
>
>> Hey guys,
>>
>> I wanted to let you all know the Revenge version of the 5D cube has been
>> solved for the first time! I just uploaded Noel Chalmer's solution to the Hall of Insanity if you'd like to take a look.
>>
>> *www.gravitation3d.com/magiccube5d/hallofinsanity.html*
>> **
>> This puzzle has 2560 stickers and 1024 cubies and as best I can tell from our emails, I think it only took him about a week! But I'll let him expound if he's interested.
>>
>> Since they have so many pieces, Noel requested a new feature (a cubie
>> finder) to help him out with the Revenge and Professor 5D puzzles, and this is part of the install now. It is on the options menu or you can CTRL+F. Also, thought I'd mention redo was added last year as well (that had been requested a lot so I finally did it, but I never mailed out about it).
>>
>> I hope this finds everybody well,
>>
>> Roice
>>
>>
>>
>> ---------- Forwarded message ----------
>> From: Noel Chalmers
>> Date: Wed, Mar 19, 2008 at 1:43 AM
>> Subject: Re: small thing
>> To: roice3@...
>>
>>
>> Hey Roice,
>>
>> Well, I said I'd do it and it's done. This thing was HARD. I had a parity error at every step of solving it like a 3x3 and I had to kind of make up a sequence on the fly that would correct it. I'm looking forward to the 5^5 where I won't have to worry about parity! But I think I'll take a bit of a break before that.
>> This is by no means a shortest move solution, I gave up on trying to have a low move count when I hit the parities. I suspect that if someone else
>> solves it they'll have less moves but that's fine by me, I don't plan on
>> doing this ever again. Thanks again for the update to the program, I
>> couldn't have done it without your help!
>>
>> Cheers,
>> Noel
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I also would like to congratulate Noel of his achivement. 4x4x4x4x4 is real=
monster. I definetly will not even try to solve it. Although if there be 6=
D cube I'll give a try :P. (As I remembered, we agreed that we start discus=
sion after all 5D cubes being solved :)))) It turned out that it can be soo=
ner that we thought :)
BTW. Any guess how many possible states 4^5 has got? Even rough estimate?
All the best,
Remigiusz D.
=20
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Many congratulations on your amazing achievement Noel! This is Thanks guys for the comments/feedback: I found = Certainly there are more things to keep track of as the dimensions go up= I hadn't considerd the practicalities of how the 3-D or 4-D cubes would = Of course, it is easy to imagine that 4-D and 5-D hyperco= One final point: are the 4-D/5-D hypercomputers still just Turing machin= I have found by teaching other people to solve the 3x3x3 rubix cube that= Congratulations indeed!!
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too many!!!!!!!!!!!! y'all are crazy I don't even know when you find the
time to attempt these crazzy puzzles much less solve them.
On Mon, Mar 24, 2008 at 7:17 AM, Remigiusz Durka
wrote:
> I also would like to congratulate Noel of his achivement. 4x4x4x4x4 is
> real monster. I definetly will not even try to solve it. Although if there
> be 6D cube I'll give a try :P. (As I remembered, we agreed that we start
> discussion after all 5D cubes being solved :)))) It turned out that it can
> be sooner that we thought :)
>
> BTW. Any guess how many possible states 4^5 has got? Even rough estimate?
>
> All the best,
>
> Remigiusz D.
>
>
>
> ----------------------------------------------------------------------
> Asy i Cieniasy pilkarskiej ekstraklasy
> kliknij >> http://link.interia.pl/f1d27
>
>
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too many!!!!!!!!!!!! y'all are crazy I don't even know when you find the time to attempt these crazzy puzzles much less solve them.
achivement. 4x4x4x4x4 is real monster. I definetly will not even try to solve
it. Although if there be 6D cube I'll give a try :P. (As I remembered, we agreed
that we start discussion after all 5D cubes being solved :)))) It turned
out that it can be sooner that we thought :)
got? Even rough estimate?
----------------------------------------------------------------------
Asy i Cieniasy pilkarskiej ekstraklasy
kliknij >> http://link.interia.pl/f1d27
------=_Part_12142_725656.1206372386273--
From: "jwgibson3" <jwgibson3@yahoo.com>
Date: Mon, 24 Mar 2008 18:18:50 -0000
Subject: [MC4D] Re: Noel conquers the 4^5!
Given that all of the solutions are posted in clusters around Winter=20
holidays and Summer (except Noel - Spring Break maybe?), I'm going to=20
stretch and say most of the hypercubers do this to... relax?
--- In 4D_Cubing@yahoogroups.com, "Jenelle Levenstein"=20
>
> too many!!!!!!!!!!!! y'all are crazy I don't even know when you=20
find the
> time to attempt these crazzy puzzles much less solve them.
>=20
> On Mon, Mar 24, 2008 at 7:17 AM, Remigiusz Durka
> wrote:
>=20
> > I also would like to congratulate Noel of his achivement.=20
4x4x4x4x4 is
> > real monster. I definetly will not even try to solve it. Although=20
if there
> > be 6D cube I'll give a try :P. (As I remembered, we agreed that=20
we start
> > discussion after all 5D cubes being solved :)))) It turned out=20
that it can
> > be sooner that we thought :)
> >
> > BTW. Any guess how many possible states 4^5 has got? Even rough=20
estimate?
> >
> > All the best,
> >
> > Remigiusz D.
> >
> >
> >
> > -----------------------------------------------------------------
-----
> > Asy i Cieniasy pilkarskiej ekstraklasy
> > kliknij >> http://link.interia.pl/f1d27
> >=20
> >
>
From: "Jenelle Levenstein" <jenelle.levenstein@gmail.com>
Date: Mon, 31 Mar 2008 16:33:11 -0500
Subject: Re: [MC4D] Re: Noel conquers the 4^5!
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Your forgetting that the complexity of the moves required to solve the cube
increases as you add dimensions, so a 4D being would still have trouble
solving a 4D cube simply because of the complexity of the moves. Most humans
can't easily figure out how to solve a 3x3x3 the first time. By the way
would a 3x3x3 cube be possible to make in a 4D would or would it just fall
apart. It could be analogous to the slide puzzles we make.
