This puzzle is a true 4D analog of the 2x2x2 Rubik's cube. I believe it is the world's first physical 3D embodiment of a 4D twisty puzzle. Specifically, the 24 The video above shows how it works, what the legal moves are, and the basic information you need to use it. A short follow-up video lists the set of canonical moves. For the mathematically curious, Marc Ringuette made a wonderful video showing the correspondence between the physical and virtual puzzles. The main discussion group for all higher-dimensional puzzling is the hypercubing Google group. There is also an active Hypercubers Discord Server where speedsolving algorithms and related puzzles are being developed. Feel free to join the discussions.
The number of possible states for the 4D cube is exactly
16!×12^16/(6×192)
Above is professor Rubik himself examining one of my puzzles at the 13th Gathering For Gardner conference. It was reported that his only comment was that none of the derivative puzzles matter and that only his original invention is important.
History
How to get one
Where they went
Hall of Fame
License
My friend Don Hatch and I came up with the idea for a virtual 4D Rubik's cube almost 30 years ago. We then wrote the first version of MagicCube4D and have been porting it from platform to platform ever since.
Almost from the beginning, we and others in the community that grew around it wondered if one could ever make a physical version of it. It's natural to want to reach in to touch it and operate it directly, but the physical requirements made a physical version seem incredibly unlikely. Still, I could never completely stop thinking about that. Deciding to focus on a 24 rather than the full 34 was helpful, but still there was no clear way to achieve even that.
In early 2014, during a discussion with Oskar van Deventer, I sent him some rough sketches of the pieces and topology involved, which he turned that into a beautiful rendering, although neither of us had any idea for a mechanism that would allow it to function. The rendering was very inspirational, however, and I kept coming back to it. Eventually I had the idea of stretching it into a less symmetrical configuration and squashing the pieces into cubes.
At that point, I seemed to have a design for a potentially workable puzzle but still had no idea for a mechanism. I figured that magnets were probably my only hope, but how to do that was far from clear. Around the end of 2016, I stumbled onto a Mathologer video about magnetic Rubik's cubes made from dice. It included a magnetic arrangement that allowed for a workable 23, and I realized it might be extended to do what I needed. I built my first prototype and thought I may have accomplished it.
Then we discovered that it wasn't exercising the full state space of the 4D puzzle, and that was a big setback. Eventually I realized that I could reach the full state space if I could just find a kind of 4D rotation that would swap the outer axis with any of the other three. Eventually, I found such a way and reduced it to a short enough sequence to be practical. We came to call this a "gyro" move.
Then there was a final setback when I found that the magnetic arrangement wasn't quite general enough to support such a transformation. But Matthew Sheerin quickly realized that that could be fixed at the expense of doubling the number of magnets to 384. That's a lot of magnets, but who cares about that if it works!
This was when I needed to move to 3D printing, so there was a lot of learning and experimenting to make a printable design at any kind of reasonable price. It was somewhat affordable, but eventually, the cost of SLS printing rose to the point that few could afford it. I then needed to turn to injection molding to cut the price considerably. It took 3 years of R&D, but May 2022, I finally succeeded, and the result is far better than I hoped and at a fraction of the cost. I still think it's a kind of miracle that this all came together after so very long.
The success of this puzzle immediately begged the original question of whether the holy grail of a physical 3x3x3x3 might be achievable with my general design. I still didn't see how, but Grant and Luna on the Discord Server had the brilliant idea to focus first on intermediate 4D cuboids. They quickly came up with a design for a workable 2x2x2x3 and soon had designs for all the cuboids up to and including the 3x3x3x3! Grant then began the laborious process of printing many hundreds of pieces and connectors, and the even more laborious task of assembling them all. See and learn about these amazing puzzles in the Superliminal wiki here.
I'm thrilled to announce that I have succeeded in mass producing my puzzle! I had to learn all about injection molding and try a couple times to get a successful result. It took 3 full years, but the result is far better than I expected. It is both better and cheaper than the original 3D printed version. Click here for all the information and instructions needed to get your own.
Here are all the accepted solutions to this puzzle. If you solve it and would like to see your name listed here, simply shoot a video of yourself, upload it to YouTube, and send the link to the address above. You can make it unlisted if you don't want to share it publicly. If you do share it publicly, I will link your name to your solution. Your video doesn't need to be anything fancy. Simply propping up your cell phone is perfectly fine. It just needs to be in one long, unedited shot from scrambling to solved, using only canonical moves while solving, and with the puzzle in the frame the whole time. Ideally you would also talk us through your solution, but that's optional. You can develop your own solution or learn from others below. Note that some of the early solutions were done before we settled on a canonical move set. Some of them are difficult to follow, and some are very good tutorials. Happy Hypercubing!
