Hi, I recently joined the MC4D group after solving the 3x3x3x3 and
thought I'd send an introduction message along the lines of those
submitted by other solvers.
My name is Chris Ahna. I live in the United States, specifically in a
town called Puyallup outside of Seattle in Washington state. I'm 25
years old and work as a computer programmer, first for Intel and now for
Microsoft. I've been working as a programmer since graduating from
Pacific Lutheran University where I studied math, computer science, and
physics. Outside of work I play competitive Scrabble, fool around with
Rubik's cubes, solve crossword puzzles, and go bowling.
I first saw MC4D about a year ago during a brief period where I spent a
lot of time solving Rubik's cubes. I was interested then but didn't
attempt a solve until getting back into Rubik's cubes late in 2007.
I know how to solve 3D Rubik's cubes of all different sizes, although
I'm pretty dang slow at all sizes compared to speedcubers. For example,
it usually takes me at least 90 seconds to do the 3x3x3 and at least 10
minutes to do the 5x5x5. I've made some progress toward learning the
CFOP method used by speedcubers, focusing on the version nicely
described at http://www.cubestation.co.uk. That said, I only know the
CFOP F2L algorithms and still solve the last layer using the basic
solution found at http://cubeland.free.fr.
To solve MC4D I designated one hyperface (blue) as the "top," the
opposite hyperface (green) as the "bottom," and the remaining hyperfaces
as the "middle."
I started by solving the first layer, i.e., all of the top hyperface and
all adjacent components of the middle hyperfaces. Next I solved the
second layer, i.e., the components of the middle hyperfaces adjacent to
neither the top nor the bottom hyperface. Solving the first two layers
in this manner took about 1000 twists and was done without macros and
with very minimal application of algorithms from the 3D cube solutions
mentioned above.
Finally I solved the last layer, i.e., all of the bottom hyperface and
all adjacent components of the middle hyperfaces. This was almost
entirely done using macros that applied different combinations of
straightforward generalizations of many of the PLL and OLL algorithms
from the two 3D cube solutions mentioned above. Viewing the bottom
hyperface like a 3x3x3, I solved the centers (two color pieces), then
the edges (three color pieces), and finally the corners (four color
pieces). Each group of pieces was solved by first permuting all of them
into the correct locations and then orienting them in place. Solving
the last layer in this manner took about 2000 twists and probably isn't
something I would have had the patience to complete without macros.
All in all, this took 3070 twists and lots of time, at least 20 hours
spread over many different days. This seems similar to my 3D cube
solutions in that it's slow and reliant on algorithms formulated by
others, however it was also eventually effective and a lot of fun to
figure out! :-)
Chris
Hello, my name is Marvin Castellon. I am 14 years old. I live in=20
Alexandria, Virginia and I joined soon after I soved the 3x3x3x3. The=20
first time I solved the 3x3x3x3 it took me 7732 twists. The second time=20
it was 2650 twists. I have also solved the 2x2x2x2, so far my best on=20
it is 324 twists.
I live in an apartment with my parents and my little brother, Jeremy. I=20
liv by a very woody area where I have seen all sorts of animals. I go=20
to Francis C. Hammond Middle School. Right now I am in the eighth grade=20
and I am about to graduate middle school. In school so far I hold every=20
rubik's record from the pocket cube (2x2x2), to all big cubes, to the=20
3x3x3x3.
Solving the 3x3x3x3 was the hardest puzzle I solved so far. It took me=20
pretty long considering I was using Roice's solution. Well I glad to=20
have have solved the 3x3x3x3 and to be in this group.
Marvin
Hello, I solved the 3x3x3x3 a few days ago and after turning in my log
file Melinda asked me to introduce myself here.
My name is Oscar Lazo, and I live in Mexico. I study phisics and what
I most like is listening to some good music (although I rarely do).=20
I solved the cube using Roice's solution, and I must say it would have
been hard for me to solve it on my own, It was a 1053 move solution
and although Melinda said it was a rather short solution I still it
find a long way from the sub 300 record. I didn't use any macros since
I couldn't make them anyway (I find programing rather difficult).
I came across this puzzle from the wikipedia article on rubriks cube
and I said to myself I have to make this. It took me about a full week
of work during my vacations.
Spanish is my native language, and I find the lack of spanish guidance
for this cube shameful, so I have written a guide in spanish with
Roice's solution which I would like to post in a blog. I currently
have none but I would like to know if it's okay with Roice that I do
that of course giving all the deserved credit to him.
Also I noticed that in superliminal's page, in the link section,
somebody made (Melinda perhaps) the comment on what the words "qu=E9
mareo" meant, well they mean something like "what a dizziness" or
"this makes me dizzy" :) uderstandable enough. So speaking of spanish
I wonder if any people here speaks it.