On Mon, Mar 31, 2008 at 10:39 AM, markoram109
wrote:
> Many congratulations on your amazing achievement Noel! This is
> excellent news and I trust you are enjoying all the buzz and
> stisfaction you deserve with this effort. Being in the most
> exclusive club possible (i.e. with one member) must be a great
> feeling, although you may not get to enjoy the complete exculsivity
> for too long (and no, I am not hinting that I have plans to climb
> the 4x4x4x4x4 mounatain any time soon).
>
> Two other (light-hearted) and general points also came to mind from
> Melinda's comments. Although I often believe we are not alone in
> this universe I am happy to accept that we could be (just to make
> you the ultimate 5-D Revenge solver!) but I wonder if there are (a)
> viable 4-D, 5-D etc univserses that exist somewhere, and that (b)
> beings from those places might be solving analogous cubes themselves.
>
> Secondly, it is no mean feat for us 3-D beings to represent (and
> then solve!) a 5-D cube in a format that our brains can deal with,
> but I wonder if a 4-D being would find a 6-D cube, for example,
> easier to solve (relatively speaking) than a 5-D cube is for us;
> since maybe their (hyper)brains are 'more geared' to dealing with
> extra dimensions. What do people think?
>
>
> --- In 4D_Cubing@yahoogroups.com <4D_Cubing%40yahoogroups.com>, Melinda
> Green
> >
> > Congratulations indeed!!
> > This is definitely a tour de force, Noel. Congratulations on
> setting a
> > record that can never be taken from you. There is no question that
> you
> > are the first human being to perform this feat and for all we know
> this
> > may be the first time in the universe!
> >
> > One thing that I'm confused about is why you say that you won't
> face
> > parity problems in the 5^5. Doesn't the 5^5 contain the 4^5? I
> know that
> > it's been said that after 5^d there are no more new combinatorial
> > elements for all dimensions. Can someone please spell out exactly
> what
> > the issues are and why this is true?
> >
> > I can certainly understand why Noel says that he'll never do the
> 4^5
> > again. I can imagine that other people might accomplish that if
> they
> > feel that they can turn in a shorter solution, and I'll also make
> a
> > guess that this is the year that someone will solve the 5^5 for
> the
> > first time. I'm also on record for predicting that it will be a
> very
> > long time before a second person slays that monster if ever! The
> lure of
> > the shortest 5^5 may simply not be attractive enough for anyone to
> > attempt it.
> >
> > So please tell us, Noel. What was it like to battle this beast and
> did
> > it really only take you a week? Any advice for others thinking
> about
> > attempting to repeat your achievement? And are you *really* going
> to
> > take a break before attempting the 5^5 or are you just trying to
> make
> > other would-be solvers *think* that they don't need to hurry to be
> the
> > first? No need to answer that last question, BTW. :-)
> >
> > -Melinda
> >
> > jwgibson3 wrote:
> > > CONGRATS!!!! Fantastic! Although, I must admit, I'm a little
> > > jealous. I was hoping I could be first ;) And Noel, your
> solution is
> > > a great length; it's shorter than the median solution for the
> 3^5.
> > > I'm still pairing up edges and have reached 4000 moves. Roice -
> the
> > > finder will be fantastic. It's pretty mind-rotting looking
> through
> > > 1000 pieces with the shift key held down hoping the next one is
> it.
> > > Congrats Noel! And thanks for the new features, Roice!
> > >
> > > Best wishes,
> > >
> > > John
> > >
> > > --- In 4D_Cubing@yahoogroups.com <4D_Cubing%40yahoogroups.com>, "Roice
> Nelson"
> > >
> > >> Hey guys,
> > >>
> > >> I wanted to let you all know the Revenge version of the 5D cube
> has been
> > >> solved for the first time! I just uploaded Noel Chalmer's
> solution to the Hall of Insanity if you'd like to take a look.
> > >>
> > >> *www.gravitation3d.com/magiccube5d/hallofinsanity.html*
> > >> **
> > >> This puzzle has 2560 stickers and 1024 cubies and as best I can
> tell from our emails, I think it only took him about a week! But
> I'll let him expound if he's interested.
> > >>
> > >> Since they have so many pieces, Noel requested a new feature (a
> cubie
> > >> finder) to help him out with the Revenge and Professor 5D
> puzzles, and this is part of the install now. It is on the options
> menu or you can CTRL+F. Also, thought I'd mention redo was added
> last year as well (that had been requested a lot so I finally did
> it, but I never mailed out about it).
> > >>
> > >> I hope this finds everybody well,
> > >>
> > >> Roice
> > >>
> > >>
> > >>
> > >> ---------- Forwarded message ----------
> > >> From: Noel Chalmers
> > >> Date: Wed, Mar 19, 2008 at 1:43 AM
> > >> Subject: Re: small thing
> > >> To: roice3@
> > >>
> > >>
> > >> Hey Roice,
> > >>
> > >> Well, I said I'd do it and it's done. This thing was HARD. I
> had a parity error at every step of solving it like a 3x3 and I had
> to kind of make up a sequence on the fly that would correct it. I'm
> looking forward to the 5^5 where I won't have to worry about parity!
> But I think I'll take a bit of a break before that.
> > >> This is by no means a shortest move solution, I gave up on
> trying to have a low move count when I hit the parities. I suspect
> that if someone else
> > >> solves it they'll have less moves but that's fine by me, I
> don't plan on
> > >> doing this ever again. Thanks again for the update to the
> program, I
> > >> couldn't have done it without your help!
> > >>
> > >> Cheers,
> > >> Noel
> >
>
>
>
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Your forgetting that the complexity of the moves required to solve the cube increases as you add dimensions, so a 4D being would still have trouble solving a 4D cube simply because of the complexity of the moves. Most humans can't easily figure out how to solve a 3x3x3 the first time. By the way would a 3x3x3 cube be possible to make in a 4D would or would it just fall apart. It could be analogous to the slide puzzles we make.
excellent news and I trust you are enjoying all the buzz and
stisfaction you deserve with this effort. Being in the most
exclusive club possible (i.e. with one member) must be a great
feeling, although you may not get to enjoy the complete exculsivity
for too long (and no, I am not hinting that I have plans to climb
the 4x4x4x4x4 mounatain any time soon).