1 |
Bob Hearn | 2017/11/22 |
First solution ever |
2 |
Joel Karlsson | 2017/12/21 |
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3 |
Zander Bolgar | 2017/12/31 |
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4 |
Luna Peña | 2018/1/20 |
Tutorial |
5 |
Chris Harrison | 2018/6/1 |
Can Chris Solve YouTuber |
6 |
Joseph Cox | 2018/6/16 |
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7 |
Brian Pamandanan | 2018/7/2 |
Turn captions on for annotations |
8 |
Marc Ringuette | 2018/7/12 |
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9 |
Lucas Denhof | 2018/7/24 |
7:24 |
10 |
Jay Berkenbilt | 2018/7/29 |
Tutorial |
11 |
Andy Farkas | 2018/7/31 |
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12 |
Will Dorrell | 2018/9/17 |
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13 |
Stephen McLeod | 2019/5/16 |
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14 |
Connor Lindsay | 2019/8/11 |
2:26 - Tutorial |
15 |
Robert Mitchell | 2020/2/5 |
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16 |
Grant Staten | 2020/5/9 |
World Record 54.84 on 2022/11/8 |
17 |
Yunqi Ouyang (欧阳韵奇) | 2020/7/12 |
9:15 - WCA profile |
18 |
Jimmy Huguet | 2020/9/18 |
12:31 |
19 |
Chetan Vashisht | 2020/10/1 |
12:10 using Connor Lindsay's tutorial |
20 |
Sara Sánchez | 2020/10/26 |
Spanish tutorial and first from Spain |
21 |
William Jestin Palmer AKA Hyperespy |
2021/10/10 |
NZ record 2:11.47 on 2022/11/15 |
22 |
Rowan Fortier AKA Blobinati Cuber |
1:28.14 2022/6/20 |
First Ever Sub-90 seconds |
23 |
Robert DuBeau | 2021/11/6 |
Making heavy use of his "half gyro" twist |
24 |
Ben Coppin | 2021/11/18 |
Lock Picking Cuber YouTuber |
25 |
Ann Malmsten | 2021/11/26 |
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26 |
Tim Szuba | 2021/11/26 |
Neat double Sune at the end |
27 |
Anie Garner | 2022/5/23 |
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28 |
Ty Jones | 2022/5/30 |
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29 |
Asa Kaplan | 2022/7/14 |
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30 |
Daniel Cohen | 2022/7/15 |
PB 1:27.911 using PBLBC on 2024/3/15 |
31 |
David Brown | 2022/7/27 |
2:05 |
32 |
Nicole Sheehan | 2022/8/5 |
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33 |
George Jeno | 2022/8/12 |
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34 |
Adrián Vasvári | 2022/8/22 |
Excellent tutorial for cubers |
35 |
Robin Essenburg | 2022/9/2 |
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36 |
Fabio Mora | 2022/9/16 |
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37 |
spectria.limina | 2022/10/14 |
Using efficient 2-gyro technique |
38 |
Matthew Mitchell | 2023/1/23 |
Simple tutorial for cubers |
39 |
Hunter Edwards | 2023/2/16 |
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40 |
Matan Btesh | 2023/2/18 |
First solve from Israel |
41 |
Dalton Cave | 2023/2/19 |
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42 |
Arnaud Capitant | 2023/3/11 |
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43 |
Sam Johnson AKA Reverse ɘƨɿɘvɘЯ | 2023/3/13 |
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44 |
Fable L. Tales | 2023/3/26 |
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45 |
William McCullough | 2023/4/23 |
At age 11 |
46 |
Henri Bourcereau | 2023/5/4 |
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47 |
Christian Robbins | 2023/5/14 |
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48 |
Mitchell Marquez | 2023/6/9 |
Unboxing 🡒 Assembly 🡒 Solve |
49 |
Buddy Levy | 2023/6/22 |
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50 |
Joey Day | 2023/7/9 |
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51 |
Jason White | 2023/7/24 |
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52 |
Joseph Kilburne | 2023/7/29 |
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53 |
Quentin Asparria | 2023/8/6 |
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54 |
Luna Fuchsloch | 2023/8/13 |
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55 |
Tymon Fronc | 2023/8/16 |
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56 |
Joseph Peterson | 2023/9/7 |
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57 |
Pen Chang | 2023/10/16 |
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58 |
猩猩佛斯(Jiahong Chen) | 2023/10/28 |
First in Taiwan (台灣) |
59 |
Temmie Manley | 2023/11/7 |
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60 |
Michael Vogel | 2023/11/7 |
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61 |
Ieronutti Christian | 2023/12/10 |
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62 |
Mitch Hong | 2023/12/30 |
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63 |
David Barr | 2024/1/15 |
2:15.887 |
64 |
Pedro Soares | 2024/2/23 |
First by a Brazilian and first in Malta |
65 |
Marlon Starsch | 2024/2/25 |
Sub 2 from Germany |
66 |
Björn Dolk | 2024/3/16 |
Sweden |
67 |
Daniel Schobel | 2024/5/1 |
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68 |
Jerich Lee | 2024/5/14 |
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69 |
Michael Reilly | 2024/6/11 |
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70 |
Sterling Smith | 2024/7/25 |
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71 |
Christoph Chong-Yi Wu | 2024/7/26 |
Solved at 9 years old |
72 |
Grego Arjona | 2024/7/30 |
Also solved with 1 and 3 missing pieces |
73 |
Emanuele Battistin | 2024/8/2 |
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74 |
Bruno Rocha Levi | 2024/8/6 |
2:42 |
75 |
Melinda Green | 2024/8/11 |
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76 |
Trey Bowen AKA Pkmnhx43 | 2024/8/13 |
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77 |
PKEarth | 2024/8/14 |
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78 |
Henry Pickle | 2024/8/14 |
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79 |
Tyler Ramp | 2024/8/14 |
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80 |
Alex Walker | 2024/8/21 |
Z3Cubing YouTuber |
81 |
Dominik Zeiner-Haring | 2024/9/1 |
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82 |
pr0hobo | 2024/9/13 |
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83 |
Tate Kruse | 2024/9/24 |
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84 |
Norbert Hantos | 2024/10/25 |
Copyright (c), Melinda Green, Superliminal Software. My intention is for this design to enter the public domain upon my death, though I reserve ownership and control until then. So please do not copy, steal, or reproduce it in any way before then without my written agreement. If I die while this notice is still in place, then you have my permission to do what you like with it, even if someone else claims ownership. Just please keep my name attached. Sound fair?