Thread: "One way to solve the 5-D cube"

From: "markoram109" <markoram109@yahoo.co.uk>
Date: Tue, 07 Aug 2007 15:23:06 -0000
Subject: One way to solve the 5-D cube



To anyone contemplating an assault on the 5-D cubes, these following=20
points may be useful.

Firstly, the one thing you will need is patience (and/or an=20
understanding partner!). It took me many months from start to=20
finish, and my wife was amazing in her support for me in all this.=20
[I owe her so much in even being able to complete the cube, and=20
write this summary of my experience. So thank-you sweetheart for=20
everything.]

I couldn't have tackled the 5-D cube without feeling at least a=20
little familiar with the 4-D version, and this in turn I could never=20
have conquered without Roice's excellent step-by-step solution at=20

http://www.superliminal.com/cube/solution/solution.htm

So as a warm-up I suggest first working through Roice's solution=20
step by step. (This will also extend the 4-D Hall of Fame list as=20
well!)

Second, two invaluable features of the 5-D cube are the means to=20
hide and show each hyperface, and also the means to highlight the 2-
sided up to the 5-sided hypercubies. I ended up hiding the +U, -U=20
and +V faces, and setting the parameters of the 5-D version to give=20
a representation similar to the 4-D cube projection. This I found=20
workable, whereas other settings made everything too confusing.

I also spent several weeks trying twists along different axes, to=20
get familiar with where things move to when a hyperface is turned.=20
Generally the X-Y-Z directions made sense, but I never quite felt=20
the U-V directions were as easy to follow. Still, it turned out this=20
was not essential.

For the solution itself, my approach was to start with just the 2-
sided pieces visible, and start by trying to correctly house these.=20
Again, experience with Roice's solution paid off, and this step was=20
fairly smooth. (It is also a huge confidence boost :)

Next, I could then 'turn off' the 2-sided pieces, and highlight just=20
the 3-sided pieces. This approach made it easy to work on each set=20
of pieces one by one i.e. 2-, then 3-, then 4- then 5-sided pieces;=20
each as a separate problem.

I ended up making some macros for the 3-sided pieces, and I stumbled=20
on these more or less by accident. I am very embarrassed to admit I=20
didn't write anything down at this stage, but if it is possible to=20
access the individual moves in the saved macro (is it Roice?) I will=20
happily forward these. Anyway, I had macros that would move three=20
pieces around, or flip 2 or 3 at a time: these I called a 'minimal=20
toolkit', and one by one it proved possible to house all the 3-sided=20
hypercubies using the toolkit in this way. Again, patience proved to=20
be essential here.

By chance, none of the macros moved any pieces in the +U and -U=20
hyperfaces, so my strategy then became to first house all the 3-
sided pieces in the red hyperface, and then the green hyperface=20
(opposite the red one). Once these were complete, I moved them into=20
the +U and -U positions and `forgot' about them while I worked on=20
the rest of the pieces.

It then proved possible to adapt the 3-sided piece macros to move 2=20
or 3 of the 4-sided pieces, while leaving everything else intact.=20
For the 4-sided pieces I followed the same approach as with the 3-
sided pieces i.e. I completed the red then the green faces, and=20
moved them into the +U/-U positions to finish off the remaining 4-
sided pieces in the other hyperfaces.

The final set of macros I developed allowed me to rotate and/or flip=20
3 of the 5-sided corners. By now each set of macros was built on=20
ones from the previous 'level', and so these had become very big=20
sequences: there would even be a delay of a few seconds while the=20
software worked its way through the (? many hundreds of) individual=20
moves. Still, all this ended up with every piece correctly housed,=20
but right at the end I had a single 5-sided piece flipped. Clearly=20
this needed to be corrected for the cube to be completed.

There is a message that pops up once the cube is solved, and this is=20
a lovely touch. Perhaps I won't expand on what it says here (I don't=20
want to spoil the surprise after all) but to the author of that=20
message (Roice again): excellent job!

I am happy to expand on any of these points if anyone is interested,=20
and then all that this leaves for me to say is Good Luck!