Two other (light-hearted) and general points also came to mind from
Melinda's comments. Although I often believe we are not alone in
this universe I am happy to accept that we could be (just to make
you the ultimate 5-D Revenge solver!) but I wonder if there are (a)
viable 4-D, 5-D etc univserses that exist somewhere, and that (b)
beings from those places might be solving analogous cubes themselves.
Secondly, it is no mean feat for us 3-D beings to represent (and
then solve!) a 5-D cube in a format that our brains can deal with,
but I wonder if a 4-D being would find a 6-D cube, for example,
easier to solve (relatively speaking) than a 5-D cube is for us;
since maybe their (hyper)brains are 'more geared' to dealing with
extra dimensions. What do people think?
--- In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@...> wrote:
>
> Congratulations indeed!!
> This is definitely a tour de force, Noel. Congratulations on
setting a
> record that can never be taken from you. There is no question that
you
> are the first human being to perform this feat and for all we know
this
> may be the first time in the universe!
>
> One thing that I'm confused about is why you say that you won't
face
> parity problems in the 5^5. Doesn't the 5^5 contain the 4^5? I
know that
> it's been said that after 5^d there are no more new combinatorial
> elements for all dimensions. Can someone please spell out exactly
what
> the issues are and why this is true?
>
> I can certainly understand why Noel says that he'll never do the
4^5
> again. I can imagine that other people might accomplish that if
they
> feel that they can turn in a shorter solution, and I'll also make
a
> guess that this is the year that someone will solve the 5^5 for
the
> first time. I'm also on record for predicting that it will be a
very
> long time before a second person slays that monster if ever! The
lure of
> the shortest 5^5 may simply not be attractive enough for anyone to
> attempt it.
>
> So please tell us, Noel. What was it like to battle this beast and
did
> it really only take you a week? Any advice for others thinking
about
> attempting to repeat your achievement? And are you *really* going
to
> take a break before attempting the 5^5 or are you just trying to
make
> other would-be solvers *think* that they don't need to hurry to be
the
> first? No need to answer that last question, BTW. :-)
>
> -Melinda
>
> jwgibson3 wrote:
> > CONGRATS!!!! Fantastic! Although, I must admit, I'm a little
> > jealous. I was hoping I could be first ;) And Noel, your
solution is
> > a great length; it's shorter than the median solution for the
3^5.
> > I'm still pairing up edges and have reached 4000 moves. Roice -
the
> > finder will be fantastic. It's pretty mind-rotting looking
through
> > 1000 pieces with the shift key held down hoping the next one is
it.
> > Congrats Noel! And thanks for the new features, Roice!
> >
> > Best wishes,
> >
> > John
> >
> > --- In 4D_Cubing@yahoogroups.com, "Roice Nelson" <roice@> wrote:
> >
> >> Hey guys,
> >>
> >> I wanted to let you all know the Revenge version of the 5D cube
has been
> >> solved for the first time! I just uploaded Noel Chalmer's
solution to the Hall of Insanity if you'd like to take a look.
> >>
> >> *www.gravitation3d.com/magiccube5d/hallofinsanity.html*
> >> **
> >> This puzzle has 2560 stickers and 1024 cubies and as best I can
tell from our emails, I think it only took him about a week! But
I'll let him expound if he's interested.
> >>
> >> Since they have so many pieces, Noel requested a new feature (a
cubie
> >> finder) to help him out with the Revenge and Professor 5D
puzzles, and this is part of the install now. It is on the options
menu or you can CTRL+F. Also, thought I'd mention redo was added
last year as well (that had been requested a lot so I finally did
it, but I never mailed out about it).
> >>
> >> I hope this finds everybody well,
> >>
> >> Roice
> >>
> >>
> >>
> >> ---------- Forwarded message ----------
> >> From: Noel Chalmers <ltd.dv8r@>
> >> Date: Wed, Mar 19, 2008 at 1:43 AM
> >> Subject: Re: small thing
> >> To: roice3@
> >>
> >>
> >> Hey Roice,
> >>
> >> Well, I said I'd do it and it's done. This thing was HARD. I
had a parity error at every step of solving it like a 3x3 and I had
to kind of make up a sequence on the fly that would correct it. I'm
looking forward to the 5^5 where I won't have to worry about parity!
But I think I'll take a bit of a break before that.
> >> This is by no means a shortest move solution, I gave up on
trying to have a low move count when I hit the parities. I suspect
that if someone else
> >> solves it they'll have less moves but that's fine by me, I
don't plan on
> >> doing this ever again. Thanks again for the update to the
program, I
> >> couldn't have done it without your help!
> >>
> >> Cheers,
> >> Noel
>
------=_Part_27483_9963074.1206999191357--
From: David Vanderschel <DvdS@Austin.RR.com>
Date: 01 Apr 2008 02:01:35 +0000
Subject: Re: [MC4D] Noel conquers the 4^5!
On Monday, March 31, "Jenelle Levenstein"
>Your forgetting that the complexity of the moves
>required to solve the cube increases as you add
>dimensions,
Most folks seem to believe this, but I think there is
a sense in which it is not so. The sense in which it
is clearly true is that there are more things to keep
track of as the dimension goes up.
Consider the following for the 3x3x3x3 puzzle: Because
the possiblities for reorienting a hyperslice of the
4D puzzle are so much richer, the orientation of any
hypercubie can be changed to any of its possible
states - with the hypercubie remaining in the same
position - simply by twisting any one of the
hyperslices which contain it. (An (external)
hyperslice is a 1x4x4x4 set of hypercubies
corresponding to a hyperface, and it reorients like a
3D cube.) In the 3D case, we lack the flexiblity
required to achieve an analogous capability. Given a
set of fairly simple moves that will isolate any given
hypercubie from one of the hyperslices in which it
lies into another hyperslice parallel to the first and
otherwise leaving the first unchanged, you wind with a
rather general and easily understood approach to doing
anything.