Oscar
Hello, I solved the 3x3x3x3 a few days ago and after turning in my log<= Hello, I solved the 3x3x3x3 a few days ago and after turning in my logr>file Melinda asked me to introduce myself here.
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I never got macros to work either. I never figured them out and found it
easier to do the moves by hand.
On Thu, Apr 3, 2008 at 6:04 PM, phi1p6180
> Hello, I solved the 3x3x3x3 a few days ago and after turning in my log
> file Melinda asked me to introduce myself here.
>
> My name is Oscar Lazo, and I live in Mexico. I study phisics and what
> I most like is listening to some good music (although I rarely do).
>
> I solved the cube using Roice's solution, and I must say it would have
> been hard for me to solve it on my own, It was a 1053 move solution
> and although Melinda said it was a rather short solution I still it
> find a long way from the sub 300 record. I didn't use any macros since
> I couldn't make them anyway (I find programing rather difficult).
>
> I came across this puzzle from the wikipedia article on rubriks cube
> and I said to myself I have to make this. It took me about a full week
> of work during my vacations.
>
> Spanish is my native language, and I find the lack of spanish guidance
> for this cube shameful, so I have written a guide in spanish with
> Roice's solution which I would like to post in a blog. I currently
> have none but I would like to know if it's okay with Roice that I do
> that of course giving all the deserved credit to him.
>
> Also I noticed that in superliminal's page, in the link section,
> somebody made (Melinda perhaps) the comment on what the words "qu=E9
> mareo" meant, well they mean something like "what a dizziness" or
> "this makes me dizzy" :) uderstandable enough. So speaking of spanish
> I wonder if any people here speaks it.
>
> Oscar
>
>=20=20
>
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I never got macros to work either. I never figured them out and found it ea=
sier to do the moves by hand.
3, 2008 at 6:04 PM, phi1p6180 <p=
hi1p6180@yahoo.com> wrote:
204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
br>
file Melinda asked me to introduce myself here.
My name is Oscar Lazo, and I live in Mexico. I study phisics and what
I most like is listening to some good music (although I rarely do).
I solved the cube using Roice's solution, and I must say it would have<=
br>
been hard for me to solve it on my own, It was a 1053 move solution
and although Melinda said it was a rather short solution I still it
find a long way from the sub 300 record. I didn't use any macros since<=
br>
I couldn't make them anyway (I find programing rather difficult).
I came across this puzzle from the wikipedia article on rubriks cube
and I said to myself I have to make this. It took me about a full week
of work during my vacations.
Spanish is my native language, and I find the lack of spanish guidance
for this cube shameful, so I have written a guide in spanish with
Roice's solution which I would like to post in a blog. I currently
have none but I would like to know if it's okay with Roice that I do
>
that of course giving all the deserved credit to him.
Also I noticed that in superliminal's page, in the link section,
somebody made (Melinda perhaps) the comment on what the words "qu=E9r>
mareo" meant, well they mean something like "what a dizziness&quo=
t; or
"this makes me dizzy" :) uderstandable enough. So speaking of spa=
nish
I wonder if any people here speaks it.
Oscar
=20
=09
=09
=09
=09
=09
=09
=09
=09
=09
------=_Part_6059_14907336.1207278711764--
From: "Roice Nelson" <roice@gravitation3d.com>
Date: Fri, 4 Apr 2008 19:33:54 -0500
Subject: Re: [MC4D] Introduction
------=_Part_8482_7962190.1207355634187
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Hi Oscar,
Please feel free to use the solution guide for blogging a translation, or
however you see fit.
It was nice to hear the Rubiks wiki page brought you to our group :) I
don't know who initially added the MC4D info there, but I did recently
notice someone had removed all of it (booooo!). After tracking it down to a
change last November whose edit summary was nothing but "incorrect
statements" (which of course seemed unjustified to me), I added it back in
and so far it seems to have survived. I would contend it is quite relevant
to that page (as much so as other related puzzles getting discussed), so I'=
m
happy to find out it was beneficial in your case.
Take Care,
Roice
On Thu, Apr 3, 2008 at 6:04 PM, phi1p6180
> Hello, I solved the 3x3x3x3 a few days ago and after turning in my log
> file Melinda asked me to introduce myself here.
>
> My name is Oscar Lazo, and I live in Mexico. I study phisics and what
> I most like is listening to some good music (although I rarely do).
>
> I solved the cube using Roice's solution, and I must say it would have
> been hard for me to solve it on my own, It was a 1053 move solution
> and although Melinda said it was a rather short solution I still it
> find a long way from the sub 300 record. I didn't use any macros since
> I couldn't make them anyway (I find programing rather difficult).
>
> I came across this puzzle from the wikipedia article on rubriks cube
> and I said to myself I have to make this. It took me about a full week
> of work during my vacations.