From: okko.manninen@phnet.fi
Date: 14 Jul 2017 08:35:45 +0000
Subject: Re: One way to solve the 5-D cube




From: okko.manninen@phnet.fi
Date: 14 Jul 2017 13:06:36 +0000
Subject: Re: One way to solve the 5-D cube




From: okko.manninen@phnet.fi
Date: 18 Jul 2017 05:02:35 +0000
Subject: Re: One way to solve the 5-D cube




From: Ray Zhao <thermostatico@gmail.com>
Date: Thu, 20 Jul 2017 18:55:57 -0400
Subject: Re: One way to solve the 5-D cube



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Congrats on the solve! Do the 4^7 next (just kidding...maybe the 4^5 though
^_^)
For the 4C issue, was it the case that another piece was unsolved but you
didn't see it when you asked for help?

Ray

--94eb2c14983cd01bbf0554c7a6da
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Content-Transfer-Encoding: quoted-printable

Congrats on the solve! Do the 4^7 next (just kid=
ding...maybe the 4^5 though ^_^)
For the 4C issue, was it the case=
that another piece was unsolved but you didn't see it when you asked f=
or help?

Ray


--94eb2c14983cd01bbf0554c7a6da--




From: okko.manninen@phnet.fi
Date: 21 Jul 2017 17:53:07 +0000
Subject: Re: One way to solve the 5-D cube




From: Daniel Laing <daniellaing@talktalk.net>
Date: Thu, 27 Jul 2017 15:31:55 -0700
Subject: Re: [MC4D] Re: One way to solve the 5-D cube



Hi, it's Marc with some progress to report. I'm having a huge amount
of fun trying to figure out the physical 2^4!

First, as an appetizer, a photo of three of my wood-block constructions
posed with Melinda's 3D printed puzzle.

http://superliminal.com/cube/misc/03%20first%20three%20wood%20block%20puzzles.jpg

For the main course, I have a demo to present to you: a "sticker based"
physical 2^4 puzzle that I built, consisting of 64 one-colored cubes
that can be manipulated in 3-space in much the same way that MC4D's 2^4
hypercube appears to cause its 64 cubical stickers to fly around its 3D
workspace. Then, it can be reoriented to act more like Melinda's
physical 2^4 puzzle.

Three five-minute videos tell that story. Then, a bonus fourth video:
by analogy, I built a sticker-based Flatland 2^3, a game with 24
one-colored tiles on a table that emulates the 2^3 cube.


08 sticker based phys 2^4 intro and cross 5m15s
https://youtu.be/4d0K3prtd7k
09 sticker based phys 2^4 oriented around two faces 4m36s
https://youtu.be/a90NLdJQQSw
10 sticker based phys 2^4 reorientations 3m36s
https://youtu.be/SSsWQnE-5Gk
11 sticker based flatland 2^3 5m09s https://youtu.be/X5RVruSuPkA


I hope this can spark a few ideas for you.

Cheers,
Marc




From: zhulama@gmail.com
Date: 11 Aug 2017 12:18:32 +0000
Subject: Re: One way to solve the 5-D cube




From: zhulama@gmail.com
Date: Fri, 11 Aug 2017 14:39:55 -0700
Subject: Re: One way to solve the 5-D cube



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boundary="------------2EA70D36BA175DA4637968D8"

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Hello Max,

I just happened to notice your into again and realized I wanted to mention =
a few things. First, where do you live in CA? I'm in the SF Marina district=
. Second, you're the first person to even mention the words furry or vaping=
on the mailing list, so congratulations on breaking new ground! I'm a ligh=
t-weight stoner myself and consider myself a furhag. I'm not furry myself b=
ut I'm trans and think they're adorable, and am always hugely protective wh=
enever someone puts them down in the slightest way. See my favorite snap at=
tached.

Love,
-Melinda

On 1/15/2017 12:37 PM, maxsroe@gmail.com [4D_Cubing] wrote:
>
>
> I had just finished the 3x3x3x3 the other day, #302, very proud of such t=
hing. I did not follow Roice's method, nor did I use macros, mostly on acco=
unt of not really understanding or getting either. The method I had develop=
ed was a shell-by-shell method that reduced each shell down into a 3x3x3 an=
d solved them each independently. I quickly realized that this would get me=
nowhere fast, so I changed it a little and used a keyhole to solve the sec=
ond shell, place and orient the last shell's face pieces, and then orient t=
he last shell pieces. I then finished up the first shell and solved the las=
t shell like a regular 3x3x3 while rotating the first two shells so to them=
, only one face was being turned each time. I did hit a parity in the end, =
the last shell was twisted 180 relative to the other shells, so I did an OH=
H-perm followed by two E-perms to fix the issue. I'm 25, living in Califor=
nia, I like cubing for the various methods that are out there (heise is my =
favo rite) I am=20
> in the furry fandom and enjoy vaping. I work retail and wish to become a =
game developer. As for the 4D puzzle, it's definitely a fun puzzle to solve=
, and I'm currently working on refining it for a possible beginner's tutori=
al for the 4D rubik's hypercube. I also think that the face definitions cou=
ld use a little work, unfortunately, I am not sure how to articulate this w=
ith words alone. Anyway, I do hope to see that hall of fame expand more and=
more!
>
>
>
>=20