>... By the way would a 3x3x3 cube be possible to make
>in a 4D would or would it just fall apart. It could
>be analogous to the slide puzzles we make.
It would be analogous to an interlocking type of 2D
puzzle. (I.e., stays together when constrained to lie
in a hyperplane one dimension down from that of the
universe in which it exists.) Clearly any piece can
be translated without hindrance in the direction
perpendicular to the 3D hyperplane containing the 3D
puzzle.
Regarding the perception of the problem by beings in
other dimensional spaces, I have posed the reverse
analogous question - wondering what solving the 3D
puzzle would be like for a 2D being. Indeed, my own
simulation of the 3D puzzle will produce a display
that corresponds to what a 2D being could perceive
when the 3D puzzle is implemented in a manner
analogous to MC4D, so you can try your hand at 3x3x3
solving from the perspective of a Flatlander. Though
this unusual capability is not the main value of my
program, I'd be interested in feedback from anybody
who tries it: http://david-v.home.texas.net/MC3D/
Regards,
David V.
From: "Jenelle Levenstein" <jenelle.levenstein@gmail.com>
Date: Mon, 31 Mar 2008 22:08:59 -0500
Subject: Re: [MC4D] Noel conquers the 4^5!
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I have found by teaching other people to solve the 3x3x3 rubix cube that the
hardest part of solving it is to figure out how the puzzle moves in 3
dimensions. I think this may be because they have trouble seeing the puzzle
in 3 dimensions. They see 54 individual stickers instead of seeing the 26
peices. You can tell this because someone new to the cube will pick one
color and try to get as many of that color on one side as possible, without
regard to what pieces get knocked out. Now it may sound odd that we have
trouble thinking 3 dimensionally even though we live in a 3D world, but
there are a lot of 2 dimensional things in our world. This Computer screen
is 2D The layout of our streets is 2D. Even the buildings we live although
they are 3D simply consist of a bunch of 2D floors stacked on top of each
other. It would be interesting to see whether a society run by monkeys would
be better at solving these insane puzzles than we are since they have more
spacial minds.
Wait I had a point. Whether a four dimensional creature would be able to
intuitively understand a 3x3x3x3 would depend on how they thought and what
there world looked like which is something we have no way of even imagining.
My guess is that they would have to figure it out just like we did, but it
would be easier because they could hold the thing in their hands and see it
form all angles.
On 01 Apr 2008 02:01:35 +0000, David Vanderschel
> On Monday, March 31, "Jenelle Levenstein"
> wrote:
> >Your forgetting that the complexity of the moves
> >required to solve the cube increases as you add
> >dimensions,
>
> Most folks seem to believe this, but I think there is
> a sense in which it is not so. The sense in which it
> is clearly true is that there are more things to keep
> track of as the dimension goes up.
>
> Consider the following for the 3x3x3x3 puzzle: Because
> the possiblities for reorienting a hyperslice of the
> 4D puzzle are so much richer, the orientation of any
> hypercubie can be changed to any of its possible
> states - with the hypercubie remaining in the same
> position - simply by twisting any one of the
> hyperslices which contain it. (An (external)
> hyperslice is a 1x4x4x4 set of hypercubies
> corresponding to a hyperface, and it reorients like a
> 3D cube.) In the 3D case, we lack the flexiblity
> required to achieve an analogous capability. Given a
> set of fairly simple moves that will isolate any given
> hypercubie from one of the hyperslices in which it
> lies into another hyperslice parallel to the first and
> otherwise leaving the first unchanged, you wind with a
> rather general and easily understood approach to doing
> anything.
>
> >... By the way would a 3x3x3 cube be possible to make
> >in a 4D would or would it just fall apart. It could
> >be analogous to the slide puzzles we make.
>
> It would be analogous to an interlocking type of 2D
> puzzle. (I.e., stays together when constrained to lie
> in a hyperplane one dimension down from that of the
> universe in which it exists.) Clearly any piece can
> be translated without hindrance in the direction
> perpendicular to the 3D hyperplane containing the 3D
> puzzle.
>
> Regarding the perception of the problem by beings in
> other dimensional spaces, I have posed the reverse
> analogous question - wondering what solving the 3D
> puzzle would be like for a 2D being. Indeed, my own
> simulation of the 3D puzzle will produce a display
> that corresponds to what a 2D being could perceive
> when the 3D puzzle is implemented in a manner
> analogous to MC4D, so you can try your hand at 3x3x3
> solving from the perspective of a Flatlander. Though
> this unusual capability is not the main value of my
> program, I'd be interested in feedback from anybody
> who tries it: http://david-v.home.texas.net/MC3D/
>
> Regards,
> David V.
>
>
>
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I have found by teaching other people to solve the 3x3x3 rubix cube that the hardest part of solving it is to figure out how the puzzle moves in 3 dimensions. I think this may be because they have trouble seeing the puzzle in 3 dimensions. They see 54 individual stickers instead of seeing the 26 peices. You can tell this because someone new to the cube will pick one color and try to get as many of that color on one side as possible, without regard to what pieces get knocked out. Now it may sound odd that we have trouble thinking 3 dimensionally even though we live in a 3D world, but there are a lot of 2 dimensional things in our world. This Computer screen is 2D The layout of our streets is 2D. Even the buildings we live although they are 3D simply consist of a bunch of 2D floors stacked on top of each other. It would be interesting to see whether a society run by monkeys would be better at solving these insane puzzles than we are since they have more spacial minds.
Wait I had a point. Whether a four dimensional creature would be able to intuitively understand a 3x3x3x3 would depend on how they thought and what there world looked like which is something we have no way of even imagining. My guess is that they would have to figure it out just like we did, but it would be easier because they could hold the thing in their hands and see it form all angles.
>Your forgetting that the complexity of the moves
>required to solve the cube increases as you add
>dimensions,
Most folks seem to believe this, but I think there is
a sense in which it is not so. The sense in which it
is clearly true is that there are more things to keep
track of as the dimension goes up.