>
> Spanish is my native language, and I find the lack of spanish guidance
> for this cube shameful, so I have written a guide in spanish with
> Roice's solution which I would like to post in a blog. I currently
> have none but I would like to know if it's okay with Roice that I do
> that of course giving all the deserved credit to him.
>
> Also I noticed that in superliminal's page, in the link section,
> somebody made (Melinda perhaps) the comment on what the words "qu=E9
> mareo" meant, well they mean something like "what a dizziness" or
> "this makes me dizzy" :) uderstandable enough. So speaking of spanish
> I wonder if any people here speaks it.
>
> Oscar
>
>=20
>
------=_Part_8482_7962190.1207355634187
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Content-Disposition: inline
or however you see fit.
It was nice to hear the Rubiks wiki p=
age brought you to our group :) I don't know who initially added =
the MC4D info there, but I did recently notice someone had removed all of i=
t (booooo!). After tracking it down to a change last November whose ed=
it summary was nothing but "incorrect statements" (which of cours=
e seemed unjustified to me), I added it back in and so far it seems to have=
survived. I would contend it is quite relevant to that page (as much=
so as other related puzzles getting discussed), so I'm happy to find o=
ut it was beneficial in your case.
Take Care,
Roice
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
My name is Oscar L=
azo, and I live in Mexico. I study phisics and what
I most like is liste=
ning to some good music (although I rarely do).
I solved the cube using Roice's solution, and I must say it would h=
ave
been hard for me to solve it on my own, It was a 1053 move solution<=
br>and although Melinda said it was a rather short solution I still it
find a long way from the sub 300 record. I didn't use any macros since<=
br>I couldn't make them anyway (I find programing rather difficult).
>
I came across this puzzle from the wikipedia article on rubriks cuber>
and I said to myself I have to make this. It took me about a full week
o=
f work during my vacations.
Spanish is my native language, and I fin=
d the lack of spanish guidance
for this cube shameful, so I have written=
a guide in spanish with
Roice's solution which I would like to post in a blog. I currently
h=
ave none but I would like to know if it's okay with Roice that I do
=
that of course giving all the deserved credit to him.
Also I noticed=
that in superliminal's page, in the link section,
somebody made (Melinda perhaps) the comment on what the words "qu=E9r>mareo" meant, well they mean something like "what a dizziness&q=
uot; or
"this makes me dizzy" :) uderstandable enough. So spea=
king of spanish
I wonder if any people here speaks it.
Oscar
------=_Part_8482_7962190.1207355634187--
From: Craig Durward <craigdurward@hotmail.com>
Date: Sat, 21 Nov 2009 12:07:18 +0000
Subject: Introduction
--_c969bc98-f1a8-4c4b-b1fc-7575f7200d3c_
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Hello everyone
=20
I've just joined this group. My name is Craig Durward, I'm 34 and I live in=
Edinburgh in Scotland.
=20
I first discovered Magic Cube 4d about a year ago. There was a fair amount =
of interest in the 3d versions at my work, which=20
I picked up on. I hadn't been interested in them since I was a kid, and was=
n't much good at them then anyway. So coming=20
straight to the 4d versions proved a bit too much for me at the time, altho=
ugh I found the concept interesting and liked the implementation.
=20
A year later and I'm better at the 3d ones (but by no means an expert), so =
I started giving the 4d ones another go.=20
It was a happy surprise for me that I found the 2^4 relatively straightforw=
ard. A week later I managed the 3^4 and I=20
finished the 4^4 on Thursday. I've just started the 5^4 which is proving to=
be tough, mainly because I can't see where the=20
bits are supposed to be! Being colourblind is a bit of a disadvantage too -=
it's difficult to find 8 colours that look sufficiently different for me t=
o distinguish easily.
=20
I'd probably give the cubes a rest and try some of the new ones on the new =
version, but it doesn't work on my creaky old machine for some unknown reas=
on :-(. This is especially annoying as an earlier build worked fine last we=
ek, but doesn't any more. So I'll just have to keep squinting for the time =
being - although sometimes I think I'm looking at an explosion in a Lego fa=
ctory.
=20
Many thanks to everyone involved in creating it, it's kept me occupied for =
hours and hours and probably will do for a long time to come. I'd like to h=
elp but I'm nowhere near talented enough. I'm afraid I'm restricted to just=
being enthusiastic, so please keep up the good work!
=20
I told a friend of mine the other day that I was trying to solve a cube has=
more combinations than there are atoms in the known universe, and he told =
me where to go. Normally I wouldn't find this surprising, but he's a mathem=
atician...
=20
=20
Craig
=20=09=09=20=09=20=20=20=09=09=20=20
_________________________________________________________________
Use Hotmail to send and receive mail from your different email accounts
http://clk.atdmt.com/UKM/go/186394592/direct/01/
--_c969bc98-f1a8-4c4b-b1fc-7575f7200d3c_
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Hello everyone
I've just joined this group. My name is Craig Durward, I'm 34 and I live in=
Edinburgh in Scotland.