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">


Hello Max,



I just happened to notice your into again and realized I wanted to
mention a few things. First, where do you live in CA? I'm in the SF
Marina district. Second, you're the first person to even mention the
words furry or vaping on the mailing list, so congratulations on
breaking new ground! I'm a light-weight stoner myself and consider
myself a furhag. I'm not furry myself but I'm trans and think
they're adorable, and am always hugely protective whenever someone
puts them down in the slightest way. See my favorite snap attached.



Love,

-Melinda



On 1/15/2017 12:37 PM,
m">maxsroe@gmail.com [4D_Cubing] wrote:





I had just finished the 3x3x3x3 the other day, #302, very
proud of such thing. I did not follow Roice's method, nor did
I use macros, mostly on account of not really understanding or
getting either. The method I had developed was a
shell-by-shell method that reduced each shell down into a
3x3x3 and solved them each independently. I quickly realized
that this would get me nowhere fast, so I changed it a little
and used a keyhole to solve the second shell, place and orient
the last shell's face pieces, and then orient the last shell
pieces. I then finished up the first shell and solved the last
shell like a regular 3x3x3 while rotating the first two shells
so to them, only one face was being turned each time. I did
hit a parity in the end, the last shell was twisted 180
relative to the other shells, so I did an OH H-perm followed
by two E-perms to fix the issue. I'm 25, living in California,
I like cubing for the various methods that are out there
(heise is my favo rite) I am in the furry fandom and enjoy
vaping. I work retail and wish to become a game developer. As
for the 4D puzzle, it's definitely a fun puzzle to solve, and
I'm currently working on refining it for a possible beginner's
tutorial for the 4D rubik's hypercube. I also think that the
face definitions could use a little work, unfortunately, I am
not sure how to articulate this with words alone. Anyway, I do
hope to see that hall of fame expand more and more!


=20=20=20=20=20=20







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name="snowman.jpg"
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filename="snowman.jpg"

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From: Melinda Green <melinda@superliminal.com>
Date: Sun, 13 Aug 2017 12:28:37 -0700
Subject: Re: [MC4D] Re: One way to solve the 5-D cube



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I just notice that Zlatko asked about the higher-dimensional HOF now that A=
ndrey is gone. I've taken them over and you'll find the latest records unde=
r the particular puzzles listed here: http://superliminal.com/andrey/ You c=
an send new ones to the same address as for MC4D.
-Melinda