Consider the following for the 3x3x3x3 puzzle: Because
the possiblities for reorienting a hyperslice of the
4D puzzle are so much richer, the orientation of any
hypercubie can be changed to any of its possible
states - with the hypercubie remaining in the same
position - simply by twisting any one of the
hyperslices which contain it. (An (external)
hyperslice is a 1x4x4x4 set of hypercubies
corresponding to a hyperface, and it reorients like a
3D cube.) In the 3D case, we lack the flexiblity
required to achieve an analogous capability. Given a
set of fairly simple moves that will isolate any given
hypercubie from one of the hyperslices in which it
lies into another hyperslice parallel to the first and
otherwise leaving the first unchanged, you wind with a
rather general and easily understood approach to doing
anything.
>... By the way would a 3x3x3 cube be possible to make
>in a 4D would or would it just fall apart. It could
>be analogous to the slide puzzles we make.
It would be analogous to an interlocking type of 2D
puzzle. (I.e., stays together when constrained to lie
in a hyperplane one dimension down from that of the
universe in which it exists.) Clearly any piece can
be translated without hindrance in the direction
perpendicular to the 3D hyperplane containing the 3D
puzzle.
Regarding the perception of the problem by beings in
other dimensional spaces, I have posed the reverse
analogous question - wondering what solving the 3D
puzzle would be like for a 2D being. Indeed, my own
simulation of the 3D puzzle will produce a display
that corresponds to what a 2D being could perceive
when the 3D puzzle is implemented in a manner
analogous to MC4D, so you can try your hand at 3x3x3
solving from the perspective of a Flatlander. Though
this unusual capability is not the main value of my
program, I'd be interested in feedback from anybody
who tries it: http://david-v.home.texas.net/MC3D/
Regards,
David V.
------=_Part_29093_32023666.1207019339388--
From: Mark Oram <markoram109@yahoo.co.uk>
Date: Tue, 1 Apr 2008 14:47:17 +0000 (GMT)
Subject: Re: [MC4D] Noel conquers the 4^5!
ont: inherit;'>
them all very interesting.
, but I wonder if that necessarily implies that the moves HAVE to be m=
ore "complex", or just that there are longer sequences needed? Obviously on=
e can solve, say, the 5-D cube by small steps; moving each class of cubie i=
nto place one by one with small sequences of moves. It just takes longer an=
d needs more patience. Also, it may not be the quickest (or most =
elegant) means. If nothing else, I assume a 4-D (or 5-D etc) being could al=
ways resort to such an approach. Crucially, however, this does not exclude =
the possibility that a 4-D being could have a fundamentally superior insigh=
t, and might be able to see the most efficient sets of moves more intuitive=
ly than us every time.
be assembled physically in 4-D space, and again it may be that the engineer=
ing hurdles are equivalent regardless of the actual dimension of the space =
in question. It reminds me of the initial confusion form many people (mysel=
f included) when they had seen the 3-D cube for the first time, wonder=
ing how it could even be made without everything falling apart once it was =
turned! Still, clearly the 3-D cube is physically possible,a nd I have no d=
oubt that equivalent ones are possible - at least in principle.
mputer screens could represent any of these cubes with ease, but again the =
issue of how to usefully represent extra dimensions on a screen with a fixe=
d maximum number of dimensions would occur there as well. (I have alwa=
ys felt that a large part of the genius of Charlie, Melinda, Remigiusz=
and Roice was finding a way to do this for the 5-D cube on a 2-D screen, s=
o thanks again guys!)
es at heart, or is it possible that there can be some fundamentally more po=
werful means of computing in the higher dimensions? (Or am I now wandering =
too far from the main group topic???)
--- On Tue, 1/4/08, Jenelle Levenstein <jenelle.levenstein@=
gmail.com> wrote:
16,16,255) 2px solid">From: Jenelle Levenstein <jenelle.levenstein@gmail=
.com>
Subject: Re: [MC4D] Noel conquers the 4^5!
To: 4D_Cubing@yah=
oogroups.com
Date: Tuesday, 1 April, 2008, 4:08 AM
the hardest part of solving it is to figure out how the puzzle moves in 3 =
dimensions. I think this may be because they have trouble seeing the puzzle=
in 3 dimensions. They see 54 individual stickers instead of seeing t=
he 26 peices. You can tell this because someone new to the cube will pick o=
ne color and try to get as many of that color on one side as possible, with=
out regard to what pieces get knocked out. Now it may sound odd that we hav=
e trouble thinking 3 dimensionally even though we live in a 3D world, but t=
here are a lot of 2 dimensional things in our world. This Computer screen i=
s 2D The layout of our streets is 2D. Even the buildings we live although t=
hey are 3D simply consist of a bunch of 2D floors stacked on top of each ot=
her. It would be interesting to see whether a society run by monkeys would =
be better at solving these insane puzzles than we are since they
have more spacial minds.
Wait I had a point. Whether a four d=
imensional creature would be able to intuitively understand a 3x3x3x3 would=
depend on how they thought and what there world looked like which is somet=
hing we have no way of even imagining. My guess is that they would have to =
figure it out just like we did, but it would be easier because they could h=
old the thing in their hands and see it form all angles.
lt;Dvd=
S@austin. rr.com> wrote:
solid">
enelle.levenstein@ gmail.com> wrote:
>Your forgetting that the=
complexity of the moves
>required to solve the cube increases as you=
add
>dimensions,
think there is
a sense in which it is not so. The sense in which it
=
is clearly true is that there are more things to keep
track of as the di=
mension goes up.
Consider the following for the 3x3x3x3 puzzle: Bec=
ause
the possiblities for reorienting a hyperslice of the
4D puzzle a=
re so much richer, the orientation of any
hypercubie can be changed to a=
ny of its possible
states - with the hypercubie remaining in the same
>position - simply by twisting any one of the
hyperslices which contain =
it. (An (external)
hyperslice is a 1x4x4x4 set of
hypercubies
corresponding to a hyperface, and it reorients like a
3D=
cube.) In the 3D case, we lack the flexiblity
required to achieve an an=
alogous capability. Given a
set of fairly simple moves that will isolate=
any given
hypercubie from one of the hyperslices in which it
lies in=
to another hyperslice parallel to the first and
otherwise leaving the fi=
rst unchanged, you wind with a
rather general and easily understood appr=
oach to doing
anything.