I first discovered Magic Cube 4d about a year ago. There was a fair amount =
of interest in the 3d versions at my work, which
I picked up on. I hadn't been interested in them since I was a kid, and was=
n't much good at them then anyway. So coming
straight to the 4d versions proved a bit too much for me at the time, altho=
ugh I found the concept interesting and liked the implementation.
A year later and I'm better at the 3d ones (but by no means an expert), so =
I started giving the 4d ones another go.
It was a happy surprise for me that I found the 2^4 relatively straightforw=
ard. A week later I managed the 3^4 and I
finished the 4^4 on Thursday. I've just started the 5^4 which is proving to=
be tough, mainly because I can't see where the
bits are supposed to be! Being colourblind is a bit of a disadvantage too -=
it's difficult to find 8 colours that look sufficiently different for me t=
o distinguish easily.
I'd probably give the cubes a rest and try some of the new ones on the new =
version, but it doesn't work on my creaky old machine for some unknown reas=
on :-(. This is especially annoying as an earlier build worked fine last we=
ek, but doesn't any more. So I'll just have to keep squinting for the time =
being - although sometimes I think I'm looking at an explosion in a Lego fa=
ctory.
Many thanks to everyone involved in creating it, it's kept me occupied=
for hours and hours and probably will do for a long time to come=
. I'd like to help but I'm nowhere near talented enough. I'm afraid I'm res=
tricted to just being enthusiastic, so please keep up the good work!
I told a friend of mine the other day that I was trying to solve a cube has=
more combinations than there are atoms in the known universe, and he told =
me where to go. Normally I wouldn't find this surprising, but he's a mathem=
atician...
Craig
Use Hotmail to send and receive mail from =
your different email accounts. 4592/direct/01/' target=3D'_new'>Find out how.
--_c969bc98-f1a8-4c4b-b1fc-7575f7200d3c_--
From: Melinda Green <melinda@superliminal.com>
Date: Sun, 22 Nov 2009 01:13:59 -0800
Subject: Re: [MC4D] Introduction
Welcome Craig!
That's a great introductory story.
As you already know, we figured out your problem which (for the benefit
of everyone else) turned out to be caused by poor handling of
potentially empty macro files. If anyone else is having similar
problems, please simply move or delete your macro file or get the latest
version which contains a fix for this situation.
It's also good to know that we have a colorblind user. Does this cause
you problems with any other parts of the UI? Also, if you do manage to
create a color file that works well for 8-colored puzzles, would you
please sent it to me? I'd love to see an example of what works best for you.
Regarding your mathematician friend who told you "where to go", I've had
similar reactions from some of my more mathematically inclined friends
as well, including recently my math professor uncle who first introduced
me to the original 3D puzzle! My guess is that the thought of a 4D
Rubik's cube strikes them with terror because they feel that they should
be able to figure it out and are worried that they may fail if they try.
Or perhaps they are afraid to spend any real time with it because
they're worried that they will feel compelled to solve it and that that
will require a lot of work.
One thing that I've done in attempting to calm people's fears is to
point out that there are lots of fun things that you can do with the
puzzle besides the full solve of the 3^4. The most natural challenge is
to learn to easily solve one random twist, and then perhaps two or more
random twists. These exercises are extremely helpful in learning to
understand 4D objects, or at least their 3D shadows.
MC4D version 4.0 now gives us some even better activities to offer:
Visualizations of a whole zoo of exotic and beautiful 4D objects, and
the ability to rotate them in 4D via shift-dragging. We left the
length-1 puzzles in the menu specifically for this purpose. If anyone
has additional ideas for understanding friend's fears of the puzzle, or
of ways to gently introduce them to our favorite puzzle, please share
them with us.
Congratulations on all your cube solutions, and good luck putting
together that exploded Lego factory that we call the 5^4!
-Melinda
Craig Durward wrote:
> Hello everyone
>
>
>
> I've just joined this group. My name is Craig Durward, I'm 34 and I live in Edinburgh in Scotland.
>
>
>
> I first discovered Magic Cube 4d about a year ago. There was a fair amount of interest in the 3d versions at my work, which
>
> I picked up on. I hadn't been interested in them since I was a kid, and wasn't much good at them then anyway. So coming
>
> straight to the 4d versions proved a bit too much for me at the time, although I found the concept interesting and liked the implementation.
>
>
>
> A year later and I'm better at the 3d ones (but by no means an expert), so I started giving the 4d ones another go.
>
> It was a happy surprise for me that I found the 2^4 relatively straightforward. A week later I managed the 3^4 and I
>
> finished the 4^4 on Thursday. I've just started the 5^4 which is proving to be tough, mainly because I can't see where the
>
> bits are supposed to be! Being colourblind is a bit of a disadvantage too - it's difficult to find 8 colours that look sufficiently different for me to distinguish easily.