On 8/13/2017 8:02 AM, Ty Jones whotyjones@gmail.com [4D_Cubing] wrote:
>
>
> Congrats!! Thanks for the detail. I've been meaning to give it a try some=
time!
>
>
> On Fri, Aug 11, 2017, 6:18 AM zhulama@gmail.com > [4D_Cubing] <4D_Cubing@yahoogroups.com =
> wrote:
>
> OK, I just solved the 5D cube myself (3^5)!
>
> I used MC7D, and used a feature to only show cubies that I was curren=
tly solving (plus 1 and 2-color cubies)
>
> The most important thing to understand is that the whole 5D cube has =
10 faces, each face is a tesseract.
> You can do 3 "normal" 3D cube moves on each face and you can also do =
3 4D moves on them so the total number of possible twists on a face is 6!
> What does it mean to you? Well, you can treat every 5D cube face exac=
tly like it's a normal 3D cube, but each of those cubes have has extra piec=
es inside them. You can get those extra pieces "out" by doing 4D twists.
> Multi color pieces are shared between more faces so you can get those=
"out" by doing a 4D twist on any face that contains the piece you need!
>
> I used the simplest step by step method that I could think of, I used=
the same for my 5^4 cube solution:
>
> 2-color cubies were solved by hand and a single macro to swap out cub=
ies that were "inside"
>
> 3-color cubies
> ->Macros: Cycle 3 corners, Flip two corners, Twist one corner
> -first solve one whole tesseract
> -then solve the whole opposite tesseract
> -then solve "what was left" in the middle. This took some prep-moves =
(F1, prep move, F2, macro, F3), but that's amazing feature of MC7D, just li=
ke in MagicTiles!
>
> 4 color cubies
>
> ->Macros: Cycle 3 corners, Twist 2 corners, Flip 1 corner <2 and 2 co=
lors flipped>, Flip 2 corners .
> all 4 color macros were made by chaining 3 color macros (and making m=
oves in between)
> ...the last macro is like a 5D move and by pure chance, I very quickl=
y made macro for it by using old 3-color flip macro.
>
> -first solve one whole tesseract; all algorithms were just for the ou=
ter 8 corners and then prep moves were used to "get" all the necessary piec=
es. After first 8 corners were solved, I did a 4D twist to put the solved o=
nes in and unsolved out to solve those. It had to be done 4 times (Solve th=
e outside and then 3 "rings" inside)
> -then solve the whole oppisite tesseract via the same procedure
> -then I realized that I can make a two 4D moves; one on any of two op=
posite tesseracts that were not solved yet, it was possible to solve what w=
as left without doing any more "4D moves" and just using 4 color macros.
>
> 5D colors were perhaps the easiest because once the macros were done,=
I almost never had to twist the cube by hand anymore. The longest algorith=
m was 16624 moves (a lot of chained 4D algorithms from before)
>
> ->Macros: Swap 4 corners (two and two), Swap 3 corners, Cycle 3 corne=
rs,Twist 1 corner, Flip 1 corner inside-out
> The first two macros I call "swap" because they swap outer and inner =
corners!
> all 5 color macros were made by chaining 4 color macros (and making m=
oves in between)
>
> -first I used Swap 4 corners and Swap 3 corners macros to put all the=
"small stickers" to a correct "side" as necessary (9th and 10th color), us=
e "Highlight by color" to show only 9th or 10th color pieces and simply swa=
p them around until done, only needed a minute or two for this.
> -then I used Cycle 3 corners to put the all the cubies in correct pla=
ce
> -then I used Twist 1 corner and Flip 1 corner to correctly orient eac=
h corner. The ability to do fix each corner without touching anything else =
made everything much, much easier.
>
> Next step is solve 3^6.
>
> p.s.
> If I solve 3^6, where do I send the log file? MC7D site was last upda=
ted in 2013; has nobody solved 6D+ cubes since 2013 or is the site not main=
tained anymore?
>
>
>
>=20


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">


I just notice that Zlatko asked about the higher-dimensional HOF now
that Andrey is gone. I've taken them over and you'll find the latest
records under the particular puzzles listed here:
ey/">http://superliminal.com/andrey/ You can send new ones to the same
address as for MC4D.

-Melinda



On 8/13/2017 8:02 AM, Ty Jones
.com">whotyjones@gmail.com [4D_Cubing] wrote:


cite=3D"mid:CAFv5D4QuVDoTkcfALd3+jjJ1J-y1mdfLEqeg2xLdPObt5xdueg@mail.gmail.=
com">


Congrats!! Thanks for the detail. I've been meaning
to give it a try some time!





On Fri, Aug 11, 2017, 6:18 AM href=3D"mailto:zhulama@gmail.com" moz-do-not-send=3D"true">zhul=
ama@gmail.com
[4D_Cubing] < moz-do-not-send=3D"true">4D_Cubing@yahoogroups.com>
wrote:


.8ex;border-left:1px #ccc solid;padding-left:1ex">

=C2=A0



OK, I just solved the 5D cube myself (3^5)!


I used MC7D, and used a feature to only show
cubies that I was currently solving (plus 1 and
2-color cubies)





The most important thing to understand is that
the whole 5D cube has 10 faces, each style=3D"word-spacing:normal">=C2=A0face is a
tesseract.

You can do 3
"normal" 3D cube moves on each face and you can
also do 3 4D moves on them so the total number
of possible twists on a face is 6!

What does it
mean to you? Well, you can treat every 5D cube
face exactly like it's a normal 3D cube, but
each of those cubes have has extra pieces inside
them. Y
o=
u
can get those extra pieces "out" by doing 4D
twists.