>... By the way would a 3x3x3 cube be =
possible to make
>in a 4D would or would it just fall apart. It c=
ould
>be analogous to the slide puzzles we make.
d be analogous to an interlocking type of 2D
puzzle. (I.e., stays togeth=
er when constrained to lie
in a hyperplane one dimension down from that =
of the
universe in which it exists.) Clearly any piece can
be transla=
ted without hindrance in the direction
perpendicular to the 3D hyperplan=
e containing the 3D
puzzle.
Regarding the perception of the probl=
em by beings in
other dimensional spaces, I have posed the reverse
an=
alogous question - wondering what solving the 3D
puzzle would be like fo=
r a 2D being. Indeed, my own
simulation of the 3D puzzle will produce a =
display
that corresponds to what a 2D being could perceive
when the 3=
D puzzle is implemented in a manner
analogous to MC4D, so you can try yo=
ur hand at 3x3x3
solving from the perspective of a Flatlander.
Though
this unusual capability is not the main value of my
program, =
I'd be interested in feedback from anybody
who tries it: ://david-v.home.texas.net/MC3D/" target=3D_blank rel=3Dnofollow>http://davi=
d- v.home.texas. net/MC3D/
Regards,
David V.
<=
/DIV>
Sent from href=3D"http://us.rd.yahoo.com/mailuk/taglines/isp/control/*http://us.rd.ya=
hoo.com/evt=3D52418/*http://uk.docs.yahoo.com/nowyoucan.html" target=3D_bla=
nk>Yahoo! Mail.
A Smarter Inbox.
From: "Roice Nelson" <roice@gravitation3d.com>
Date: Tue, 1 Apr 2008 20:28:24 -0500
Subject: Re: [MC4D] Re: Noel conquers the 4^5!
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I had hoped to hear some discussion about Melinda's parity question. I have
never really understood the parity thing as much as I would like, but that
won't stop me from blabbing about it anyway :)
I think Noel was guessing the situation would be similar to the 3D case (and
4D case? - I'm not sure since I haven't solved the 5^4). But in the 3D case
at least, you see parity problems in the 4^3 but not the 5^3, even though
the latter contains the smaller puzzle within it in some sense.
I think this is because the even puzzles are unique in that their centers
are not fixed by a single central piece that never moves. I have gathered
that this extra freedom allows all the central pieces to be placed with
either an even or odd number of twists (relative to the scramble), which
isn't possible in the odd puzzles, and that using an odd number of twists
leads to the parity problem.
Actually, the issue is not confined to only the center 1-colored cubies, and
in the 4^3 there are two parity problems that can happen. One is associated
with setting up the centers. The other can be encountered depending on how
one ends up placing the 2-colored pieces, which also have no "unmovable
center" with which to align pieces. In the 3D Revenge puzzle, each of the 2
parity problems happen 50% of the time, and taken together the solver only
gets lucky enough to not have to deal with either a quarter of the time.
In the 4^4, I'd venture to guess there are 3 possible parity problems, one
associated with 1C centers, one with 2C cubies, and one with 3C cubies, and
that the solver is really lucky only an eighth of the time. In the 4^5,
I'll unjustifiably extrapolate this guess further to say there is yet one
more possible problem and the chance of having no parities at all is halved
once more. I might be wrong on this though (for example, I could see the
individual parity problems interacting in a combinatorial way instead of a
multiplicative one as suggested). I'd love for someone to set the record
straight about how all of it works!
One last comment on these is that parity problems are frustrating in that
they don't manifest themselves immediately. In the 4^3, you don't know if
you were lucky placing the centers until you are finishing up setting the
edges. "Doh! The last one is flipped!" And likewise the second problem
only manifests itself as you try to place the last few corners. Since they
can involve a significant backtracking of the work done on the puzzle, I've
heard some describe the Rubik's Revenge as more difficult than the
Professor's Cube. Only Noel knows if that is true or not in 5D ;)
Roice
On Sat, Mar 22, 2008 at 1:42 AM, Melinda Green
wrote:
> Congratulations indeed!!
> This is definitely a tour de force, Noel. Congratulations on setting a
> record that can never be taken from you. There is no question that you
> are the first human being to perform this feat and for all we know this
> may be the first time in the universe!
>
> One thing that I'm confused about is why you say that you won't face
> parity problems in the 5^5. Doesn't the 5^5 contain the 4^5? I know that
> it's been said that after 5^d there are no more new combinatorial
> elements for all dimensions. Can someone please spell out exactly what
> the issues are and why this is true?
>
> I can certainly understand why Noel says that he'll never do the 4^5
> again. I can imagine that other people might accomplish that if they
> feel that they can turn in a shorter solution, and I'll also make a
> guess that this is the year that someone will solve the 5^5 for the
> first time. I'm also on record for predicting that it will be a very
> long time before a second person slays that monster if ever! The lure of
> the shortest 5^5 may simply not be attractive enough for anyone to
> attempt it.
>
> So please tell us, Noel. What was it like to battle this beast and did
> it really only take you a week? Any advice for others thinking about
> attempting to repeat your achievement? And are you *really* going to
> take a break before attempting the 5^5 or are you just trying to make
> other would-be solvers *think* that they don't need to hurry to be the
> first? No need to answer that last question, BTW. :-)
>
> -Melinda
>
>
> jwgibson3 wrote:
> > CONGRATS!!!! Fantastic! Although, I must admit, I'm a little
> > jealous. I was hoping I could be first ;) And Noel, your solution is
> > a great length; it's shorter than the median solution for the 3^5.
> > I'm still pairing up edges and have reached 4000 moves. Roice - the
> > finder will be fantastic. It's pretty mind-rotting looking through
> > 1000 pieces with the shift key held down hoping the next one is it.
> > Congrats Noel! And thanks for the new features, Roice!