>
>
>
> I'd probably give the cubes a rest and try some of the new ones on the new version, but it doesn't work on my creaky old machine for some unknown reason :-(. This is especially annoying as an earlier build worked fine last week, but doesn't any more. So I'll just have to keep squinting for the time being - although sometimes I think I'm looking at an explosion in a Lego factory.
>
>
>
> Many thanks to everyone involved in creating it, it's kept me occupied for hours and hours and probably will do for a long time to come. I'd like to help but I'm nowhere near talented enough. I'm afraid I'm restricted to just being enthusiastic, so please keep up the good work!
>
>
>
> I told a friend of mine the other day that I was trying to solve a cube has more combinations than there are atoms in the known universe, and he told me where to go. Normally I wouldn't find this surprising, but he's a mathematician...
>
>
>
>
>
> Craig
>
From: Brandon Enright <bmenrigh@ucsd.edu>
Date: Mon, 23 Nov 2009 00:33:42 +0000
Subject: Re: [MC4D] Introduction
On Sat, 21 Nov 2009 12:07:18 +0000 or thereabouts Craig Durward
>
> Hello everyone
>
[...snip...]
>
> finished the 4^4 on Thursday. I've just started the 5^4 which is
> proving to be tough, mainly because I can't see where the
>
> bits are supposed to be! Being colourblind is a bit of a disadvantage
> too - it's difficult to find 8 colours that look sufficiently
> different for me to distinguish easily.
>
Hello and welcome! Congratulations on your 4^4 and 5^4 solve. I just
finished my first 5^4 about an hour ago (isn't up yet) thinking I'd
land in the 13th spot ;-) You beat me by a few hours it seems. You
totally deserve it though, I can't imagine trying to solve colorblind.
I had so much trouble finding the colors in the edge triplet creation
phase.
I was planning on taking on the 6^4 but this one took me about 20 hours
so without piece finding and other aids I don' think I will.
Regards,
Brandon
From: "callum.moseley" <callum.moseley@yahoo.com>
Date: Wed, 18 Jan 2012 00:13:11 -0000
Subject: Introduction
Hello! I'm Callum and I recently got abducted into the 4D hall of fame as =
solver #144. I joined the Yahoo group and I thought I'd introduce myself. =
I'm 12 years old, and I love solving puzzles, programming in Java and C++,=
and doing math. Right now I am thinking of attempting the 5D cube.
From: "callum.moseley" <callum.moseley@yahoo.com>
Date: Wed, 18 Jan 2012 00:27:43 -0000
Subject: Introduction
Welcome!
Our previous youngest solver of MC4D was also 12 yrs old when he solved it.=
I think we need to know the birthdays to find out if the record has been b=
roken.
Nan
--- In 4D_Cubing@yahoogroups.com, "callum.moseley"
te:
>
> Hello! I'm Callum and I recently got abducted into the 4D hall of fame a=
s solver #144. I joined the Yahoo group and I thought I'd introduce myself=
. I'm 12 years old, and I love solving puzzles, programming in Java and C+=
+, and doing math. Right now I am thinking of attempting the 5D cube.
>
From: "callum.moseley" <callum.moseley@yahoo.com>
Date: Wed, 18 Jan 2012 00:45:11 -0000
Subject: Re: Introduction
Thanks! If it comes down to birthdays, I'm born on April 28th.
--- In 4D_Cubing@yahoogroups.com, "schuma"
>
> Welcome!
>=20
> Our previous youngest solver of MC4D was also 12 yrs old when he solved i=
t. I think we need to know the birthdays to find out if the record has been=
broken.
>=20
> Nan
>=20
> --- In 4D_Cubing@yahoogroups.com, "callum.moseley"
e:
> >
> > Hello! I'm Callum and I recently got abducted into the 4D hall of fame=
as solver #144. I joined the Yahoo group and I thought I'd introduce myse=
lf. I'm 12 years old, and I love solving puzzles, programming in Java and =
C++, and doing math. Right now I am thinking of attempting the 5D cube.
> >
>
From: "schuma" <mananself@gmail.com>
Date: Wed, 18 Jan 2012 03:01:00 -0000
Subject: Re: Introduction
Callum:=20
b-day: 4/28/1999;
solved MC4D on 11/28/2011;
12 years + 7 months + 0 day.
Raymond:=20=20=20=20=20=20=20
b-day: 12/1/1997;
solved MC4D on 07/16/2010;
12 years + 7 months + 15 days.
If my calculation is correct (Wolfram alpha said so), Callum, you are the y=
oungest solver! The margin is only 15 days!
Nan
--- In 4D_Cubing@yahoogroups.com, "callum.moseley"
te:
>
> Thanks! If it comes down to birthdays, I'm born on April 28th.
>=20
> --- In 4D_Cubing@yahoogroups.com, "schuma"
> >
> > Welcome!