Multi color
pieces are shared between more faces so you can
get those "out" by doing a 4D twist on any face
that contains the piece you need!



I used the
simplest step by step method that I could
think of, I used the same for my 5^4 cube
solution:






style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>2-color
cubies were solved by hand and a single
macro to swap out cubies that were
"inside"

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>3-color
cubies=C2=A0

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>->Macros:
Cycle 3 corners, Flip two corners, Twist
one corner

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-first
solve one whole tesseract=C2=A0

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-then
solve the whole opposite tesseract=C2=A0>
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-then
solve "what was left" in the middle. This
took some prep-moves (F1, prep move, F2,
macro, F3), but that's amazing feature of
MC7D, just like in MagicTiles!

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>4
color cubies=C2=A0

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>->Macros:=C2=A0style=3D"font-size:12.8px;word-spacing:normal">Cycle 3 corners, Twist 2
corners, Flip 1 corner <2 and 2
colors flipped>, Flip 2 corners
<only 2 colors flipped on each
corner! style=3D"font-size:12.8px;word-spacing:norm=
al">>.

style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>style=3D"font-size:12.8px;word-spacing:normal">all 4 color macros were
made by chaining 3 color macros (and
making moves in between)
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>style=3D"font-size:12.8px;word-spacing:normal">...the last macro is like a
5D move and by pure chance, I very
quickly made macro for it by using old
3-color flip macro.
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>style=3D"font-size:12.8px;word-spacing:normal">


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-first
solve one whole tesseract; all algorithms
were just for the outer 8 corners and then
prep moves were used to "get" all the
necessary pieces. After first 8 corners
were solved, I did a 4D twist to put the
solved ones in and unsolved out to solve
those. It had to be done 4 times (Solve
the outside and then 3 "rings" inside)
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-then
solve the whole oppisite tesseract via the
same procedure
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>-then
I realized that I can make a two 4D moves;
one on any of two opposite tesseracts that
were not solved yet, it was possible to
solve what was left without doing any more
"4D moves" and just using 4 color macros.v>
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">5D colors were
perhaps the easiest because once the
macros were done, I almost never had to
twist the cube by hand anymore. The
longest algorithm was 16624 moves (a lot
of chained 4D algorithms from before)>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">->Macros:
Swap 4 corners (two and two), Swap 3
corners,=C2=A0 style=3D"font-size:12.8px;word-spacing:norm=
al">Cycle
3 corners, style=3D"font-size:12.8px;word-spacing:norm=
al">=C2=A0style=3D"font-size:12.8px;word-spacing:normal">Twist 1 corner, Flip 1
corner inside-out
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>The
first two macros I call "swap" because
they swap outer and inner corners!
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>style=3D"font-size:12.8px;word-spacing:normal"> style=3D"font-size:12.8px">all 5 color
macros were made by chaining 4 color
macros (and making moves in between)n>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>style=3D"font-size:12.8px;word-spacing:normal"> style=3D"font-size:12.8px">


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">-first I used=C2=
=A0 style=3D"font-size:12.8px">Swap 4
corners and=C2=A0 style=3D"font-size:12.8px;word-spacing:norm=
al">Swap
3 corners macros=C2=A0 style=3D"font-size:12.8px;word-spacing:norm=
al">to
put all the "small stickers" to a
correct "side" as necessary (9th and
10th color), use "Highlight by color" to
show only 9th or 10th color pieces and
simply swap them around until done, only
needed a minute or two for this.v>
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">-then I used=C2=
=A0 style=3D"font-size:12.8px">Cycle 3
corners=C2=A0to put the all the
cubies in correct place
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
> style=3D"font-size:12.8px">-then I used=C2=
=A0style=3D"font-size:12.8px;word-spacing:normal">Twist 1 corner and Flip 1
corner style=3D"font-size:12.8px;word-spacing:norm=
al">=C2=A0to
correctly orient each corner. The
ability to do fix each corner without
touching anything else made everything
much, much easier.
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>Next
step is solve 3^6.
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>


style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>p.s.
style=3D"color:rgb(34,34,34);font-family:arial,sans-serif;font-size:12.8px"=
>If
I solve 3^6, where do I send the log file?
MC7D site was last updated in 2013; has
nobody solved 6D+ cubes since 2013 or is
the site not maintained anymore?














=20=20=20=20=20=20







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