> >
> > Best wishes,
> >
> > John
> >
> > --- In 4D_Cubing@yahoogroups.com <4D_Cubing%40yahoogroups.com>, "Roice
> Nelson"
> >
> >> Hey guys,
> >>
> >> I wanted to let you all know the Revenge version of the 5D cube has
> been
> >> solved for the first time! I just uploaded Noel Chalmer's solution to
> the Hall of Insanity if you'd like to take a look.
> >>
> >> *www.gravitation3d.com/magiccube5d/hallofinsanity.html*
> >> **
> >> This puzzle has 2560 stickers and 1024 cubies and as best I can tell
> from our emails, I think it only took him about a week! But I'll let him
> expound if he's interested.
> >>
> >> Since they have so many pieces, Noel requested a new feature (a cubie
> >> finder) to help him out with the Revenge and Professor 5D puzzles, and
> this is part of the install now. It is on the options menu or you can
> CTRL+F. Also, thought I'd mention redo was added last year as well (that had
> been requested a lot so I finally did it, but I never mailed out about it).
> >>
> >> I hope this finds everybody well,
> >>
> >> Roice
> >>
> >>
> >>
> >> ---------- Forwarded message ----------
> >> From: Noel Chalmers
> >> Date: Wed, Mar 19, 2008 at 1:43 AM
> >> Subject: Re: small thing
> >> To: roice3@...
> >>
> >>
> >> Hey Roice,
> >>
> >> Well, I said I'd do it and it's done. This thing was HARD. I had a
> parity error at every step of solving it like a 3x3 and I had to kind of
> make up a sequence on the fly that would correct it. I'm looking forward to
> the 5^5 where I won't have to worry about parity! But I think I'll take a
> bit of a break before that.
> >> This is by no means a shortest move solution, I gave up on trying to
> have a low move count when I hit the parities. I suspect that if someone
> else
> >> solves it they'll have less moves but that's fine by me, I don't plan
> on
> >> doing this ever again. Thanks again for the update to the program, I
> >> couldn't have done it without your help!
> >>
> >> Cheers,
> >> Noel
>
>
>
------=_Part_189_11293059.1207099704768
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n. I have never really understood the parity thing as much as I =
would like, but that won't stop me from blabbing about it anyway :)
=
I think Noel was guessing the situation would be similar to =
the 3D case (and 4D case? - I'm not sure since I haven't solved the=
5^4). But in the 3D case at least, you see parity problems in the 4^=
3 but not the 5^3, even though the latter contains the smaller puzzle withi=
n it in some sense.
I think this is because the even puzzles are unique in that their=
centers are not fixed by a single central piece that never moves. I =
have gathered that this extra freedom allows all the central pieces to be p=
laced with either an even or odd number of twists (relative to the scramble=
), which isn't possible in the odd puzzles, and that using an odd numbe=
r of twists leads to the parity problem.
Actually, the issue is not confined to only the center 1-colored =
cubies, and in the 4^3 there are two parity problems that can happen. =
One is associated with setting up the centers. The other can be enco=
untered depending on how one ends up placing the 2-colored pieces, which al=
so have no "unmovable center" with which to align pieces. I=
n the 3D Revenge puzzle, each of the 2 parity problems happen 50% of the ti=
me, and taken together the solver only gets lucky enough to not have to dea=
l with either a quarter of the time.
In the 4^4, I'd venture to guess there are 3 possible parity =
problems, one associated with 1C centers, one with 2C cubies, and one with =
3C cubies, and that the solver is really lucky only an eighth of the time.&=
nbsp; In the 4^5, I'll unjustifiably extrapolate this guess further to =
say there is yet one more possible problem and the chance of having no pari=
ties at all is halved once more. I might be wrong on this though (for=
example, I could see the individual parity problems interacting in a combi=
natorial way instead of a multiplicative one as suggested). I'd l=
ove for someone to set the record straight about how all of it works!
One last comment on these is that parity problems are frustrating=
in that they don't manifest themselves immediately. In the 4^3, =
you don't know if you were lucky placing the centers until you are fini=
shing up setting the edges. "Doh! The last one is flipped!"=
And likewise the second problem only manifests itself as you try to =
place the last few corners. Since they can involve a significant back=
tracking of the work done on the puzzle, I've heard some describe the R=
ubik's Revenge as more difficult than the Professor's Cube. O=
nly Noel knows if that is true or not in 5D ;)
Roice
lt;melinda@superliminal.com=
> wrote:
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
This is definitely a tour de force, Noel. Co=
ngratulations on setting a
record that can never be taken from you. The=
re is no question that you
are the first human being to perform this fe=
at and for all we know this
may be the first time in the universe!
One thing that I'm confus=
ed about is why you say that you won't face
parity problems in the =
5^5. Doesn't the 5^5 contain the 4^5? I know that
it's been sai=
d that after 5^d there are no more new combinatorial
elements for all dimensions. Can someone please spell out exactly what
=
the issues are and why this is true?
I can certainly understand why =
Noel says that he'll never do the 4^5
again. I can imagine that oth=
er people might accomplish that if they
feel that they can turn in a shorter solution, and I'll also make a
>guess that this is the year that someone will solve the 5^5 for the
fi=
rst time. I'm also on record for predicting that it will be a very
long time before a second person slays that monster if ever! The lure of r>the shortest 5^5 may simply not be attractive enough for anyone to
at=
tempt it.
So please tell us, Noel. What was it like to battle this b=
east and did
it really only take you a week? Any advice for others thinking about
at=
tempting to repeat your achievement? And are you *really* going to
take=
a break before attempting the 5^5 or are you just trying to make
other=
would-be solvers *think* that they don't need to hurry to be the
first? No need to answer that last question, BTW. :-)
-Melinda=20
jwgibson3 wrote:
> CONGRATS!!!! Fantast=
ic! Although, I must admit, I'm a little
> jealous. I was hoping =
I could be first ;) And Noel, your solution is
> a great length; it=
39;s shorter than the median solution for the 3^5.
> I'm still pairing up edges and have reached 4000 moves. Roice - th=
e
> finder will be fantastic. It's pretty mind-rotting looking th=
rough
> 1000 pieces with the shift key held down hoping the next one =
is it.