> >=20
> > Our previous youngest solver of MC4D was also 12 yrs old when he solved=
it. I think we need to know the birthdays to find out if the record has be=
en broken.
> >=20
> > Nan
> >=20
> > --- In 4D_Cubing@yahoogroups.com, "callum.moseley"
ote:
> > >
> > > Hello! I'm Callum and I recently got abducted into the 4D hall of fa=
me as solver #144. I joined the Yahoo group and I thought I'd introduce my=
self. I'm 12 years old, and I love solving puzzles, programming in Java an=
d C++, and doing math. Right now I am thinking of attempting the 5D cube.
> > >
> >
>
From: "mattennis163" <mattennis163@yahoo.com>
Date: Thu, 01 Nov 2012 12:01:45 -0000
Subject: Introduction
Hi everybody,
It was suggested to me that I do a little introduction, so here it is. My n=
ame is Matt Ennis, and I'm a 16 year old from Connecticut. I'm still in hi=
gh school, but I plan to go to college to be a physics teacher after I grad=
uate.=20
I'm more of a puzzle collector that a speedcuber (although my 3x3 time is a=
round 23-25 seconds on a good day). I also do a lot of reading and I listen=
to a lot of music. I play the tube and trumpet, as well as a little piano,=
and I'm hoping to learn cello at some point.=20
That's about it, hope to see everyone around here,
Matt
From: <caincorriveau@yahoo.com>
Date: 27 Oct 2013 14:53:52 -0700
Subject: RE: Introduction
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From: David Reens <dave.reens@gmail.com>
Date: Tue, 27 Jan 2015 21:06:54 -0700
Subject: Introduction
From: David Reens <dave.reens@gmail.com>
Date: Wed, 28 Jan 2015 10:22:22 -0500
Subject: Introduction
--047d7b5d86ad1bbc27050db7f0be
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Hi David :3
You're a 26 year old with a first experience with cubing at 6. What is time?
Even though you didn't get to make 3^4 algs, you still translated LBL it
seems onto the 3^4, and that's already something. I think at least half the
people on this group (including me) started with just following through
Roice's method (solution available on the webpage) for the whole thing.
The method in general seems clear, but I'm not sure how the second
layer/middle reel is solved. Since doing normal 3^3 algs on it moves 3x1
sticks, are the sticks first manually joined on the last layer then
inserted into the right place?
For the last layer, the twist of having to do cube move+twist+cube move
inverse is something I still credit Matthew for first telling me about.
I've written the process down on the superliminal wiki under the SZ method,
which is just a translation of the CFOP method into 4D.
Of course, if you're bored with not finding new algs, then try 3^5. x3
Ray
--047d7b5d86ad1bbc27050db7f0be
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ar old with a first experience with cubing at 6. What is time?
LBL it seems onto the 3^4, and that's already something. I think at le=
ast half the people on this group (including me) started with just followin=
g through Roice's method (solution available on the webpage) for the wh=
ole thing.
sure how the second layer/middle reel is solved. Since doing normal 3^3 alg=
s on it moves 3x1 sticks, are the sticks first manually joined on the last =
layer then inserted into the right place?
the twist of having to do cube move+twist+cube move inverse is something I =
still credit Matthew for first telling me about. I've written the proce=
ss down on the superliminal wiki under the SZ method, which is just a trans=
lation of the CFOP method into 4D.
're bored with not finding new algs, then try 3^5. x3
--047d7b5d86ad1bbc27050db7f0be--
From: David Reens <dave.reens@gmail.com>
Date: Wed, 28 Jan 2015 10:27:08 -0700
Subject: Re: [MC4D] Re: Introduction
--001a11c1303e595103050db9ae69
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Hi Ray,
I know, its like what have I been doing for 20 years? haha
Yeah so in practice for the middle 3x3x3x1 layer I first just put the 2c
pieces in place (by this I mean the hypercubes that touch the outside of
the hypercube at 2 cubies, is that what the Nc notation I see everywhere
means? I should really go check out the wiki). So I'm moving sticks of
three that include one 2c piece and two 3c pieces, but just only focusing
on the 2c's.
Once all the 2c's are in place, I start doing just what you say. Move a
stick of three down to the bottom face, rearrange it to either transfer 3c
pieces to the bottom that don't belong on that stick, or collect 3c pieces
from the bottom that do belong on it, then put it back. I think at this
stage its already required to do the inverse of anything you do to achieve
said rearrangement (SZ method as you call it), but since the bottom face is
largely unsolved, this is straightforward.
I looked at the Roice method briefly, it seems like a bit less headache
than what I did! I can remember people solving the 3^3 in a somewhat
similar way, at least with regard to starting with the upper cross. I'm not
familiar with the acronym LBL, but I'll check out the wiki more thoroughly
soon. I think my method would have been a lot better if I had gotten around
to being comfortable with the macros, because I literally used the same
7-step edge-stick switcher in this middle reel over 50 times.