> Congrats Noel! And thanks for the new features, Roice!
>
>=
Best wishes,
>
> John
>
> --- In :4D_Cubing%40yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com=
a>, "Roice Nelson" <roice@...> wrote:
>
>> Hey guys,
>>
>> I wanted to let you all=
know the Revenge version of the 5D cube has been
>> solved for th=
e first time! I just uploaded Noel Chalmer's solution to the Hall of In=
sanity if you'd like to take a look.
>>
>> *allofinsanity.html*" target=3D"_blank">www.gravitation3d.com/magiccube5d/ha=
llofinsanity.html*
>> **
>> This puzzle has 2560 stic=
kers and 1024 cubies and as best I can tell from our emails, I think it onl=
y took him about a week! But I'll let him expound if he's intereste=
d.
>>
>> Since they have so many pieces, Noel requested a new f=
eature (a cubie
>> finder) to help him out with the Revenge and Pr=
ofessor 5D puzzles, and this is part of the install now. It is on the optio=
ns menu or you can CTRL+F. Also, thought I'd mention redo was added las=
t year as well (that had been requested a lot so I finally did it, but I ne=
ver mailed out about it).
>>
>> I hope this finds everybody well,
>>
>&=
gt; Roice
>>
>>
>>
>> ---------- Forwar=
ded message ----------
>> From: Noel Chalmers <ltd.dv8r@...>=
>> Date: Wed, Mar 19, 2008 at 1:43 AM
>> Subject: Re: small =
thing
>> To: roice3@...
>>
>>
>> Hey Ro=
ice,
>>
>> Well, I said I'd do it and it's done. =
This thing was HARD. I had a parity error at every step of solving it like =
a 3x3 and I had to kind of make up a sequence on the fly that would correct=
it. I'm looking forward to the 5^5 where I won't have to worry abo=
ut parity! But I think I'll take a bit of a break before that.
>> This is by no means a shortest move solution, I gave up on trying =
to have a low move count when I hit the parities. I suspect that if someone=
else
>> solves it they'll have less moves but that's fine=
by me, I don't plan on
>> doing this ever again. Thanks again for the update to the program,=
I
>> couldn't have done it without your help!
>>
=
>> Cheers,
>> Noel
------=_Part_189_11293059.1207099704768--
From: "Roice Nelson" <roice@gravitation3d.com>
Date: Tue, 1 Apr 2008 23:40:42 -0500
Subject: Re: [MC4D] Noel conquers the 4^5!
------=_Part_697_19209283.1207111242418
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Yeah, interesting reading for me too. I was swayed by some of the ideas,
but I think I'm sticking with my first thought when I heard the question
posed, which is that 4D beings would have an easier time, at least
conceptually (if the difficulty metric were tedium instead of understanding,
the piece counts could likely reverse my stance).
If MC6D was limited to rotations on coordinate planes like MC5D is for
instance, all the puzzle states would still be available without any real
extra twisting complexity. Even taking into consideration more general
rotations, I think that although the number of them grows combinatorially,
orthogonal components of the more complex rotations are still only limited
to a plane and that doesn't change - in a way understanding the 3D rotations
is kind of all there is to it for this reason.
But my main rationale for leaning towards 4D aliens having the advantage is
that they would have more concept of dimensional analogy just built into
their way of thinking. The extra level does a lot to make dimensional
patterns clear whereas being exposed to only a line, a square, and a cube in
our physical world isn't quite enough to make it easy to extrapolate to the
next level (really I'm just restating Mark's thought that their brains would
be more geared for it).
Having said all that, I still agree with Jenelle too. MC4D would still be
hard, and I bet solving it in that universe would still be a great party
trick that would impress all your friends and be fun to teach :)
Permutation puzzles are just naturally difficult, 3D or not, which is a also
big part of why Rubik's cubes are inexplicably impossible when we are first
exposed to them, and I don't think a 4D brain would have any advantage
there. That is, unless 4D does lead to fundamentally more powerful
computing ;)
Finally, on the viability of such universes, I have no idea but it seems
that the laws of physics would certainly have to be different! Melinda has
made the interesting point to me in the past that when it comes to physical
dimensions, there seems to be nothing precluding multiple time dimensions
entering the picture as well...
On Tue, Apr 1, 2008 at 9:47 AM, Mark Oram
Thanks guys for the comments/feedback: I found them all very interesting.
Certainly there are more things to keep track of as the dimensions go up,
but I wonder if that necessarily implies that the moves HAVE to be more
"complex", or just that there are longer sequences needed? Obviously one can
solve, say, the 5-D cube by small steps; moving each class of cubie into
place one by one with small sequences of moves. It just takes longer and
needs more patience. Also, it may not be the quickest (or most elegant)
means. If nothing else, I assume a 4-D (or 5-D etc) being could always
resort to such an approach. Crucially, however, this does not exclude the
possibility that a 4-D being could have a fundamentally superior insight,
and might be able to see the most efficient sets of moves more intuitively
than us every time.
I hadn't considerd the practicalities of how the 3-D or 4-D cubes would be
assembled physically in 4-D space, and again it may be that the engineering
hurdles are equivalent regardless of the actual dimension of the space in
question. It reminds me of the initial confusion form many people (myself
included) when they had seen the 3-D cube for the first time, wondering how
it could even be made without everything falling apart once it was turned!
Still, clearly the 3-D cube is physically possible,a nd I have no doubt that
equivalent ones are possible - at least in principle.
Of course, it is easy to imagine that 4-D and 5-D hypercomputer screens
could represent any of these cubes with ease, but again the issue of how to
usefully represent extra dimensions on a screen with a fixed maximum number
of dimensions would occur there as well. (I have always felt that a large
part of the genius of Charlie, Melinda, Remigiusz and Roice was finding a
way to do this for the 5-D cube on a 2-D screen, so thanks again guys!)
One final point: are the 4-D/5-D hypercomputers still just Turing machines
at heart, or is it possible that there can be some fundamentally more
powerful means of computing in the higher dimensions? (Or am I now wandering
too far from the main group topic???)
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