By the way, Melinda encouraged me to mention that I am the 200th 3^4
solver! Hopefully we can see many more in the coming years.
Speaking of many more, I and a friend have been thinking about engineering
some sort of tactile mechanism for interacting with the 3^4. Imagine
something like a 3^3 handheld with an internal gyroscope to detect overall
3D rotation and simpler sensors to detect twists. You could link 3D
rotation to the bottom face, and have the actual turns map to rotations of
the adjacent faces of the 3^4. Maybe you could put touch sensors on the
centers of the 3^3 that would activate the equivalent of a 4D overall
rotation with no twist (i.e. a ctrl+click). I think if something like this
existed, it would open up the 3^4 to the realm of speed cubing, which might
significantly increase visibility. Has anyone been thinking about something
like this??
Dave
On Wed, Jan 28, 2015 at 8:22 AM, Ray Zhao thermostatico@gmail.com
[4D_Cubing] <4D_Cubing@yahoogroups.com> wrote:
>
>
> Hi David :3
>
> You're a 26 year old with a first experience with cubing at 6. What is
> time?
>
> Even though you didn't get to make 3^4 algs, you still translated LBL it
> seems onto the 3^4, and that's already something. I think at least half t=
he
> people on this group (including me) started with just following through
> Roice's method (solution available on the webpage) for the whole thing.
>
> The method in general seems clear, but I'm not sure how the second
> layer/middle reel is solved. Since doing normal 3^3 algs on it moves 3x1
> sticks, are the sticks first manually joined on the last layer then
> inserted into the right place?
>
> For the last layer, the twist of having to do cube move+twist+cube move
> inverse is something I still credit Matthew for first telling me about.
> I've written the process down on the superliminal wiki under the SZ metho=
d,
> which is just a translation of the CFOP method into 4D.
>
> Of course, if you're bored with not finding new algs, then try 3^5. x3
> Ray
>
>
>=20=20
>
--001a11c1303e595103050db9ae69
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its like what have I been doing for 20 years? haha
so in practice for the middle 3x3x3x1 layer I first just put the 2c=20
pieces in place (by this I mean the hypercubes that touch the outside of
the hypercube at 2 cubies, is that what the Nc notation I see=20
everywhere means? I should really go check out the wiki). So I'm moving=
=20
sticks of three that include one 2c piece and two 3c pieces, but just=20
only focusing on the 2c's.
Once all the 2c's are in place, =
I=20
start doing just what you say. Move a stick of three down to the bottom=20
face, rearrange it to either transfer 3c pieces to the bottom that don'=
t
belong on that stick, or collect 3c pieces from the bottom that do=20
belong on it, then put it back. I think at this stage its already=20
required to do the inverse of anything you do to achieve said=20
rearrangement (SZ method as you call it), but since the bottom face is larg=
ely unsolved, this is=20
straightforward.
s like a bit less headache than what I did! I can remember people solving t=
he 3^3 in a somewhat similar way, at least with regard to starting with the=
upper cross. I'm not familiar with the acronym LBL, but I'll check=
out the wiki more thoroughly soon. I think my method would have been a lot=
better if I had gotten around to being comfortable with the macros, becaus=
e I literally used the same 7-step edge-stick switcher in this middle reel =
over 50 times.
at I am the 200th 3^4 solver! Hopefully we can see many more in the coming =
years.
ng about engineering some sort of tactile mechanism for interacting with th=
e 3^4. Imagine something like a 3^3 handheld with an internal gyroscope to =
detect overall 3D rotation and simpler sensors to detect twists. You could =
link 3D rotation to the bottom face, and have the actual turns map to rotat=
ions of the adjacent faces of the 3^4. Maybe you could put touch sensors on=
the centers of the 3^3 that would activate the equivalent of a 4D overall =
rotation with no twist (i.e. a ctrl+click). I think if something like this =
existed, it would open up the 3^4 to the realm of speed cubing, which might=
significantly increase visibility. Has anyone been thinking about somethin=
g like this??
thermostatico@=
gmail.com [4D_Cubing] <@yahoogroups.com" target=3D"_blank">4D_Cubing@yahoogroups.com>> wrote:
.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
=20
=C2=A0
=20=20=20=20=20=20
=20=20=20=20=20=20
39;re a 26 year old with a first experience with cubing at 6. What is time?=
ll translated LBL it seems onto the 3^4, and that's already something. =
I think at least half the people on this group (including me) started with =
just following through Roice's method (solution available on the webpag=
e) for the whole thing.
I'm not sure how the second layer/middle reel is solved. Since doing n=
ormal 3^3 algs on it moves 3x1 sticks, are the sticks first manually joined=
on the last layer then inserted into the right place?
last layer, the twist of having to do cube move+twist+cube move inverse is=
something I still credit Matthew for first telling me about. I've writ=
ten the process down on the superliminal wiki under the SZ method, which is=
just a translation of the CFOP method into 4D.
ourse, if you're bored with not finding new algs, then try 3^5. x3
<=
/div>
div>
=20=20=20=20=20
=20=20=20=20
=20=20
--001a11c1303e595103050db9ae69--
From: Ray Zhao <thermostatico@gmail.com>
Date: Wed, 28 Jan 2015 15:08:53 -0500
Subject: Re: [MC4D] Re: Introduction
--047d7b875080c985f6050dbbf0e6
Content-Type: text/plain; charset=UTF-8
Eh, that's exactly what Nc is.
The SZ method by itself is the 4D version of CFOP (3^3 method). What you're
doing with the inverse thing is more specifically called "RKT". I made up
the terms SZ and RKT just to give a name to things, but I'm sure a lot of
people probably thought it up independently.
LBL and CFOP are both 3^3 methods. o_O Would layer-by-layer and Fridrich
method ring more bells?
Repeating a 7-move macro 50 times isn't too much tbh. It's annoying, but
after doing n^5 or 120-cell without macros the 3^4 becomes a lot more
bearable. However, I like MC4D's macro support, and totally recommend you
learn it. (MC7D users will disagree ^_~)
Also, 200 solvers already? That's way too many. We need to make the puzzle
harder.
I think that there was a thread on making a physical 4D cube a lot earlier
on in this group, but it seems your idea isn't to make a legit 8-celled one
but a 3^3 model that can act as a videogame controller and rotate an
on-screen 3^4? However, we have had a speedsolving 3^4 competition a few
years back with macros and I lost like a boss.
"which might significantly increase visibility"
See this I don't know. It's like Flatland all over again. I think the
hardest part is convincing people that just because they think of the 4th
dimension as time doesn't mean the 4D cube cannot exist. We have to
demonstrate how these N-dimensional puzzles work without making people
confused and give up.
--047d7b875080c985f6050dbbf0e6
Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable
what Nc is.
(3^3 method). What you're doing with the inverse thing is more specific=
ally called "RKT". I made up the terms SZ and RKT just to give a =
name to things, but I'm sure a lot of people probably thought it up ind=
ependently.
layer and Fridrich method ring more bells?
Repeati=
ng a 7-move macro 50 times isn't too much tbh. It's annoying, but
after doing n^5 or 120-cell without macros the 3^4 becomes a lot more=20
bearable. However, I like MC4D's macro support, and totally recommend y=
ou learn it. (MC7D users will disagree ^_~)
already? That's way too many. We need to make the puzzle harder. </b=
adjoke>
ysical 4D cube a lot earlier on in this group, but it seems your idea isn=
39;t to make a legit 8-celled one but a 3^3 model that can act as a videoga=
me controller and rotate an on-screen 3^4? However, we have had a speedsolv=
ing 3^4 competition a few years back with macros and I lost like a boss.
>
"which might significantly increase visibility"
the hardest part is convincing people that just because they think of the =
4th dimension as time doesn't mean the 4D cube cannot exist. We have to=
demonstrate how these N-dimensional puzzles work without making people con=
fused and give up.
--047d7b875080c985f6050dbbf0e6--
From: vjimenezrios8000@gmail.com
Date: Fri, 24 Apr 2015 15:28:34 -0700
Subject: Introduction
Hello Victor,
Thanks for your introduction and story, and congratulations for your
achievement! Any way someone solves the cube is a big achievement though
it's especially nice when people figure out the algorithms on their own.
Have you solved any of the other puzzles supported by MC4D or those from
other members in our group?
What other things to you enjoy?
Welcome!
-Melinda
On 4/24/2015 11:35 AM, vjimenezrios8000@gmail.com [4D_Cubing] wrote:
> Hello!
>
> My name is Victor, i'm 24 years old, last year student at ESCOM in
> Mexico city and studing for Computer Systems. I like play videogames,
> read and solve puzzles and i'm currently working at ESCOM programming
> Web Aplications.
>
> I solved the rubick puzzle some months ago and started solving other
> similar puzzles, then i saw a video about the Magic Cube 4D, for
> solving it, i first try to do it by "layers" and i solved the first
> cube but then i
> could go no further without scramble the first cube so i decided to
> solve the puzzle by kind of pieces (centers, edges and corners) but
> while solving the centers i had probles with the last cube, then i
> watched another video (from the same author of the other) about how to
> make your own algorithms to solve any rubick like puzzle and i used
> what i learned to solve the hipercube, to my surprise, i realized some
> of the algorithms i constructed where like the ones i did on my first
> try but at half.
>
> Thank you for inviting me to the community
>
From: Oscar Tornberg <oscar.tornberg00@gmail.com>
Date: 19 Jun 2017 19:57:38 +0000
Subject: Introduction